
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $47.99−20% | 53.1Kreviews | 97% | #87 | $53.5M |
| $59.99 | 30.3Kratings | 96% | #85 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2984 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I went into this game pretty much blind, no idea of the story or combat - Here's my review, Spoiler-free. I've never seen an announcement of the game before either. The only things I knew this game was positively received and that it had SOME sort of 'caring' and protective edge aspect to it, didn't know how or what. But a concept like that is something I really love in stories and games so I gave it a go. That being said I was super suprised about the combat style....hacking maze with powerups?? I thought at first it would be a little chaotic, how to mix this with high combat. But it worked out really well. The switching between hacks, the robot exploding open and going back to shooting is oddly satisfying. In terms of story, it's a tiny little predictable but it doesn't matter since I think the way it was told was really well and interesting. Although I personally had a lot more fun and focus with the combat than the narrative haha (The last bosses however felt a little too easy, since I was pretty powered-up from collecting a lot of things and upgrading - I played on normal difficulty though, but even so. Everything else was really spot on with the balancing) The way they portray Diana as a 6-year-old was done very well too. I think a lot of games press too hard on a child's personality, a result that they can become cringe and annoying, dont want to connect with it. But Pragmata was made in mind to create an intensive bond with Diana, create a friendship that finds the perfect balance between "shouty child" and "Wholesome and cute" - just perfect honestly. After all, she's just curious but also wants to help to the best of her abilities and that's just awesome how they designed her. Sooner or later, I did everything in my power to find every REM in the game, other hidden items too but...REM's were my absolute priority, just because I wanted to see her reaction and happiness. There are some really touching moments.... Ultimately, I hated that the game ended as it almost felt like a goodbye when I closed it xD feels weird...but sad as well. I hope to see more of this IP. It's really well done in every way. 9/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #28, worst CN #99 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.5Kratings |
| 96% |
| — |
| not modelled |
| $47.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ograny przeze mnie tytuł jest mega godny polecenia. Fabuła mega dopracowana a także ciekawa co jest na wielki plus owej kosmicznej przygody na księżycu... Moje klimaty. Sam gameplay nie jest upierdliwy i jest bardzo intuicyjny co uważam, że samo granie staje się przyjemnością a nie mordęgą. Mała pragmatka (tak jak u wszystkich), znieczuliła moje serce i czułem się jak ojciec. Polecam serdecznie, ponieważ żadne słowa nie opiszą jak dobrze ta gra jest zrobiona. Trzeba samemu pograć aby stwierdzić :p
I'm a grade 4 teacher. Diana feels like one of my students. When I receive a poorly-made drawing from one of my students, I always keep it. Sometimes, they'd draw me for no reason. I'm happy that other people realize that receiving a poorly-made drawing is something to look forward to.
10/10. No notes.
Я прошел эту игру... За примерно 15 часов. Еще пару часов потратил на дополнение которое не закончил. Это было драйвовое и веселое приключение. Если коротко - рекомендую к прохождению. Ведь уникальная механика заставляет напрячь мозг и реакцию, что бы освоить её и успешно проходить уровни. Мне понравилось это ощущение. Геймдизайн уровень дает хороший "поток" во время исследования и интересные испытания. Можно прям "пролетать" уровни, успевая исследовать окружение, драться с противниками и слушать диалоги героев. Взаимодействие между персонажами интересное и веселое. Хотя кому-то активное дитя может надоесть) Мне ненадоела - она милашная. По итогу, если хотите уникального экспериенса по механикам, то оно того стоит. Сюжет - на троечку. На нём можно просто отключить мозг и сконцентрироваться на геймплее и диалогах. Хотя кое где имеет неожиданные повороты. Описывать не буду, что бы не спойлерить. Момент с секретной концовкой был не очевидным совсем. Но она есть если что.
[h1]RECOMENDO INFINITAMENTE[/h1] ⠀⠀⠀⠀ [b]Nota:[/b] ⭐⭐⭐⭐⭐ ⠀⠀⠀⠀ [b]Incrível, divertido e repleto de momentos marcantes. Se eu fosse falar de tudo que gostei, essa análise ficaria muito maior. Sem dúvidas, Pragmata se tornou um dos meus jogos favoritos.[/b] ⠀⠀⠀⠀ [h1]Impressões Pessoais[/h1] Fazia muitos anos que um jogo não me conectava tanto emocionalmente. A relação entre os dois protagonistas, Hugh e Diana, é, sem dúvida, o coração da obra. Ambos são extremamente carismáticos, e é justamente essa conexão que faz a história funcionar tão bem. A história é simples, mas muito bem escrita. O jogo não entrega todas as respostas logo de cara para que você apenas siga em frente. Pelo contrário: ele constrói o enredo aos poucos, revelando informações de maneira sutil e fazendo o jogador prestar atenção nos diálogos e nos acontecimentos. Muitas vezes, algo que parece sem importância em determinado momento acaba ganhando um peso enorme horas depois. A única coisa que realmente me incomodou foi o sistema de respawn. Quando você morre, precisa voltar para dentro da nave e sair dela novamente, em vez de simplesmente renascer no checkpoint mais próximo. Não chega a estragar a experiência, mas acaba quebrando um pouco o ritmo. [h1]Gameplay[/h1] Além de toda a conexão emocional que o jogo proporciona, a gameplay é extremamente divertida e viciante. O sistema de combate, que mistura tiros e hacks ao mesmo tempo, pode parecer estranho nas primeiras horas, mas rapidamente se torna natural e muito satisfatório de dominar. A curva de dificuldade também me agradou. Não existe nenhum inimigo que seja frustrante de enfrentar apenas por ser difícil demais. Pelo contrário, achei que todos oferecem um desafio equilibrado, fazendo com que o foco da gameplay esteja mais na diversão do que na punição. Também gostei bastante da variedade de builds. É possível montar personagens focados em hacks, em armas de fogo ou em uma mistura dos dois estilos. O jogo ainda oferece uma enorme quantidade de armas diferentes, e é praticamente impossível não encontrar algumas favoritas durante a campanha. Uma crítica comum na internet é que fica muito óbvio onde acontecerão as lutas, que existem salas específicas para chefes e que o jogo se resume a andar para frente e destruir robôs. Em partes isso é verdade, mas, para mim, isso nunca foi um problema. Na realidade, eu ficava ansioso pela próxima arena justamente porque o combate é divertido. Além disso, faz sentido que seja previsível onde os inimigos aparecerão. Os robôs são produzidos por máquinas espalhadas pelo cenário, então é natural que, ao encontrar uma delas, você saiba que uma batalha está prestes a acontecer. Nunca achei que isso prejudicasse a experiência. [h1]Trilha Sonora / Level Design[/h1] A trilha sonora também merece muitos elogios. Ela acompanha muito bem cada momento do jogo, intensificando as batalhas mais frenéticas e dando ainda mais impacto às cenas mais calmas e emocionantes entre Hugh e Diana. Também vi muitas críticas sobre a direção de arte, principalmente dizendo que tudo é branco e que os cenários não têm variedade suficiente. Particularmente, não concordo. Grande parte da aventura acontece dentro de uma nave espacial, então é natural que muitos ambientes sejam brancos e tenham um visual mais limpo. Mesmo assim, o jogo apresenta diversas áreas cobertas por vegetação, laboratórios, instalações diferentes e até os cenários externos na Lua, que oferecem uma vista belíssima da Terra. O espaço, por natureza, é escuro e vazio. Dentro dessa proposta, achei que Pragmata conseguiu criar cenários bonitos e variados o suficiente para que a ambientação nunca se tornasse cansativa. [h1]Conclusão[/h1] Pragmata entrou facilmente para a minha lista de jogos favoritos. Ele entrega uma história emocionante, personagens memoráveis, um combate extremamente divertido e uma trilha sonora que acompanha tudo isso com muita competência. Se você gosta de jogos focados em narrativa, personagens carismáticos e uma gameplay que consegue ser divertida do começo ao fim, eu recomendo Pragmata sem pensar duas vezes.
best game for someone who wish having a babygirl
Pragmata — хорошая игра на пару десятков часов, но точно не шедевр, как многие тут пишут. Самое приятное и цепляющее в Pragmata — взаимодействие с Дианой. Очень радовала их коммуникация с Хью на базе, во время прохождения локаций; как она играла с НЗИ и дарила различные рисунки — это действительно помогло поверить в искренность связи между главными героями. Из плюсов могу еще выделить: - динамичную боевку; - красивые локации и неплохое музыкальное сопровождение; - взлом во время боя — довольно необычная механика, которая держит тебя в небольшом напряжении. Из минусов: - откровенно посредственный сюжет, без каких-то неожиданных твистов, хотя возможностей для этого было много; - миссия «Неопознанный сигнал» — довольно душная часть игры ради кат-сцены на три секунды (сомнительно, но окей); - цена для меня высокая, особенно с учётом того, что игра рассчитана всего на 20 часов: взять по скидке можно, но не за фулпрайс. В общем и целом ставлю 8 рободевочек из 10.
This game is overhyped, boring, and repetitive. I feel misled by the other reviews (97% positive) and disappointed. The story is boring and simplistic. There is nothing new, fresh, or interesting. Don’t get me wrong - the game is mediocre, or just okay. If this is your first game ever, you might like it. I will no longer rely on Steam reviews to judge games.
Советую к прохождению, есть чуть вайба первой тлоу. Брал за фулл прайс, считаю что ценник оправдан. Не могу сказать что вау шедевр, но крепкие 9-10 из 10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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