
Explore an underground labyrinth in search of mythical seeds in this 3D dungeon crawler RPG! Leaving things to chance will prove fatal🌱Explore underground labyrinths, expanding your range of actions as you go🌿Light up the path, defeat those in front of you, grow stronger, and unravel the mysteries
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 697reviews | 95% | — | $238.6K |
| $13.31−26% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wasn't expecting much, but wow what a great game. It took me about 24 hours to beat the game. The game itself looks simple but there is a lot to it when you get into it. I would recommend this to someone who is interested in but hasn't played dungeon crawler games before. I only have a few pet peeves about the game is that it's hard to find areas to farm for exp since once you're a few levels over an enemy they either give you scraps of exp or nothing at all, making you have to either fight really tough enemies or look for a new farming area which could be hidden. The translation for some of the abilities could use some work. a lot of the time the effects refer to strength to seem like it's meaning to talk about health. Other than that though, It's a very cozy and cute game. 8.5/10
敵に合わせてパーティを変えるなど色々試行錯誤する予知がある。 全体的にバランスも良く、どの敵にはどんな職業が有効みたいなセオリーもあるし、普通に最初から最後まで歩きまわれる強い職業もある。 考えなしに突っ込むと大体全滅するので、その点もやりごたえあって良いかな。良く全滅するので全滅ペナも無しなところも良い。 ただ、レベルを上げて殴って勝つのが好きな人は向かないかも。
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神作,心目中的第二个废都物语
Fun game and it runs on anything, the demo is 2-9 hours it self so give it a try!
[h1]しっかり練られたダンジョン探索[/h1] ダンジョンの構造も、戦闘システムも、きちんと作り込まれていて楽しめるゲームでした。 ・ダンジョンギミックや、再訪による再発見。 ・敵の行動を把握したうえで判断する戦闘システム。 難点を挙げるとすれば、 ・待機キャラも成長してほしかった(チーム入替ができるように) などといったところです。 詳細: https://shinta0806be.ldblog.jp/archives/11018852.html
全実績解除 PVの印象のまま、綺麗にまとまったダンジョンクロウルRPG 世界観も丁寧に作られていてとても良かった。 体験版があるので、興味がある方は是非触ってみて欲しい。 ボリュームも丁度よかった
ストーリー、システムの両面で満足。ゲーム内部の説明(Fキーによる敵や技の解説、しかけに関するキャラのセリフ)が適度にあったおかげか、実績欄以外の外部の攻略情報等を特に参照せずとも全実績が解除でき、それによる達成感も大きい。 ショートカットやボスの配置間隔が適切で、この点でも非常にテンポよく探索できた。
地味で最初は微妙かな〜と思ったけど、結局最後まで楽しめた。
[h2] 徹頭徹尾丁寧に作られたゲーム [/h2] 体験版でおっとなって購入した後は駆け抜けるようだった。こんなに終わって欲しくないゲームは久々。 チーフがダークエルフの癖に陽すぎてつらひ。 探索も戦闘もパズルとかシミュに近い。敵の行動タゲがいちいち見えるがまともに食らうと大抵クッソ痛いので防御が基本。これのお陰でレベル差がない限りは緊張感が常に維持されるが、一方で爽快感はやや欠ける。 ジョブ間のバランス…というか特色がシステムに噛み合っていないのがチラホラいるので、低評価の人はシステムが合わなかったか弱キャラうっかり引いちゃったのかもね。 あ、私は初見でウィザード様引いちゃいました^^v MPとか灯りの制限もあり何戦かしては戻って潜りなおしてジリジリ進む設計。戻ることがテキスト発生のフラグでもあるので多分わざとこうなってる。でもいつも気が利くところにショトカが置いてあるんだこれが。 地下ダンジョンに潜るだけに圧迫感とか閉塞感があるがデザインが怖すぎないのもよき。
美味的小品级drpg,内容丰富,价格也不贵
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $238.5K | 822 | 94% | $19.99 | |
| $238.6K | 412 | 76% | $13.99 | |
| $238.6K | 335 | 81% | $19.99 | |
| $238.6K | 591 | 95% | $14.99 | |
| $238.6K | 1.7K | 61% | $5.99 | |
| $238.6K | 597 | 79% | $12.89 |