
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 7.2Kreviews | 84% | — | $1.3M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un juego EXCELENTE. El DLC también es genial. Tanto las peleas como el plataformeo están a otro nivel. Recomendado 100%
ASD
cool mechanics, great looks and some very interesting bosses. the "save to Ubisoft cloud" mechanic is extremely annoying if you're trying to play this on Steam Deck+Desktop but you can work with it .
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.1K | 64% | $19.99 | |
| $1.3M | 4.1K | 89% | $9.99 | |
| $1.3M | 3.3K | 88% | $11.99 | |
| $1.3M | 8.8K | 79% | $5.99 | |
| $1.3M | 2.3K | 96% | $19.99 | |
| $1.3M | 1.7K | 75% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $452.5K | 986 | 83% | $19.99 | |
| $176.4K | 799 | 76% | $9.99 | |
| $4.5K | 114 | 77% | $2.49 | |
| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lo mejor que a echo ubisoft en estos ultimos años, y lo ultimo que vais a ver de este tipo de juegos porque los que hicieron el juego anunciaron que no va a ver segunda parte. Compralo.
Nice
it fun
Overall a good game. As a metroidvania, it's quite good, has a lot of nice parts, good movement and mechanics for exploration that most of the time feel good and interesting. Some nice puzzles, a decent story, and the combat is... goodish. Some pretty good parts, but also some not great parts mixed about. Overall it's definintely one of the better metroidvanias, but not making it to one of the greats or top levels, still well worth getting and playing for most that enjoy them at some point, even if you wait till it's on sale if you have some others still to play. The game is, overall I think, possibly rushed or just a bit hit and miss. Some parts look and feel amazing, and clearly had a lot of effort, then you find moments where your character has no animations during a fight, or the camera janks off screen because you got too close to a wall or something. The core idea of the movement and combat mechanics are quite good. But then some areas have troublesome collisions or some jank or bug that causes problems or annoyance, or a boss fight might have bad collisions or some mechanicly questionable designs that just don't make it fun. There are mostly good exploration and movement puzzles and stuff, and overall more than not are good boss fights, some very good, but the polish, time to refine or iterate on ideas, or make sure bugs are ironed out... doesn't seem to be there. You can still play and finish the game, nothing gamebreaking in my case, but just be prepared to sometimes hit some jank, or to feel yourself questionoining why the boss works this way, or doesn't... given the combat mechanics of the game. For mid level games this is normal enough... but when many parts of this game are so nicely refined and great looking and feeling... it stands out all the more. So some people probably didn't have the time, or were given too many tasks to finish, while others had enough time/manpower for their jobs, it overall got done, but a few parts got a bit rushed in areas. So ya, not a perfect game, will have those moments that get frusterating, or feel off. But for the most part, a good game. Definintely had a lot of fun and with a decent play length of probably 20+ hours for many trying to semi completionist it. I'd advise against trying to 100% everything given a few of those bugs/issues/sticking points, but you can still enjoy most of it pretty well. Ubisoft aspect is... annoying, their pop up for achievements or various things is huge, you can't turn it off even disabling on screen pop ups/notificaitons in the settings, but other than that wasn't much of an issue and didn't stop anything from working. So I'd rather not have it, but didn't really break anything, just a minor annoyance not worth skipping the game over like with some companies launchers/publisher software. I would recommend installing on an SSD though. You can play on an older disk drive, but expect some issues with hitches whenever a boss uses a skill the first time or a new audio or effect pops up for the first ten or so minutes after the game starts if you don't.
This might just be the single best Metroidvania game I have ever played, and I've only battled like 2 bosses. (Edit 6/4/26 - All bosses are good. Move-tech is amazing) Soundtrack is beyond phenomenal (Gareth Coker, the creator of the Ori soundtrack), the gameplay feels really responsive, controls are intuitive, and combat is very satisfying to play. There are modes to replay boss battles too, and I absolutely am gonna go back and do the two I've fought so far and go for hitless. I can't speak for the speedrunners out there that might want to see if they can access game areas early with some cheeky mechanic exploits, but as a standard playthrough, this is an incredibly satisfying game. It's honestly a real shame that Ubisoft decided that 1 million copies of the game sold in 1 year was "disappointing" and they "canceled the sequel." Get your head out of your ass Ubisoft. This has been the first game I've played in years from Ubisoft where I can feel the AAA title they so desperately cling to. Maybe your sales wouldn't have been so bad if you didn't try to release it as an EGS/Uplay exclusive for 8 months. I desperately want to see more of this game, and will purchase one at launch if they ever make it.
fun
매트로배니아로 나온 페르시아 왕자 시리즈입니다. 이번 장르의 난이도는 생각보다 쉽습니다. 그 괴랄한 dlc가 모든걸 망치기 전까지는 재밌었어요
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.