
Fly a star-fighter against a bloodthirsty armada. Gather weapons, resources, and upgrades to help you push back the relentless assault while protecting the galaxies' civilians!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You pilot a single star fighter trying to save as many civilians as possible before they are overrun by a destructive armada.
You'll need to gather new weapons, upgrade your ship, find resources, trade with other ships, and more to overcome the challenge before you. Each run is a uniquely created journey where you'll utilize your flight skills and the strategy you've built over many runs to crush the challenges ahead.


10 unique playable ships you can discover and unlock.
Procedurally crafted star systems, every run is uniquely challenging
Dozens of unique and powerful weapons, items, and upgrades to find, equip and progress your ship

Weapon hybrid system that allows for hundreds of unique combinations of weapons
Dozens of challenging and diverse enemy ships to test your flight skills. You'll never know what you'll face next!
Gather resources to power up shield generators to save civilians
Find special events and secrets hidden in the stars
Trade with roaming star ships to increase your odds of success
Immersive blend of pixel art and procedurally generated art to create beautiful galaxies
Three unique regions and a final epic battle to progress through, each with unique vibes, character, and mechanics to discover
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 256reviews | 79% | — | $79.7K |
| $11.99 | 24ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 This has been the top down action shooter roguelite space themed game I've been wanting but could never find. Glad someone made something like this. It's great! Lots of fun ways to play it too.
Never done a review before but I really like this game. It has such a vibe.
[h1] 类FTL二维射击 [/h1] 挺不错的,2小时初始飞船打到boss通关。 游戏有4个阶段,Core-->Forelorn-->Dread-->Unknown,前三个是在不同恒星之间自由探索拯救星球,最后一个阶段会调过来一艘歼星舰,配合轨道防御系统击沉即可。 要注意装甲=血量,1个装甲需要25点信用点购买,越少被击中越好。 多次游戏会叠初始的血量、装甲和火力,局外养成对爽感有轻微影响。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain, Hungarian, Turkish, German, Polish, Ukrainian
| $11.99 |
| 20ratings |
| 80% |
| — |
| not modelled |
| $11.99 | 12ratings | 76% | — | not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not sure if I enjoy this game or not, there are parts I really like but I feel like the main gameplay loop and the pacing could be improved upon. First of all the game has good pixel art and the music is comfy and atmospheric. The music reminds me of some of Ben Prunty's work (FTL and Into the Breach especially). The controls work well, it's easy to move, shoot, and navigate, and I enjoy that the game doesn't overwhelm you with a ton of buttons (control wise) and information. It feels good to shoot and fight ships, it feels great to get new upgrades and unlock new ships, and it has an enjoyable FTL-like gameplay loop which is easy to get into. On the other hand there's way too much traveling and flying between planets, mining resources is a chore (especially considering you have limited ammo), and the sectors can be way too large. The pacing is especially off, it just feels like you're doing a ton of busywork and chores, jumping back and forth trying to travel across the map, fend off enemies, gather resources, and protect planets. There's not enough variation (mission/objective wise) to keep me personally invested. Improving the pacing, improving the ammo (or how you mine/gather resources) situation and reducing the sector sizes would in my personal opinion greatly help alleviate the gameplay experience. It's not a bad game, but it needs something more (mainly polish and variation) to make me return to it.
Great game so far, lots of replay value for the price. Would still need some tweaking to be perfect. Per example, weapon swapping. It would be interesting to be able to drop weapons (ie unequip) in order to switch them with one in other ships available on the map. Also, I would really appreciate if the key binding and settings wouldnt reset everytime we close and reopen the game. besides that, very fun! higly recommend for the price !
eh you know its just kinda boring with slowly plinking away at asteroids and the same ships. really slow paced game
Me gustaría que hubiera mas mejoras exclusivas para cada nave, tener mas regiones con sus eventos exclusivos y tener misiones entre regiones o planetas, el hecho de que lo acabes y ahora tengas que pasartelo pero mas difícil no es suficiente para lo que es el juego, tiene muy buena estetica y jugabilidad, pero siento que en la historia y el mundo podría expandirse mucho mas.
I've played 30 minutes and crashed 3x. Seems fun but no thanks.
Totally fine game
Power of Ten is a space-faring roguelite that builds its entire identity on the feeling of being outnumbered, outgunned, and constantly on the move. Pew Times Three frames the experience around a lone starfighter trying to save civilian planets from a steadily advancing enemy armada. Instead of relying on scripted levels or linear missions, the game throws you into procedurally generated sectors where every decision carries weight—when to fight, when to flee, when to gather resources, and when to risk approaching a planet under siege. This structure creates a loop that feels tense even in its quietest moments, because the threat is always closing in and your ship is always only a few mistakes away from destruction. Moment-to-moment gameplay mixes fast-paced shooting with a surprising amount of resource and time management. You aren’t simply blasting waves of enemies; you’re mining asteroid fields for materials, trading with neutral ships, activating planetary shields, rescuing civilians, and navigating the map to keep pace with the encroaching fleet. Each run becomes a balancing act of survival and heroism. The upgrade paths add an extra layer of strategy, allowing you to equip weapons, combine them into hybrid forms, and gradually alter the capabilities of your ship. The differences between the unlockable ships meaningfully change how a run unfolds, turning each new vessel into a fresh challenge to master rather than a simple cosmetic change. The game’s atmosphere is one of its greatest strengths. The pixel-art presentation strikes a balance between minimalism and detail, creating star systems that feel vast but never empty. Nebulae glow softly in the distance, planets spin with subtle shading, and debris drifts through the void, giving each sector a clear identity. The sound design reinforces that sense of isolation—low, ambient tones accompany long stretches of exploration, while laser bursts, explosions, and warning signals cut through the stillness when a battle erupts. Power of Ten often feels contemplative, even serene, especially during mining or scouting phases. Yet that calm is always temporary, because danger remains only one hyperspace jump away. At the same time, the game’s pacing may not appeal to everyone. The early parts of a run can feel slow, especially when you’re gathering the resources needed to gear up for tougher encounters. Some players will appreciate the quiet buildup, but others might find that the mining-focused segments drag before the action escalates. The controls, while responsive once mastered, can feel unconventional at the start due to the strafing and movement model that demands deliberate positioning. Not all upgrades feel equally impactful, and a few weapons take time to show their usefulness, which can make early encounters feel repetitive until you unlock more options. Despite these imperfections, Power of Ten succeeds in creating a distinct rhythm that blends strategic planning with intense bursts of combat. Each failed run feels like a lesson rather than a frustration, and the procedural nature of the universe ensures that no two attempts unfold in quite the same way. The game rewards patience and thoughtful play, and its slower, more atmospheric approach sets it apart from the many arcade-leaning shooters in the roguelite space. For players who enjoy the gradual tension of building up a fragile ship, making tough choices, and attempting one more heroic stand against overwhelming odds, the experience becomes genuinely addictive. In the end, Power of Ten stands out as a carefully crafted indie roguelite that prioritizes tension, atmosphere, and decision-making over pure reflex challenges. It may not deliver immediate spectacle, but it offers a satisfying arc of progression and a sense of star-spanning adventure that grows stronger with each ship you unlock and each sector you survive. With its blend of exploration, combat, and strategy, it provides a rich and meditative space-shooting experience that rewards those willing to invest the time to understand its rhythms. Rating: 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $79.7K | 174 | 82% | $16.49 | |
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