
Post Office: Tidy Up! is a cozy sorting simulator where you shelve 3,360 parcels scattered across a postal depot by an earthquake. Read every label, find its courier, country and numbered slot, and restore order at your own pace.
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I basically play all the sorting games and I really liked it. I always do no magic runs so I am happy that this game doesn't even have magic. Sometimes I really hated the weight system though, but everything else was fine.
I have only played for a little bit of time but this game scratches an itch I did not even know I had. Once you get the system down it is super easy and a lot of fun. I highly recommend this one!
super jeu d'organisation, ça m'a pris un peu de temps à comprendre le système de placement mais rien de trop complexe (et depuis il y a eu un patch pour l'expliquer) ! ce système d'organisation et la mécanique avec le poids des colis pris en compte rajoute un peu de friction sans être trop embêtant, juste ce qu'il faut pour que le jeu ne soit pas fini trop vite :) je recommande aux fellow addicts de jeux d'organisation
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Languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Russian, Turkish +2 more
Hours played at review time, across 26 reviews with recorded playtime.
Refunded. My experience was, in order: - SORTING SYSTEM: The decoding of the numbers, is complex. But it can be learned quickly without ever consulting the the How to play section, which they added in a patch now (seriously, it was not there at launch? how rushed was this game?). - SLOW WALK SPEED: It felt excruciating feeling like you will never finish it all. - GREY ON GREY: Rack numbers are grey on grey (I think). I refunded for this because I don't want to keep playing like this. Probably the easiest fix, but don't want to 1) wait 2) beg 3) beta-test for them instead of them doing it prior to launch. No thanks. - MISPLACED PARCELS: If you misplace a parcel, good luck hunting it later. Place correctly: ding and a green outline. Place incorrectly: nothing. God forbid you play muted (how about player freedom) either. Placed parcels face the wrong way as the barcode is not visible from that side. Yes you read that right, in a warehouse game! To reiterate: if you place it wrong, it does not leave like a red highlight around the object. They decided to not use a highlight effect. After 50 years of gaming history. - WALK UPGRADES: Poured hard-earned points into walking speed twice, and unlocked sprinting, but the former was barely noticeable, and the latter cannot be toggled and only useful empty handed. Carrying something is not noticeably faster. - UPGRADES: one is for how much weight you can carry in total (20 kg) and another is how many items you can hold. The latter is odd because you improve your dexterity or what? - TROLLEY: Not very useful. It can still only haul 1 large or 1 medium item. Exactly like you without it. I guess later it becomes handy when you cleared the large boxes and have 2k smaller ones. - TROLLEY PHYSICS: It pushes all boxes on ground when you move with it, which is ironically the one tool I miss from similar games (having a broom or something to push items in bulk). But oddly, it causes more problems than joy: If you simply move the trolley between shelves, the trolley pushes boxes aside, and some will get pushed halfway into the bottom slots of all shelves. So if you want to place anything there later, they become blocked, and you have to drop what you hold, move the damn box out of the way, pick up your box, and place it there. It was not thought-out and very annoying. - FLOATING PARCELS: Trailer video is deceiving! Some shelves have 20 slots, and you actually have to place a parcel exactly where they belong. Even if it means floating in the air, with no boxes beneath. As you progress, you will see tons of floating parcels everywhere, air-filled gaps, and this annoys me to bits. I find this system unnecessary. Why does this last step need to be numbered too? The played deciphers everything before: Brand - country - rack type - row height, then slot number. It is more than enough. All parcels within that slot could be non-numbered. - MY IDEAL GAMEPLAY: Faster default speed + free and bigger trolley at start. Think about player progress. Most people probably go for the larger boxes first (as it helps warehouse declutter). Give the players a trolley they can place 2 large items on, so they enjoy the first 10 mins and making quick progress. They will struggle with the ton of small items later, anyway. Drastically different first gameplay experience. VERDICT: As much as wanted to believe some issues can be sorted out with a potential future patch, I did not want to wait and hope so I refunded. After all, there are many Collectathon games nowadays instead. Any dev should know there is competition and they need to excel in something at least. This game, sadly, excels in nothing. The trolley, acting as a broom, is unique, but as said, not well-implemented.
Неплохо, но маловато контента, т.е. можно было бы придумать еще карт для прохождения, разные отделения и т.д. Ставка на то чтобы все делать своими руками без "магии" - спорное решение, те, кто этого хочет и так всегда это сделают в играх подобного рода, ради достижения например(да я). А вот если у тебя предмет куда-то закатился, попробуй его найди, иногда это может доставлять неприятности. Т.е. нужно было продумать замену быстрому сбору, либо хотя бы подсветку. Если так не хотелось "магии", можно было придумать например какую-то механику с камерами наблюдения, чтобы через них находить затерявшиеся предметы. В остальном - задумка с нумерацией интересная, правда к концу начинает немного утомлять, особенно с маленькими посылками. Тележка как по мне бесполезная, я попробовал ее использовать один раз и больше не трогал. Лучше было бы в прокачке добавить больше переносимого веса на руках или повышение скорости ходьбы с грузом. В целом - 50/50, далеко не лучший и не худший представитель жанра, ждем контента и доработок и пока положительный отзыв, хотя он скорее нейтральный.
This game is pretty fun. The exact sorting order of the boxes is a little difficult to comprehend at first but once you understand it, it's great. I've played for a couple of hours and I'm hooked. I've played a lot of these "sort the item" games and this one ranks in my top 5 as of writing this.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.6M | 25.8K | 94% | $5.99 | |
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