
Feed the Tavernland and win the Prince’s heart.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Charming little game with a devilish difficulty as the game progresses. The story is very simplistic and the method of buying vegetables from the shop for each level gets a little repetitive, but the 50 levels of the game provide enough mouse clicking goodness that it really doesn't highlight the flaws that are present. I'd love to see a sequel with new characters, new environments and more things to add complication to the game. But otherwise a great time management game and highly recommended
I was fooled by good reviews and a decent sale price last winter. This isn't that great of a game. Also as someone who likes to top off 100% achievements, I've been dealing with a bugged achievement on my game that is supposed to be awarded upon completion of the main storyline. It wasn't. Dev has not expressed any interest in addressing this or other bugs that occur during gameplay. Can't recommend this title in good faith. Overall gaming experience: 4/10 But considering the bugs: 3/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Danish, Korean, Portuguese - Brazil
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Frustratingly entertaining enough to hold interest, but just barely. Most levels I just found myself cussing at the screen as clients would spill things, or ask for extra food. There's no sense of flow in this game. I start out trying to manage people, but very quickly it descends into non-stop chaos. There's an upgrade system that's supposed to make patrons wait longer. I've not seen that happen, in fact it feels like the opposite. The more levels you go, the more demanding patrons are and the less patience they have; so upgrades are useless. The game also has fruits and veggies as a level requirement. To play a level you have to go to the market and buy whatever is required: i.e. 2 tomatoes and 1 corn. Purchasing from the market feels a little clunky, but it's servicable. However, I don't understand the reasoning behind it, unless they wanted the match 3 game to break the pacing of the main levels. On that note, the match 3 is terrible. After your first 2 or 3 matches, you'll probably only be matching from the top 2 rows for the rest of each match. The game does a terrible job of dropping pieces you need to clear lower than that. 75% of the tiles you'll clear are trash tiles; so you feel less rewarded for playing and also frustrated because no amount of strategy seems to allow you to keep a clean playing field. But that's just how this game is designed. No way to manage the chaos. It should be a fun casual game, but it's stress inducing and frustrating.
Durchgerockt am : 04.11.2018 Was soll ich über das Spiel sagen? - story ist dünn und eigentlich eher Nebensache. - nette Musik trotz endlosschleife … - schöne Grafik - schön gemalte Bilder als Kurz Videos. - nette Zwischenspiele zum Gewinnen von Gold usw. - extra Inhalte : Soundtrack, Bilder, Bonus Spiele und 8 extra Levels. Hinweis : Die Gute Mary schlendert ein wenig zu langsam durch den Raum. Eine gute Planung ist erforderlich, sonst kann es schnell sehr frustrierend werden. Bestellung annehmen, was abräumen usw. Ebenso ist es wichtig darauf zu achten welche Kunden man zusammensetzen tut (wegen Geld Bonus usw.) - Um die Levels spielen zu können muss Gemüse in Bonus Runden verdient oder gekauft werden. Das ist aber nicht weiter schlimm, da man eigentlich gut an Gold kommt. 7/10 von mir. Einerseits ist das Zeitmanagement spiel System der „Gamehouse“ Spiele besser, teilweise sind hier gute Ideen die „Gamehouse“ gut tun würden. Ich habe das Spiel für 3 Euro Im sale gekauft und hab es nicht bereut.
Lustiges Gelegenheitsspiel mit vielen Aspekten nur zu empfehlen wenn im Sale Kaufempfehlung!
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This was a fun diversion for a few days. It was enjoyable to play a few levels with my afternoon coffee or when I needed to relax. The difficulty increases but never excessively so and there's just enough variety to keep it interesting. The mechanics aren't deep, but they're fun.
в обучении попросили купить улучшение, но бабла на него не накапливается к моменту покупки. найс обучение. дебилы конченные но в целом игра интересная, красиво нарисована, геймплей не замысловатый, для детей или девушек сойдет, сидишь, мозг отключил и кликаешь по экрану в общем лайк однозначно, хотя бы за КК https://youtu.be/AwLaBqq6wlo
Clunky, feels more like repeating similar structured levels rather than variations, and the levels seem obnoxiously long rather than hard at times. 2.5/5 Good concepts, mini games are a right amount of difficult for achievements and it's a good game for achievement hunters who like casuals. Just know you will spend hours on it that it likely didn't need to have.
Petit jeu façon Big Fish Games, très sympa, très mignon, simple, qui occupe très bien.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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