
POSTAL 4: No Regerts is a satirical and outrageous comedic open world first person shooter and the long-awaited true sequel to what’s been fondly dubbed as "The Worst Game Ever™", POSTAL 2!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 21 → 3.14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.9Kreviews | 68% | — | $5.4M |
| $19.99 | 1.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it şs hard to play this game in 2026 while mot having pc hiccups. but all in all even postal 2 has flaws. looking forward to flesh and wire
Some reddit mod saw POSTAL 2 and thought he could do better. he was wrong, terribly optimized and doesnt even look all that great. even worse is the humor and what they did to the POSTAL Dude. unplayable
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 21.8K | 76% | $9.99 | |
| $5.4M | 13.6K | 72% | $19.99 | |
| $5.4M | 9.8K | 69% | $19.99 | |
| $5.4M | 11.4K | 76% | $14.99 | |
| $5.4M | 5.8K | 61% | $20.09 | |
| $5.4M | 8.2K | 75% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.4K | 195 | 83% | $7.99 | |
| $23.3M | 117.7K | 97% | $9.99 | |
| — | 0 | — | — | |
| $169.3K | 627 | 71% | $19.99 | |
| $14.9K | 122 | 98% | $4.99 | |
| — | 32.3K | 62% | — |
Reviews, worldwide (the counter carries no country): 511.8/day in the week to Jul 16 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, Russian, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Spanish - Latin America, Turkish*languages with full audio support
| $19.99 |
| 169ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 942 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel hätte wirklich gut werden können, ist es aber nicht. Es ist wirklich schlecht. Dir Grafik ist abgrundtief hässlich, wie Stand 2010. Die Steuerung ist so abartig schlecht, dass ich bereits nach drei Spielminuten nicht weiter gekommen bin, weil ich nicht wusste welche Tasten man wofür drücken muss. Die Geschichte - da hätte man punkten können! - gibt es nicht. Ich starte irgendwo, ohne Intro, ohne Geschichte, einfach alles eingespart. Es wirkt überhaupt wie ein Projekt, wo man versucht hat, irgendetwas lieblos hinzubasteln und mit dem Namen Postal ein paar Idioten zu finden die das kaufen...
Definetly not for everyone, especially not for someone who isn't a diehard Postal fan. At times you need some patience and the performance can lag (tho that can be because of my ♥♥♥♥♥♥ setup). Thankfully the devs are still working on it, so I have high hopes. I still believe it's a valid entry to the Postal series and I regret nothing.
They call it satirical and a comedic open world, but the only funny thing about it is that it's still not better than 2 and the the satire is that RWS know this game sucks but still went ahead with it anyway. Do I need to say more?
Ich mag Postal und die Bugs sind witzig. Aber ich denke, die anderen nehmen das Spiel zu ernst. Und die Performance ist gut.
baya ii ama map kucuk sarıyo ama 20 dolarken aldım 10 dolara düştü...
It should be called Postal 4 many regrets, instead of "no regerts". I really wanted a sort of Apocalypse Weekend dlc but RWS clearly noticed game sucks farts out of it's humor and gave up on it. I know you shouldn't expect much from a Postal game but damn I didn't expect a whole 1% effort
Se você já jogou os clássicos da franquia, sabe exatamente o tipo de experiência que POSTAL 4: No Regerts tenta entregar: humor absurdo, liberdade total (e muitas vezes irresponsável) e um mundo aberto onde praticamente tudo pode virar uma ferramenta de caos. E sim, isso continua aqui — talvez até mais exagerado do que nunca. Dessa vez, acompanhamos novamente o Postal Dude em uma nova cidade, cheia de atividades bizarras e missões que vão do ridículo ao completamente sem noção. O jogo mantém aquela estrutura de “dias da semana”, onde cada objetivo pode ser cumprido de várias formas — desde as mais pacíficas até as mais destrutivas possíveis. Essa liberdade ainda é o maior charme do jogo: você cria suas próprias histórias no meio do caos. Mas nem tudo funciona tão bem quanto a ideia promete. Tecnicamente, o jogo pode ser bem instável. Bugs, quedas de desempenho e animações estranhas aparecem com frequência, o que quebra um pouco da imersão e pode frustrar quem espera algo mais polido. Dá pra sentir que a ambição foi maior do que a execução em vários momentos. O humor também merece um comentário à parte. Ele continua pesado, escrachado e propositalmente ofensivo — o que sempre foi marca registrada da série. Para alguns, isso é justamente o que torna o jogo único e engraçado. Para outros, pode parecer forçado ou repetitivo, como se estivesse tentando chocar mais do que realmente divertir. Por outro lado, há um certo charme nessa bagunça toda. Quando o jogo “engrena”, ele consegue proporcionar momentos realmente engraçados e imprevisíveis — daqueles que só acontecem porque o jogo simplesmente deixa você fazer o que quiser (ou quase isso). No fim das contas, POSTAL 4: No Regerts é um jogo que depende muito da sua tolerância ao caos — tanto no gameplay quanto na parte técnica. Ele não é refinado, não é equilibrado e definitivamente não é para todo mundo. Mas, para quem curte a proposta da franquia, ainda pode render boas risadas e momentos memoráveis. Resumo: divertido, caótico e cheio de personalidade — mas também instável e inconsistente. Vá sabendo exatamente no que está se metendo.
piss kill do job.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.