
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 7.2Kreviews | 84% | — | $1.3M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
one of the best experiences ever. great story, superlative gameplay, intriguing space/time, fantastic graphic without sucking batteries. second time playing and completing the game, never bored! hope will be the example and referring point for future projects. 10 / 10 stars. superlative
dlc给我玩吐了,连带着本体也失去耐心,育碧还是育碧,不能给予任何宽容 --------------- 给挑战关卡打个红红的好评 能接受容错低的挑战,不能接受高成本的试错 顺便报一下当年被刺客信条完美同步条件恶心到的仇 育碧,该骂你的一句都不会少
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.1K | 64% | $19.99 | |
| $1.3M | 4.1K | 89% | $9.99 | |
| $1.3M | 3.3K | 88% | $11.99 | |
| $1.3M | 8.8K | 79% | $5.99 | |
| $1.3M | 2.3K | 96% | $19.99 | |
| $1.3M | 1.7K | 75% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $452.5K | 986 | 83% | $19.99 | |
| $176.4K | 799 | 76% | $9.99 | |
| $4.5K | 65 | 71% | $2.49 | |
| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best metroidvanias out there. Very satisfying combat, special abilities and exploration
tl;dr One of the best metroidvanias of modern time. Perfectly balanced and lots of fun. The side content is much much harder than the base game so beware. Highly recommend overall. Fantastic metroidvania. When I first saw the trailer at the game awards in 2024(?) I thought it looked pretty good, but didn't have high hopes since it's Ubisoft. I was dead wrong. This sits up there with the best of modern times like Hollow Knight, Silksong, and Blasphemous. The movement is very snappy and fun, combat is versatile and has a good amount of different combos, and the platforming is perfect. The story isn't life changing, but I think it does a good job keeping the world interesting. I played on the second hardest difficulty and think it was challenging, while not overbearing. Bosses usually took me less than 5 tries, so if you want more of a challenge, maybe try the hardest difficulty. The game is perfectly balanced until you reach the side content. It's like walking through a park enjoying the serenity and then getting attacked by a pack of wolves all of a sudden. The main game would be harder than Silksong and Aeterna Noctis if the side content was required. I may try to complete all the challenges, but so far they've left me with two black eyes and stolen my lunch money. There are some minor bugs, but nothing game breaking.
A SOLID 8/10! I'd say this is by far the most "persian" P.O.P. game when it coems to the cultural elements like names, achitecture and music. its been years since I played any prince of persia game that felt culturally right. the game is beautiful, its fluid and runs nicely. the areas and the enemies feel unique. the map is big and if you dont rush it it will give you enough to chew through. I just beat the game. some areas are a little difficult because you have to learn how to time your jumps and moves and that takes time. I will not do the four categories of challenges because they are just insane. but all in all it was a nice game.
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游戏体验还可以。 跳跳乐很难。不过主线上几乎都可以 没啥难度。一些直线或者“那种挑战”我这种手残党 真不行。战斗上还不错 一些连招打击感还不错。 人物画风也不错 音乐 剧情上还行吧。 就是有的跳跳乐上去是个“金币” 或者服装 让人没有成就感 总体还可以。
推荐!美术风格、特效、场景都很不错 跳跳乐辅助手残友好
cool mechanics, great looks and some very interesting bosses. the "save to Ubisoft cloud" mechanic is extremely annoying if you're trying to play this on Steam Deck+Desktop but you can work with it .
lo mejor que a echo ubisoft en estos ultimos años, y lo ultimo que vais a ver de este tipo de juegos porque los que hicieron el juego anunciaron que no va a ver segunda parte. Compralo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.