
Live a week in the life of "The POSTAL Dude"; a hapless everyman just trying to check off some chores. Buying milk, returning an overdue library book, getting Gary Coleman's autograph, what could possibly go wrong?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 27.86/day in the week to Aug 22 → 48.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 137.9Kreviews | 97% | — | $27.3M |
| $0.99−90% | 3.1Kratings | 84% | #23 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2529 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yasaklanma sebebi: oyunda işeyebiliyon
Tarihi oyun
arkadaşlar sakın postal 2 oynamayın ben oyunu actım postal dude direk ekrandan çıkıp mutfağa geldi bana niye postal 2 oynuyon dedi bende bilmiom dedim beni dövdü sonra buzdolabını açtı peynirimi aldı “bunun tarihi geçmiş” dedi sonra bilgisayarıma oturup kendisi postal 2 oynadı 5 dk sonra bana oyunun kötü oldugunu söyledi bende dedim abi oyun senin oyunun amk malmısın sinirlendi tost makinesini rehin aldı sonra tost makinesine özür diletti ve ikisini barıştırdı şimdi postal dude evde yaşıyo kira da vermiyo her sabah kalkınca salonda çekirdek çitliyo televizyonun kumandasınıda vermiyo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4041.4/day in the week to Jul 16 → 54.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese*, Spanish - Spain, Turkish*languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Postal 2 is one of the greatest games ever made. From its great combat, exploration and music the world of paradise never seems to get boring. Postal 2 is an incredible commentary of the american way of life with a protagonist who has become so dulled by the day to day motions to become a full blown killer, what makes this stand out from the first game however is that EVERYONE in paradise seems to be crazed and blood thirsty even the slightest inconvenience sets off these people, in alot of ways this is more relevant to the modern day than it was back in 2003. Paradise itself seems to be against the player its harsh visual style and admittedly sometimes confusing layout is a hostile environment that i just adore. (which is expanded on even more in the DLC Paradise Lost). The gameplay is very interesting everyday you are given a set of errands that get increasing more difficult and absurd given to the Postal Dude by the accurately named "The ♥♥♥♥♥." Postal 2's tagline "Remember its only as violent as you are!" is reflected in these tasks, to use an example the first task most players end up doing is "Get Milk" which is done by going to the lucky ganesh and grabbing the milk from the back you are now put a crossroads. Either wait in line and pay normally avoiding all combat and violence or attempt escaping the building without paying for the milk which has the employees from the back come out and try to kill the player. How does one survive this combat encounter? With the weapons expertly hidden around paradise some weapons you can pick up from enemys. But for the others postal requires players to explore (which is often what i found myself doing the most) every area of this game is crafted to feel almost offputtingly empty with the occasional item laying around or hidden on top of buildings aside from the citizens in the streets and in stores going into back areas or alleys leaves you with a odd sense of emptyness as the games droning ambience plays while you scrounge for items. The guns all feel great (my personal favorites being the basic pistol you can find from nearly every npc in the game and the lever-action shotgun which is always well hidden because of its incredible damage). The guns arent the only things you can find health items like the "Health" pipe and fast food, gameplay items like catnip which slows down time for quick get aways and the crack-cola which allows you to duel wield weapons for a short period of time. the weapon and item options in postal 2 feel nearly limitless on a first playthrough of the game. Another factor of this game i adore is its soundtrack while walking the streets of paradise the only sound that can be heard is droning background noise and the sounds of the world around you (alot of these backing tracks are actually reused from postal 1 in some way). Inside buildings like the bank or mall very pleasant tracks play usually made for the specific areas (some standouts of mine are Mall Muzack 1 and Map Muzack.) And finally and most obviously the games great writing and humor, Postal 2 is a masterclass in irony and crude humor a favorite example of mine is when you go to confess your sins at the church and a huge battle between the preists and muslims breakout starting with a very funny intro cutscene. At a surface level the humor of postal can seem very blunt and "offensive" for the sake of being offensive but i think the games comedy perfectly shows how america as a place makes no sense and postal is the american life style cranked up to 1000 percent. Postal 2 Multiplayer A very small portion of postal players have played the multiplayer PVP mode created for postal 2 granted its a little janky but thats where the fun comes from i have had tons of fun fighting in my friends in the arena style pvp mode. The maps are all great areas from the base game either visually changed or completely re-arranged to fit the pvp mode, and the original maps made just for the game mode are great aswell its a underrated aspect of this game. (Although it takes a LOOOOOOONG time to download its locked to some ancient download server that downloads the maps at Kb/s.) (IF YOU EVER GET THE TIME WATCH THE POSTAL MOVIE ITS VERY CAMPY AND KIND OF BAD BUT STILL FUNNY NONE THE LESS)
После работы эта игра самое то, чтобы расслабиться. Это классика, это знать надо и играть!
I regret nothing
its the best game fo people with adhd and a love for chaos and curiosity, now i repent in the name of the lord, but this game is morally twisted and i love it, its like playing as trevor from gta 5 or something.
Hala erişebiliyorken oynayın derim
Yasaklanan oyunlardan birisidir kendisi ne yazıkki. Alabildiyseniz oynayın güzel oyun.
I regret nothing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 180.5K | 84% | — | |
| $6.5M | 11.5K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.2M | 22.4K | 89% | $34.99 | |
| $27.4M | 29.4K | 72% | $29.99 | |
| $27.5M | 53.6K | 69% | $11.99 | |
| $27.5M | 45.6K | 94% | $29.99 | |
| $27M | 16.5K | 87% | $59.99 | |
| $27.7M | 65.5K | 90% | $19.99 |