
A co-op game for 1-6+ players where you fall, dig, and explode your way down a dangerous cave system to find your lost dog. Catch your friends and watch your step on this journey full of traps, hazards, and the most deadly force of all: gravity. Will you jump into the unknown to rescue your dog?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Sep 1 → 12.43/day in the week after.
Reviews, worldwide (the counter carries no country): 13/day in the week to Jul 18 → 27.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Pratfall is a game where you fall, dig, explode and rescue your dog! Navigate deadly caves solo or with friends in this chaotic co-op adventure. Team up with friends and watch your step on this journey full of traps, hazards, and the most deadly force of all: gravity. Will you jump into the unknown to rescue your dog?
RESCUE YOUR DOG
Wait, why is there even a construction site in this dog park? Your best friend fell down a hole and needs your help! Grab a helmet, a pickaxe, and some friends to head after your buddy.
DON'T FALL (TOO MUCH)
There’s a huge system of caves down there, and this rescue mission might be tougher than expected! Luckily, someone ordered a bunch of items that are scattered and buried all over the place. Find food to recover from injuries, use ziplines to cross crevasses, or create your own path with your pickaxe, drill, and magic beans. Don't forget to light the way with flares, it's dark down there!
GO DOWN TOGETHER
Turns out, it's not only you who is missing their best bud! All the dogs are gone! Watch out for your friends, catch them if they fall. Too clumsy to catch? Revive them if they're down. Or don't. Feed them weird stuff, toss them a bomb, and see what happens.
FEATURES
Online co-op
Up to 250 players (4 is safe, 8 is rough, 12 is ambitious, more kills your PC)
Voice proximity chat
Dogs
Every run is different with 3 procedurally generated biomes
Destructible terrain, interactive items, and explosive chaos
Cosmetics
Full key remapping and gamepad support
Fall damage is included
Mistakenly spelled as "Prattfall"
Genres
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's no denying the comparison of PEAK to Pratfall, this game is essentially inverted PEAK with moving downwards through cave terrains and (so far as of writing) three biomes to traverse through to the dog. Both first-person traversal with procedurally generated biomes. The core issue for me personally is that this gameplay loop falls flat quick. Instead of managing weight system, backpack, stamina, navigating against the terrain and biome region, it mostly and entirely revolves around just sliding and breaking the way down with a pickaxe, the room for strategy is sparser than its competition. If there were more depth with the terrain and mechanics of digging and spelunking it would be far more interesting. Nearly every single item gained is to just toss or explode along the way and keep going. The game is very slippery and can feel almost janky or luck-based sometimes with surviving a fall with just the right momentum or hitting against the edge of a crevice. The game sort of doesn't really take itself seriously, which is fine for its genre but that means it doesn't carry much longevity for it either. Its character customization I do not find myself wanting to earn further hats or clothing as the characters are all just goofy muppets instead of more interesting apparel. Going further descents doesn't feel like something worth striving for as it does with the ascents of PEAK, the fun ended mostly at the moment of beating it the first time... For the time I had with this game it was mostly the act of generating chaos for giggles rather than actually engaging with what the game has to offer because it doesn't get more interesting other than moving downwards. The deliberation of movement and items of PEAK simply beats this game by a long shot.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, French, Spanish - Spain, Polish, Spanish - Latin America, Turkish +1 more
Hours played at review time, across 920 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A lot of reviews aptly sum this game up as Deep Rock Galactic with the progression style of Peak. I would disagree that it’s an exact mash-up of these two things. Pratfall seems much more centric to the idea of ragebaiting your friends by setting off items or throwing things at your friends muppet style heads. Hearing the substantial thunk, and then seeing them ragdoll through the air is hilarious. We tend to spend the first half hour of our sessions just goofing off above ground doing this. However, outside of the novelties of pickaxing your way down, this game offers a bit too many hazards that take a lot of the agency out of your run. In Peak, if I were to fail it’s usually because I mismanaged my resources or failed to account for the well telegraphed hazards. In Pratfall, my carefully planned-out traversal has often been ended outside of my control due to multiple drill mines completely removing the floor from beneath me. This is especially frustrating during the ice level since it’s much longer than the other levels. In a level that already has enough new hazards to make it interesting, it feels less like gaining a mastery over your skills to progress, and more like gambling on the right paths to take. I would consider playing more frequently if the devs adjust these things, along with replacing the absurd frequency of bats on the hot rock level with something that fits thematically and adds a comparable level of difficulty instead. If these are addressed in future patches along with new content/features to the game, I see the game being a staple for me and my friends
这辈子没玩过这么野狗的游戏
1 player was from Europe, the other from the US and the game kept freezing (an issue we didn't have with Peak.) Wouldn't recommend to people that have friends overseas. On another note, the gameplay doesn't seem as multifaceted as Peak's and the royalty free music in the background worsens the atmosphere to an extent. Decided to refund.
Odwrócony Peak. Zamiast się wspinać, to schodzimy coraz niżej w dół jaskini, dbając o zdrowie i unikając zagrożeń na przestrzeni kilku biomów. I przyznam, że bawiłem się bardzo dobrze, jednak problem polega na tym, że jej przejście zajęło mi i paczce moich znajomych około 1,5h, po których tak naprawdę ta gra nie za bardzo w naszym odczuciu ma coś do zaoferowania. Jednogłośnie wszyscy stwierdzili, że chcą zwrócić i tak skończyła się nasza przygoda z tą grą. Poza tym jest w niej coś co stawia ją w tyle za Peak, co trudno określić, jeśli nie zagrało się w obie gry. Mam wrażenie, że Peak było przemyślaną i zrobioną z pasji grą, gdzie w przypadku Pratfall czuć jakby ta gra chciała się załapać na hype powstały przy jej premierze. Kopiując wiele mechanik i sam styl, a przy tym tracąc własną tożsamość przez co sprawia trochę wrażenie bezdusznej podróby. Mimo wszystko polecam. Nawet jeśli mielibyście tak samo jak my i po półtorej godziny nie byłoby już nic do robienia w tej grze, to dalej te półtorej godziny to dobra zabawa. Szczególnie w tej cenie.
просто виснет
amk köpeği, bok var sanki yerin altında Wollte vom Wurm abhauen, kaçarken götüme dinamitli yarasa girdi Definitiv ein Fiebertraum. Ist zu empfehlen, wenn ihr Teammates habt, die nicht alle 2 Minuten sterben.
故意把金矿弄得很少还不能实时结算,中途断连挖的金子全没了。本来第三关恶意那么大就不太想玩了,网络一直整不好真的只配垃圾桶里吃灰。
Such a fun game, very addictive. Especially with friends! Still very fun on your own.
игра мне не понравилась, во время игры прищемил себе волосы на руке, однозначно дизлайк
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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