
Run your own MMA promotion. Sign fighters, book cards, manage contracts, and build a combat sports empire in a deep, procedurally generated MMA management sim.
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About
Pound for Pound is a deep MMA promotion sim where you start from nothing and build your way to the top. Sign unknown fighters, book smart matchups, grow your brand, and try to become the biggest MMA organization in the world while rival promotions fight you for talent, dates, and dominance.
You control the business behind the fights.
Sign and manage fighters, negotiate contracts, develop talent, build divisions, schedule events, choose venues, and decide when your promotion is ready to take the next step.
Start small. Fill local venues. Build stars. Expand your roster. Unlock new weight classes, bigger events, better opportunities, sponsorships, TV deals, and new territories as your organization grows.
Fighters build relationships with your promotion over time. Treat them well and they may become loyal, easier to re-sign, and more willing to take risks for you. Ignore their careers, underpay them, break promises, or leave them waiting too long, and that loyalty can disappear.
Fighters can demand title shots, rematches, hometown bookings, main-card placement, pay raises, release requests, or specific opponents. Some requests are reasonable. Some are political. Some come with deadlines.
How you handle them shapes your locker room.

Every matchup is driven by fighter attributes, tendencies, style, and career development.
Wrestlers can smother dangerous strikers. Pressure fighters can overwhelm patient counter punchers. Veterans may decline. Prospects may break through. Champions can rise, dominate, and eventually fall.
Build contenders. Protect investments. Create stars. Shape divisions that develop history over years of play.

Booking fights is not always as simple as offering a bout.
Fighters react based on personality, career position, risk, money, rivalries, teammate conflicts, title paths, short notice, and bad blood. Some will jump at a grudge match. Others will push back, demand more, or refuse unless the offer fits their goals.
You can make promises to close difficult deals: a title shot with a win, a rematch after a loss, a home-region fight, a main-card spot, or a specific future opponent.
But promises matter. Break them, and fighters remember.

Fighters rise from unknown prospects to contenders, champions, and legends. Rivalries form. Title lineages grow. Divisions evolve. Stars leave, decline, return, or demand their moment.
Your decisions create the history of your promotion.
Who did you build? Who did you betray? Which fights defined your era?

You’re not alone.
Other promotions are chasing the same prospects, booking their own events, targeting key dates, and building their own legacies. Fighters have options. Momentum matters. Talent can slip away if you are not paying attention.
Stay ahead or get left behind.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game has a lot of potential and developer seems to be actively working on it, hence I would recommend buying this if you enjoy MMA and simulation/managing games. This is probably very close to what a well made GM mode in UFC games would look like, so if you were looking for something like that, try the game out.
Really enjoying the game so far and seeing a lot of promise. #1 feedback for dev team - kill the legacy point/unlock system OR make a sandbox mode. Indie sports management sim players know the drill, having to be guided through a narrow process on each playthrough is not needed. Otherwise this is a great addition and job well done! Can't wait to see what you add along the way.
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Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is amazing. It's running an MMA promotion and to sign fighters you use promotion credits you get from your events rather than money and negotiating. Two things I would like to be improved on, though. 1. I would love to see more motivations in the game, like some people want a little bit of money and just want to fight strong people, while some people want a lot of money and doesn't really care who they fight. These motivations will drive how the fighters negotiate for extensions and if they accept/decline certain fights. It'll also give me more reason to cut people. 2. Some of the milestones are either bugged or make no sense. Like, selling out an arena is good, but if I get more fans at a venue than the "sellout limit" for one of the milestone's I should get the milestone completed. Also, having a milestone for having an unhappy fighter seems like you're rewarding bad management from the user in exchange for a legacy point, which is really important in this game. Seems kind of wrong. Also, some milestones I've done and it just haven't given it to me, like giving a fighter a promised title shot, which I've done numerous times. 8.5/10 game its on the likes of Football Manager in terms of immersion and execution.
Good game, great potential. Hope to see new maps/ countries in the future.
Ein stimmiges Gesamtpaket mit viel Potenzial Ich habe Pound for Pound jetzt knapp 5 Stunden im Early Access gespielt und bin wirklich positiv überrascht. Vorab ein wichtiger Punkt für alle, die zögern: Mein Englisch ist nicht mega gut, aber ich komme trotzdem super zurecht! Das Spiel ist in weiten Teilen absolut selbsterklärend aufgebaut. Man muss also kein Sprachgenie sein, um hier durchzublicken und Spaß zu haben. Was mir besonders gut gefällt: Es gibt jetzt nicht das eine, riesige Feature, das alles überschattet stattdessen greift hier einfach ein Rad ins andere. Das gesamte Spielkonzept wirkt extrem stimmig, flüssig und gut durchdacht. Für den aktuellen Preis von knapp 19,50 € bekommt man hier jetzt schon ein richtig rundes Spielerlebnis, das sein Geld definitiv wert ist. Ein kleiner Wermutstropfen für mich ist aktuell noch, dass man seine Organisation zwingend in den USA starten muss. Ich würde mir für die Zukunft wünschen, dass man auch in Europa, Asien oder anderen Regionen der Welt starten kann, um dem Ganzen noch mehr internationalen Flair zu geben. Da es sich um den Early Access handelt, hoffe ich, dass die Entwickler hier noch nachbessern. Fazit: Ein toller, durchdachter Manager, der auch mit grundlegenden Englischkenntnissen super spielbar ist. Für unter 20 € eine absolute Kaufempfehlung! A well-rounded, cohesive experience with great potential I’ve played Pound for Pound for nearly 5 hours now in Early Access, and I am very pleasantly surprised. First things first, an important note for anyone hesitating: My English isn't the best, but I still have absolutely no trouble playing this game! Most of it is very self-explanatory, so you don't need perfect language skills to understand the mechanics and have a great time. What I like most about the game is that there isn't just one single standout feature; instead, everything just clicks together perfectly. All the individual mechanics intertwine beautifully, making the entire game feel cohesive, smooth, and well-thought-out. For the current Early Access price of €19.50, it already delivers a very solid experience that is definitely worth the money. My only real critique at the moment is that you are forced to start your organization in the USA. I would love to see the option to start in Europe, Asia, or other regions in the future to give it a more international feel. Since the game is still in Early Access, I really hope the developers will add this later on. Conclusion: A great, well-designed management game that is easy to enjoy even if English isn't your first language. For under €20, it's definitely worth a buy!
I'm really enjoying it and it's a fun game. The tokens are kinda weird, I'd prefer a real world currency system that did the same thing, but I can see how they make it easier for the developer to make a game. Another thing I'd like to see is a scouting and walk-in system. Where you purchase database, scout areas and sometimes prodigies walk into your gym.
I have played countless amount of sim management games with an unfathomable amount of hours, and based off of my preliminary gameplay, this game has serious potential in a way not most do. The UI is simple and easy to figure out, the gameplay loop is incredibly addicting, and the developer has pushed out multiple significant updates in a good amount of time that have improved the game drastically. This game has the "just one more turn.." factor, and although it has quite a ways to go, there is serious heart and soul put into the core gameplay and seeds planted that I believe will bloom beautifully with time. Although there is a part where the repetition gets to be a bit too much and you feel like you "beat" the game, for an early access game that happens way later on into the playthrough, after you feel like you've already got your money's worth. I think with more time there will be deeper and more intuitive sims and gameplay, and I can't wait to see future updates from the developer. This game has serious potential.
If you're a sim-game fan who loves MMA, this games is exactly what you're looking for
Great sim game. One suggestion is have pop ups when fighters request things. If you book an event 6 weeks in advance and sim to it you miss fighter requests which hurts your relationship. If they pop up during the sim with a quick yes no answer that would help the gameplay a lot. Thanks looking forward to the development!
Pretty straight foward and the fights you think gonna go your way won't. i likes that
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