
The tactical depth and iconic heroes of a hardcore MOBA meets the explosive verticality of a 5v5 3D shooter.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Predecessor isn't just a 3D MOBA - it redefines the genre completely.
Vault over enemies and terrain like never before - or leave the battlefield completely, taking to the skies to rain destruction on your opponents from above.
Every wall, every structure, every angle is yours to exploit - if you can picture the play, you can break the game with it.
Enjoy a diverse tapestry of over 45 complex playable characters who are expertly designed to be easy to learn but incredibly deep and rewarding to master.
Pick from stance-shifters to summoners, gods to soldiers, knowing that your skills will always be rewarded, whether you're a seasoned competitive pro or an up-and-coming prodigy.
Squad up and throw down.
Enjoy a packed competitive scene blending community tournaments with official esports events, celebrating some of the best talent in the entire MOBA genre.
Do you have what it takes to compete at the highest level?
Immerse yourself in a cinematic rush every time you step onto the battlefield thanks to Predecessor's breath-taking visuals and sound design.
Enjoy extraordinary graphical fidelity that pushes the limits of what a MOBA should look like, supported by awe-inspiring audio that lets you feel every explosion.
Unlike other MOBAs, Predecessor puts you in control - literally.
Grab a controller and hit the couch, playing effortlessly against friends and enemies on keyboard and mouse thanks to full cross-play on console and PC with Discord-powered voice comms, ensuring you never miss a callout.
Squad up and play your way.
Predecessor isn't just designed for the MOBA community, it's built by it.
Players drive Predecessor's development like no other game. Major decisions are polled, feedback dictates direction and transparency rules communication.
From our earliest days of being coded live on Twitch to being a global powerhouse in the MOBA genre, our community is at the heart of everything we do.

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 8.6Kreviews | 76% | — | $0 |
| Free | 11.4Kratings | 82% | — | not modelled |
Engagement
Reviews
Themes across 551 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
THOSE 268 MIXED REVIEWS HAVE SKILL ISSUES
The Devs dont know how to balance characters at all. They dont know how to make an algorithm for matchmaking. The game glitches every game to where you will just stop doing damage until you activae another ability. save yourself the time and effort and just play smite, dota, LOL or ANY OTHER MOBA MADE EVER!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: English*, French, Italian, German, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese*, Japanese*, Spanish - Spain, Korean*, Traditional Chinese**languages with full audio support
| Free | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 555 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a pretty stage 4 community. Wanna love the game but hardly ever have good interactions with the people.
Game Idea is great. Terrible devs behind it though. If you play DO NOT give them any money you will regret it.
IDK who tf is playing this game as voice chat doesnt work and team chat doesnt work but most brain dead people i have ever played with, i used team comms and pings when running jungle to help my team on being carefull in lanes, enemies missing, and when i need help with camps. NO ONE CARES. the people who play this game absolutely DO NOT CARE. i mean IDK maybe my THEY JUST DONT SPEAK ENGLISH I HAVE NO IDEA. the only upside to this game is the map is just the right size for quick 15-20 minute games unlike dota 2 and league where games take literal hours.
people just review bombing bc they turn on voice chat. WHICH IS OPTIONAL. and don't know how to play the game so they get dogged on. Do not listen to these snowflakes. play the game. its a great moba with GREAT potential.
Ok so at 44 hrs into it, I feel like I have enough of a clue to talk about it by now. Ive never played a MOBA before. This looked like a pretty interesting game. You have the typical MOBA aspects, that being a team of 5 v5 with minions down the lanes, plus one lane runs 2 people and a toon in the middle running gank/assassin. Seems like a pretty standard layout I think. You have map points/towers that you got to defeat to reach the main at the other end. Destroy that and its game over....except some of the characters are op in a sense and you don't really have a way to defend that off unless you had the same toon. A lot of people, and I was one, don't know how to play yet and you have people that have been playing since the game "Paragon" was out and that puts you as a new player at a real disadvantage. There always seems to be people on their mic telling new people they suck and should uninstall etc, etc. A lot of those doing that are veteran players who are just wiping the floor clean with new players. Despite all that, the game can be a lot of fun. It does require some strategy and you each have to do your job. Its not gonna hand you a win just because you might get a feeling stepped on. That part is kinda nice to see. Its the balancing and player skill that needs worked out for matches. Fix those 2 things and it would be a truly awesome game. Its worth trying out and if you like it, do yourself a favor until you get better at the game...turn the mic and chat/voice off and don't worry about those people. The graphics are decent. It doesn't take a 5k dollar gpu to run it. Its usually pretty lag free though i have seen a couple minor hiccups a time or two. Nothing that is gonna make ya rage quit and torch your game system napalm. The way they allow you to see your skills on the fly is nice. You can bring up your skills and have a full detailed description on the right side while actively playing. Thats been a big help for someone who has never played anything like this. Couple of my family members in my house have played with me and cross compatibility, ease of finding them, stability in team, has worked flawlessly. So its got some good things going for it. Now Omeda Studios needs to get it together and get balancing with characters and matches fixed asap.
Awful matchmaking and atrocious balancing. The randoms it pairs you with haven't formed a single intelligent thought in their lives while the enemy jungle rides your @ss for half the match.
geeg
It's been said before. The game would be much better if the devs focused on making the game fun. Yes, the devs gotta make money somehow. If the game were fun, it would get the player base it needs to perform well. Instead, I've seen the decline and introduction of microtransactions and lootboxes instead. The team seems more focused on short-term hype than long-term playability. I play the same handful of characters, and the way they nerf/change characters can make the same handful play massively different every few weeks. Every new hero added is either massively OP or terrible at everything. It doesn't feel like they try to balance the new additions, because of how extreme those new characters are and the "power creep" of all the balance changes. Either way, older characters often get left in the dust. And to talk about the matchmaking/teams: one person cannot win the game by itself. But one bad teammate definitely loses it. There's not really a way to counter once someone snowballs. I've seen one dude solo a whole team at ~20 mins because his laner was just bad. I'm not sure if it's the matchmaking, I'm not sure if it's the in-game mechanics. It just feels bad. No wonder the playerbase gets so toxic at times. If you love yourself, go play something else.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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