
The tactical depth and iconic heroes of a hardcore MOBA meets the explosive verticality of a 5v5 3D shooter.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Predecessor isn't just a 3D MOBA - it redefines the genre completely.
Vault over enemies and terrain like never before - or leave the battlefield completely, taking to the skies to rain destruction on your opponents from above.
Every wall, every structure, every angle is yours to exploit - if you can picture the play, you can break the game with it.
Enjoy a diverse tapestry of over 45 complex playable characters who are expertly designed to be easy to learn but incredibly deep and rewarding to master.
Pick from stance-shifters to summoners, gods to soldiers, knowing that your skills will always be rewarded, whether you're a seasoned competitive pro or an up-and-coming prodigy.
Squad up and throw down.
Enjoy a packed competitive scene blending community tournaments with official esports events, celebrating some of the best talent in the entire MOBA genre.
Do you have what it takes to compete at the highest level?
Immerse yourself in a cinematic rush every time you step onto the battlefield thanks to Predecessor's breath-taking visuals and sound design.
Enjoy extraordinary graphical fidelity that pushes the limits of what a MOBA should look like, supported by awe-inspiring audio that lets you feel every explosion.
Unlike other MOBAs, Predecessor puts you in control - literally.
Grab a controller and hit the couch, playing effortlessly against friends and enemies on keyboard and mouse thanks to full cross-play on console and PC with Discord-powered voice comms, ensuring you never miss a callout.
Squad up and play your way.
Predecessor isn't just designed for the MOBA community, it's built by it.
Players drive Predecessor's development like no other game. Major decisions are polled, feedback dictates direction and transparency rules communication.
From our earliest days of being coded live on Twitch to being a global powerhouse in the MOBA genre, our community is at the heart of everything we do.

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 17.7Kreviews | 71% | — | $0 |
| Free | 11.4Kratings | 82% | — | not modelled |
Engagement
Reviews
Themes across 551 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Why would you ever want to play a 30-40 minute match/game who's winner is known at ~minute 10 most of the times, without any possibility for the tables to turn (no reasonable comeback mechanics) ? And it's not like it's a new thing, people have been asking for this to change forever ... and it still the same to this day. The only reason to play it right now is if you don't have anything else to play (eg. waiting until better games release this year).
geeg
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 15 | 67% | Free | |
| $0 | 95 | 75% | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 103 | 70% | Free | |
| $0 | 0 | — | Free |
Genres
Stats
Languages: English*, French, Italian, German, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese*, Japanese*, Spanish - Spain, Korean*, Traditional Chinese**languages with full audio support
| Free | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 555 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game has an identity crisis with its gameplay and characters, its a tdm not a moba.
Game Idea is great. Terrible devs behind it though. If you play DO NOT give them any money you will regret it.
there is a lot of things that just don't make sense and it seems like they're just half-as working on it. I've played since it was called paragon. First off the amount of people that rage-quit these games is unbearable, i swear every game someone leaves and your team gets screwed. then you can't say "kill" or it gets starred*** out but you can drop the f-bomb??? weird. Also it takes up to a whole hour to find a ranked game. It is pretty mids. has so much potential but they just half ass it. they'll ban and punish you for everything but not just fix the game. let people say what they want and just make the game better fr. and ban them till the OG match is over.
Awful matchmaking and atrocious balancing. The randoms it pairs you with haven't formed a single intelligent thought in their lives while the enemy jungle rides your @ss for half the match.
IDK who tf is playing this game as voice chat doesnt work and team chat doesnt work but most brain dead people i have ever played with, i used team comms and pings when running jungle to help my team on being carefull in lanes, enemies missing, and when i need help with camps. NO ONE CARES. the people who play this game absolutely DO NOT CARE. i mean IDK maybe my THEY JUST DONT SPEAK ENGLISH I HAVE NO IDEA. the only upside to this game is the map is just the right size for quick 15-20 minute games unlike dota 2 and league where games take literal hours.
people just review bombing bc they turn on voice chat. WHICH IS OPTIONAL. and don't know how to play the game so they get dogged on. Do not listen to these snowflakes. play the game. its a great moba with GREAT potential.
The client is glitchy and it take forever for the game to boot up. If you change you network for any reason (such as lag) and you're in a party you get booted from voice chat. The player bace is So small your virtually just playing against the same players on repeat. The inabilty to ban champions in draft mode sucks so you end up just facing the same briken characters on repeat. Sometimes the game will glitch out and just kick you from the match or fail to load and crash, then you get hit with a vicious ban even if it wasn't your fault for DCing. These issues combined with the toxic player base means i would definately not recommemd it.
Ok so at 44 hrs into it, I feel like I have enough of a clue to talk about it by now. Ive never played a MOBA before. This looked like a pretty interesting game. You have the typical MOBA aspects, that being a team of 5 v5 with minions down the lanes, plus one lane runs 2 people and a toon in the middle running gank/assassin. Seems like a pretty standard layout I think. You have map points/towers that you got to defeat to reach the main at the other end. Destroy that and its game over....except some of the characters are op in a sense and you don't really have a way to defend that off unless you had the same toon. A lot of people, and I was one, don't know how to play yet and you have people that have been playing since the game "Paragon" was out and that puts you as a new player at a real disadvantage. There always seems to be people on their mic telling new people they suck and should uninstall etc, etc. A lot of those doing that are veteran players who are just wiping the floor clean with new players. Despite all that, the game can be a lot of fun. It does require some strategy and you each have to do your job. Its not gonna hand you a win just because you might get a feeling stepped on. That part is kinda nice to see. Its the balancing and player skill that needs worked out for matches. Fix those 2 things and it would be a truly awesome game. Its worth trying out and if you like it, do yourself a favor until you get better at the game...turn the mic and chat/voice off and don't worry about those people. The graphics are decent. It doesn't take a 5k dollar gpu to run it. Its usually pretty lag free though i have seen a couple minor hiccups a time or two. Nothing that is gonna make ya rage quit and torch your game system napalm. The way they allow you to see your skills on the fly is nice. You can bring up your skills and have a full detailed description on the right side while actively playing. Thats been a big help for someone who has never played anything like this. Couple of my family members in my house have played with me and cross compatibility, ease of finding them, stability in team, has worked flawlessly. So its got some good things going for it. Now Omeda Studios needs to get it together and get balancing with characters and matches fixed asap.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.