
Run your own MMA promotion. Sign fighters, book cards, manage contracts, and build a combat sports empire in a deep, procedurally generated MMA management sim.
Modeled estimate, not a reported figure. How we estimate →
About
Pound for Pound is a deep MMA promotion sim where you start from nothing and build your way to the top. Sign unknown fighters, book smart matchups, grow your brand, and try to become the biggest MMA organization in the world while rival promotions fight you for talent, dates, and dominance.
You control the business behind the fights.
Sign and manage fighters, negotiate contracts, develop talent, build divisions, schedule events, choose venues, and decide when your promotion is ready to take the next step.
Start small. Fill local venues. Build stars. Expand your roster. Unlock new weight classes, bigger events, better opportunities, sponsorships, TV deals, and new territories as your organization grows.
Fighters build relationships with your promotion over time. Treat them well and they may become loyal, easier to re-sign, and more willing to take risks for you. Ignore their careers, underpay them, break promises, or leave them waiting too long, and that loyalty can disappear.
Fighters can demand title shots, rematches, hometown bookings, main-card placement, pay raises, release requests, or specific opponents. Some requests are reasonable. Some are political. Some come with deadlines.
How you handle them shapes your locker room.

Every matchup is driven by fighter attributes, tendencies, style, and career development.
Wrestlers can smother dangerous strikers. Pressure fighters can overwhelm patient counter punchers. Veterans may decline. Prospects may break through. Champions can rise, dominate, and eventually fall.
Build contenders. Protect investments. Create stars. Shape divisions that develop history over years of play.

Booking fights is not always as simple as offering a bout.
Fighters react based on personality, career position, risk, money, rivalries, teammate conflicts, title paths, short notice, and bad blood. Some will jump at a grudge match. Others will push back, demand more, or refuse unless the offer fits their goals.
You can make promises to close difficult deals: a title shot with a win, a rematch after a loss, a home-region fight, a main-card spot, or a specific future opponent.
But promises matter. Break them, and fighters remember.

Fighters rise from unknown prospects to contenders, champions, and legends. Rivalries form. Title lineages grow. Divisions evolve. Stars leave, decline, return, or demand their moment.
Your decisions create the history of your promotion.
Who did you build? Who did you betray? Which fights defined your era?

You’re not alone.
Other promotions are chasing the same prospects, booking their own events, targeting key dates, and building their own legacies. Fighters have options. Momentum matters. Talent can slip away if you are not paying attention.
Stay ahead or get left behind.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game. I'd like to see a Hall of Fame or some way to remember the best of the best in your promotion and the generated MMA world.
Enfin un jeu de gestion d'une organisation tel UFC complet, propre et avec une durée de vie du jeu convenable jeu sorti récemment donc on peut imaginer des mise à jours futures complétant et solidifiant le jeu
Simple, yet deep. great game!!!
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Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good game! Reminds me of World of Mixed Martial Arts games but better. Less bloated, easier to get into and with more quality-of-live improvements. Can't wait for more updates and eventual mods created by the community. Keep it up!
Really well done for an indie dev and how long the game has been out. Still needs some work and updates but if you are a fan of sims and the MMA world it's a great buy for the price.
Love this game, it's so fun to play. Feels like they listen to feedback and are always looking to improve the game.
Found this game by chance and I'm so glad I did! Really enjoying it so far. Has plenty of replayability even though you could play it indefinitely on one save. Looking forward to seeing what this game will become in the future!
So much fun and a great alternative to WMMA but some things need adding in more, which it will as most is on roadmap but some things that could make it more immersive would be: Hall Of Fame More Weight Classes For Women (Lightweight, Super Atomweight & Microweight) Call Outs After A Match Pre & Post Match Scrums Fighter Styles As Fights Happen Have State Rules Fighter Predictions Before Fights Relationships Like Family Etc Interim Champions Ask Fighters To Move Weight Classes Buyout Other Companies & Belts Belt Images This is just a few, this game has so much potential and absolutely love it well done Tony finally a great MMA Simulator game!
nie sadzilem ze znajde taka dojebana gierke
Assuma o papel de organizar eventos de MMA, desde a escolha do local até os atletas que farão o espetáculo acontecer. Descubra novos talentos, negocie com patrocinadores e empresas de TV. Se associe com academias de luta e busque ser o melhor evento de MMA do planeta. Veja rivalidades aparecendo, lutadores em ascensão e declínio. Esse jogo merece todo o reconhecimento que vem tendo e tende a ser melhor a cada atualização.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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