
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Most likely between $32.3M and $91.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 97% | approximately $53.8M |
| PlayStation | $59.99 | 96% | #90 |
| Xbox | $59.99 | 96% | — |
| Nintendo | $47.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I would like video game combat to consist of more parallel minigames, please.
정말 성공적인 신규 IP 최근 나온 게임중 플레이타임이 짧다는 게 단점으로 느껴지지 않는 유일한 게임. 억지로 늘린 지루한 노가다성 게임보다 이 게임 하나가 훨씬 낫다고 생각한다
I truly admire everyone who worked on this project. You managed to create something that's far more than just a game.
值的,太他妈值了。 无论是剧情还是战斗都完全做的无法挑剔 最重要的是在20小时的旅程中 从一开始休与戴安娜的相识到最后双方对于彼此视若血肉的情感 不得不让我落泪 (戴安娜真的太可爱了这是一方面...) 非常期待出2啊!!! 可惜我用的键鼠,感觉操作上可能还是便利了很多。 几个BOSS战都做的非常非常有创意! 尤其是最终两个BOSS战沉浸感很强很强! "I am Diana!!!"
流程有点短,场景比较单一只有三种,还有一种硬堆怪的感觉,怪的数量少 战斗系统有深度有创新,还不错,美术风格非常喜欢,路径追踪的优化也很好
game is pretty short but an interesting combat system. So the problem I have is that half of the things you can unlock are behind the simulation challenges which are harder than the actual story. Some of them are so hard to complete that unless you are 100% flawless with every single thing you are given it is impossible to finish.
the ending is good but made me cry.
The game is decent and the visuals are impressive. I initially enjoyed the hacking mechanic, but it becomes repetitive far too quickly because you're forced to use it in almost every encounter. Before long, every new area follows the same predictable formula: enemies spawn, you hack them, then shoot them. That repetitive loop made the gameplay feel stale much sooner than I expected.
i think the storys good but i mostly really loved the gameplay and the mechanics of hacking and the duo dynamic when they fight
Great game. The only thing that disappointed me a little bit was the true ending