
A colorful rapid 3D-Platformer in which a stranded pilot jumps, climbs, and dropkicks their way through a magical island. Climb high towers, run across walls, and make dangerous jumps you deemed impossible!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
saved a kid from a predator, he put some sick rims on my plane as a reward
Not much story to speak of, visuals look fine in a small window but I didn't care for them in full screen, gameplay gets repetitive in spite of the short playtime, bad camera controls for both camera and character, occasional bugs, and irritating background sounds. I'm onboard with the idea of inexpensive, short games, but this one didn't do it for me.
No.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Dutch**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ce jeu est un rappel de toutes les raisons pour lesquelles je déteste les jeux de plate-forme. - Le tutoriel est inexistant ; va deviner tout seul ce qui est une plate-forme ou non, champion ! - Pas de continu et pas de checkpoint. - Impossible de faire pivoter la caméra librement. - Le flou des graphismes lointains fait mal aux yeux. - Les trick-jumps bien placés en milieu de tableau histoire de refaire tout le passage si tu le rates. - La gestion des doubles-sauts vs collisions a été designée avec le derche ; si jamais tu réussis le trick-jump précédent, un petit saut un peu trop nerveux et hop, on recommence tout ! - La noyade dans 3 centimètres d'eau. Bref, j'ai ragequit.
the epitome of sokpop's ingenuity. 9/10
no direction whatsoever
I would never think to take the paths I see others take in youtube videos, and I'm not good enough at platformers to try and finish this. I did however really enjoy the ninja like parkour aspects of the game. I think it'd be neat to see that in more games.
I enjoyed this
I find [b]Popo's Tower[/b] underwhelming. My initial impression was [i]very[/i] negative; I found the controls awkward, the progression path poorly telegraphed, and the art style unappealing. The first of these at least improves once you unlock the double jump, which is probably why it's usually available from the start in these sorts of games. The progression did not get much clearer, but this didn't matter so much as I got into the exploration mood. The visuals never grew on me, though. This is a short game. There's one world, just a couple of handfuls of areas, and a few abilities to unlock. There's a story, but it's also pretty basic. It's not exactly bad, but neither is it good, and I can't see a reason to recommend it.
A pretty simple game. Was enjoying it until I got to a point where I put the magic kid down, accidentally died, and then got soft-locked in an area without the kid, in which I needed the kid. I quit the game to see if that would fix it, but that's how I learned that the game doesn't save, and I was back at the beginning after 45 minutes. Hard to recommend just on that, as it seems you've got to beat it all in one go, which I assume would take two hours or more. If they added a save feature, and removed that softlock issue, I would probably recommend. But still giving a thumbs up because I like Sokpop and what they do, this was just a frustrating creative choice. Probably won't play it again, but I won't be refunding it just so I can support Sokpop
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.2K | 46 | 87% | $4.99 | |
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| — | 0 | — | — | |
| $0 | 210 | 93% | Free | |
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| $10.9M | 53.5K | 98% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 58 | 69% | $0.99 | |
| $1.6K | 88 | 50% | $0.99 | |
| $1.6K | 80 | 85% | $0.99 | |
| $1.6K | 52 | 54% | $0.99 | |
| $1.6K | 229 | 89% | $0.49 | |
| $1.6K | 114 | 69% | $0.99 |