
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Sep 18 → 11.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 7.2Kreviews | 84% | — | $1.3M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A pretty good game. I don't play many metroidvanias, so I can't compare it to the top ones, but as a casual player I enjoyed this experience. The game is highly polished and controls great - very nice to look at as well. Audio is also top quality. The story is serviceable, but I found myself not really caring about it. It's not really the strength of this game. Exploration is fun, decent puzzles. Platforming segments are hit or miss - some are enjoyable, others overstay their welcome, but these are usually optional. Combat is enjoyable. Exploration rewards feel basically good enough - I never got excited about any of my finds - nothing is game defining or unique. Overall I'd say this game is worth your time if you enjoy exploration, completionism, platforming, and deeper combat systems.
This was a pleasant surprise. Such an epic game, it reminded me of the non stop over the top action from Metal Gear Rising although they are completely different games. Combat is pretty good considering it's a metroidvania, exploration is always rewarded and they managed to fix (after you progress a bit) one of the main annoyances that i have with this genre which is fast travel. It's pretty limited at first but later on you can teleport between all the trees and it makes exploring so much better. Bosses are really cool and pretty challenging without becoming too frustrating. The music was also great and the story kept me interested from the beginning until the end
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 1.7K | 70% | $49.99 | |
| $1.3M | 2.2K | 45% | $19.99 | |
| $1.3M | 1.5K | 81% | $24.99 | |
| $1.3M | 1.5K | 96% | $19.99 | |
| $1.3M | 3.5K | 89% | $14.99 | |
| $1.3M | 8.9K | 98% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $452.5K | 986 | 83% | $19.99 | |
| $177.6K | 800 | 76% | $9.99 | |
| $4.5K | 114 | 77% | $2.49 | |
| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 310ratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-I beat the main story, explored the majority of places and got most things, so I can fully tell how I feel about the game. -Combat feels good and you can get creative, but enemies tend to perish quickly after some hits, so crazy combos don't happen often despite the game allowing it. Still it is fun to attack. Parry is tough but solid, dodging is easier but not always better, which is good. -Music fits the game. No bangers I'd listen to outside of it, but music is perfectly fine for the game. -Platforming is where I think this game shines the most, Makes use out of most of the powerups you get making platforming really fun and satisfying. -The story was good. I enjoyed it. It was straight-forward, but enjoyable to follow. -Overall this is just a very good game to play. The effort clearly shows and I'm happy to have finally played it and I do recommend others to give it a shot.
Felt like too much of a slog to get through at time. Running around the same places a bunch. Combat and traversal was still fun though.
메트로베니아 플래포머 게임은 다 찾아서 하는데 솔직히 초반 5분하고 쌉노잼이라 환불하려했는데 시간 지나서 못해서 그냥 해봄. 근데 재미있음. 능력해금하는 맛도있고 참신한 메커니즘도 좋았음. 전투는 솔직히 좀 별로이긴한데 그래도 맛도리게임.
아주 좋은 게임입니다 각 항목을 따져보면 꽉 찬 6각형, 5각형에 가까울 것. 그리고 언제나 세일 중이므로 가격도 좋으니 메트로배니아를 좋아하시거나 이 장르에 관심을 가지고 있다면 꼭 구입해서 즐기세요
Ok d'accord, les gens ne mentaient pas : c'est un excellent Metroidvania. J'ai adoré mon temps passé sur le jeu. Tout fonctionne tellement bien : les mouvements, la transversalité, les combats… C'est tellement riche et foisonnant, un régal ! Allier l'ADN platformer de PoP avec le metroidvania fonctionne tellement bien. La qualité de l'animation est si réussie que, même jusqu'à la fin du jeu, j'avais toujours un petit frisson de satisfaction en voyant Sargon faire un backflip aérien. L'animation brille encore plus pendant les combats de boss, qui transpirent un amour de l'over-the-top à la DBZ. Mais ce qui m'a le plus marqué, ce sont les combats de boss. Hormis peut-être deux ou trois peu mémorables, ils sont tous marquants et jonglent entre un savant mélange de difficulté, de réflexes et de feedback. Je suis pourtant du genre à vite me lasser après la troisième mort, mais là, le jeu te donne juste assez de mou pour te donner envie de revenir. Il y a malgré tout quelques points qui, sur la fin de ma partie, m'ont un peu usé : - In fine, j'apprécie mes Metroidvania un peu plus concis. 20h de jeu, c'est 5h de gras qui auraient pu être supprimées. - La map est trop vaste pour le peu de points de téléportation qu'il y a. Passé les 3/4 du jeu, le problème n'est plus, car on peut voyager entre les arbres Wak-Wak, mais avant ça, je pestais un peu de devoir naviguer, à nouveau, à travers certaines parties de niveau clairement galères. - Vraiment pour chipoter mais la VF est très inégale. Entre un mixage aléatoire et un ton parfois à côté de la plaque, ce n'est pas fameux. (Je jouerai en perse pour la prochaine run, du coup !) Je ne peux qu'espérer que l'équipe derrière Prince of Persia: The Lost Crown se réunisse à nouveau pour créer un jeu encore meilleur. ____ [EN] Okay, fair enough—people weren't lying: this is an excellent Metroidvania. I loved my time with the game. Everything works so well: the movement, the traversal, the combat... It’s so rich and packed with content—a real treat! Blending PoP’s platforming DNA with the Metroidvania genre works incredibly well. The animation quality is so impressive that, even right up to the end, I still got a little thrill of satisfaction watching Sargon pull off an aerial backflip. The animation shines even brighter during boss fights, which ooze a love for Dragon Ball Z-style over-the-top action. But the boss fights were what really stood out to me. Aside from maybe two or three forgettable ones, they are all memorable, striking a perfect balance of difficulty, reflex-testing, and satisfying feedback. I’m usually the type to get fed up after three deaths, but here, the game gives you just enough leeway to keep you coming back for more. That said, there were a few things that started to wear me down toward the end of my playthrough: - Ultimately, I prefer my Metroidvanias a bit more concise. At 20 hours, there’s about 5 hours that could have been cut. - The map is too vast given the limited number of fast-travel points. Once you’re three-quarters of the way through, the issue disappears because you can travel between Wak-Wak trees, but before that, I found it frustrating to have to navigate back through certain sections of the level that were a real hassle. - Just to nitpick, the French voice acting is very uneven. Between inconsistent audio mixing and a tone that sometimes misses the mark, it’s not great. (I'll play in Persian for the next run, then!) I can only hope that the team behind Prince of Persia: The Lost Crown reunites to create an even better game.
It's just another one of those double jump slop plus soulslop. Also the developers hate fun
i love this game so soooooooooooooooooo much
Buen juego, merece la pena Platinarlo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.