
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 18 → 11.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 7.2Kreviews | 84% | — | $1.3M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not an easy game but it takes me back
垃圾,有些场景做的太TM难了,浪费老子时间,还差点把手柄摔坏
Very solid metroidvania recommendation for both the fans of exploration and combat (I'm in the first category exclusively). Didn't find the characters/locations quite as immersive as Ori/Hollow Knight's, but the distinct style they were going for looks nice, the high stakes story is presented in a pretty good fashion, collecting different shiny things routine is there. If not for the fps drops and audio stuttering brain-melting combo that seem to be caused by glitches - I would have loved every minute of the ride. Unfortunately, multiple game file verifications didn't do much: it helped the first time around, but when the cursed fps/audio started occurring in DLC again, I had to just bear with it and fly around in 20 fps, and selecting all the ♥♥♥♥♥♥♥♥ settings didn't help either - there's not enough settings that help boost the performance, maybe. When there's no lag, which was for the majority of my playthrough thankfully, the movement feels very fluid, as you acquire more abilities you just enter flow state and start traversing the map like a fish in water, the satisfying map vacuuming is a brain-massaging activity in the first place, but when you're doing a victory lap after finishing everything else in the game, with the help of all the skills, the satisfying metroidvania exploration aspect peaks. The challenges are hard, but fair, I was malding a lot, but all the rage was directed towards my poor mechanics and brain, rather than the developers who designed the platforming sections. The precision platforming parts are creative and a fun challenge for the most part, and if some had me suffering - the euphoric payoffs were worth the struggles in the end. Very nice difficulty sliders can save you some nerves also, the accessibility features do stand out in this game, honestly respectful how many QoL features you can utilize. Heads-up: some achievements can only be earned with the DLC, 3 extra dollars for the Complete Edition was the historical low, I'd say worth. I pray for your fps not to get cursed randomly, because without the lag it's just more good quality locations to explore to your heart's content. Also, it's separate from your main journey, you have different health bar, amulets, skills and the platforming gets unique as well. Something a little different - that yet scratches the same itch - to look forward to.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 1.7K | 70% | $49.99 | |
| $1.3M | 2.2K | 45% | $19.99 | |
| $1.3M | 1.5K | 81% | $24.99 | |
| $1.3M | 1.5K | 96% | $19.99 | |
| $1.3M | 3.5K | 89% | $14.99 | |
| $1.3M | 4.8K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $452.5K | 986 | 83% | $19.99 | |
| $177.6K | 800 | 76% | $9.99 | |
| $4.5K | 114 | 77% | $2.49 | |
| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 310ratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is so masterfully crafted in every aspect that when the guillemot family knew it was published and being a success they cancelled the sequel and disbanded the team that made it, to put them to work in some NFT live service or something like that. one of the best metroidvanias i have played and by far one of the rarest ubisoft good games. unluckily they will never do something like this again.
mesmo não sendo da franquia principal, ainda é um ótimo jogo, e um ótimo metroidvania.
在网吧玩的 竟然没有云存档 浪费时间 垃圾育碧
Sabe aquele bolo que você compra na padaria padrão que vem Chantili em cima, pêssego e a massa de bolo, feito com uma receita padrão, eu vejo o Prince of Persia The Lost Crown assim. Agora tem outros bolos, aquele feito pela sua vó aprendido e refinado durante anos e feito com amor ai vem : Hollow Knight, Ori, Mio, Monster Sanctuary, Souldiers. Não é um jogo ruim, só é mais do mesmo, sem sal e sem identidade.
Tiene una historia interesante, la movilidad me parece una joya. Visualmente también es muy bonito. Si te gustan los metroidvania, lo recomiendo encarecidamente. Lo malo es que hay que instalar el Ubisoft Connect obligatoriamente...
好玩爱玩,存档点很多,要是能传送就好了。但是我要批评你那垃圾启动器经常连不上,为了让我少玩游戏也是煞费苦心。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.