
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $5.3K — a different platform, not this one.
The year is 2020. After an environmental holocaust of devastating proportions, the population hovers slightly above the zero mark. The rich have fled underground, where they have formed corporate enclaves. Above ground, the desolate cities and desert wastelands are inhabited by a feral population of freaks and survivors. With 98% of the population dead there's a lot of cars around just waiting to get driven into the ground. The ferals started the Powersliding competition, the corporates banned it. It's dangerous, it's illegal, it kicks butt. Powerslide is the off-road racing game that makes its own damn track. Through the punishing post-apocalyptic terrain and abandoned, ghostly cityscapes, brutal alpine tracks and icy roadways. You’ll be torching the tundra. Scorching the Savannah. Leaping over canyons. Surfing mud-slides and braving perilous urban and outdoor environments. You’ll be feeding the off-road speed demon within. 8 treacherous off and on-road tracks plus 4 bonus tracks! Superior AI realistically simulates human treachery, speed, and killer cunning! Realistic physics modeling 6 degrees of limitless freedom lets you overcome any obstacle!
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.79−70% | 112ratings | 86% | — | not modelled |
| $6.99 | 35reviews | 94% | — | $5.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 291 | 84% | $5.99 | |
| — | 389 | 74% | $9.99 | |
| — | 20 | 82% | $0.59 | |
| — | 261 | 82% | $9.99 | |
| — | 220 | 86% | $19.99 | |
| — | 33 | 92% | $7.99 |