
Explore the Poolrooms as if it were lost media from 1998.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 13 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Poolscape focuses on immersing players in the nostalgia of classic PSX gameplay through authentic ’90s-styled visuals and quirks rather than aiming for ultra-realism like most liminal space games on the market. Explore many unique Poolrooms levels, each offering its own atmospheric sound design and liminal experience, blending isolated, euphoric exploration with subtle horror elements that are heightened by the technical limitations of PS1-era hardware.
This game is intentionally slower-paced. You are not meant to rush through. Take your time with each environment to enjoy the sounds and ambience!

Poolscape includes EIGHT distinct levels. Some environments are unique to this game, and others will be familiar to anyone familiar with Poolrooms or Backrooms lore.
Level 1: Classic Poolrooms - Endlessly repeating tiles and fake skylights form the comforting yet uncanny liminal space you’d expect from a classic Poolrooms environment. This is a straightforward level that is designed to introduce players to this retro-styled Poolrooms experience!
Level 2: The Aquatic Megastructure - In this level, you’ll find yourself in a huge, brutalist facility that is impossibly vast. The large industrial walls are meant to evoke a feeling of megalophobia, as this is the largest and most expansive environment in all of Poolscape.
Level 3: Dreampools - The most euphoric environment in Poolscape. Bright colored pools, matte-colored tiles, and low-poly palm trees give players the feeling of wandering through a dream. Surely nothing is watching you… right?
Level 4: Dark Poolrooms - Drenched in almost total darkness, the Dark Poolrooms plunge players into the most tense and unnerving level seen in Poolscape. Claustrophobic hallways and thick black fog keep the anxiety constant.
Level 5: Nostalgia Springs - Inspired by the Neon Springs from the "Lost in the Hyperverse" YouTube series, this level features vaporwave, mall-like architecture drenched in neon lighting and 90s-themed aesthetics.
Level 6: Oceanscape - Heavily inspired by the ocean environment in "The Backrooms: Lost Tape," this level drops players into a calm, breezy ocean that includes strange sculptures, structures, and floating platforms. Everything here seems too perfect to be real.
Level 7: The Chlorine Complex - Deep within the Backrooms, you find yourself inside of a seemingly endless motel-like structure, which is comprised of shallow indoor pools. The air is musty and smells of chlorine. This level has three distinct sections, each with its own vibe and ambience.
Level 8: Promised Future - This is a Frutiger Aero/Y2K-themed level that will make you feel like you've entered a Windows desktop wallpaper. In a way, this level is a culmination of everything within Poolscape, pulling inspiration from each prior level while also introducing surprises of its own.

A central "hub" area that replaces a traditional main menu. This area includes waterslides that will take the player to each level!
An original soundtrack which will include many different ambient tracks to enhance the liminal atmosphere.
Accurate PSX-era graphics. This includes low-res textures, low-poly models, color dithering, pixelation, vertex snapping, distance culling, and distance fog.
There is an optional VHS filter that can be applied to the player by interacting with the VHS Tape in the Sky Pools, giving the game a Puppet Combo-inspired look!

Poolscape is an exploration-based walking simulator that is meant to let players relax, listen to some aquatic music, and wander this retro rendition of the Poolrooms. However, each level will have a unique ambience and set pieces to keep the gameplay fresh and bring replay value for multiple playthroughs!
Poolscape also features a Weirdcore-inspired entity. This entity will not harm the player, but it will keep a close eye on you throughout most levels.
Players will find notes within each level that will give Poolscape its own lore.
Some levels will include light platforming sections. These sections have a very forgiving respawn mechanic, so no worries if you happen to fall into an endless abyss!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
靠着复古的PS1风格和滤镜做出了与其他走路模拟器或梦核与后室游戏的差异化。游戏内共有七个风格和氛围截然不同的关卡。孤寂,舒适,微恐,神秘这些词汇加起来大致可以描绘出游戏的探索体验,舒适的背景音乐和场景音效让人仿佛真的置身于另一个世界,享受另一个世界的迷幻之美。游戏里有一些简单的剧情,靠着小纸条讲述,同时这些小纸条可以塑造恐怖氛围,沉浸感大大提升。游戏仍然在更新,期待后续内容。
Estética PSX noventera + espacios liminales = Obra de arte.
Excellent casual, liminal architectural ambient experience. Having a flashlight and more music could have helped.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is really cool and unique. I said unique cuz most of the backrooms games have ultimate or at least good graphics and this one has nice vhs style and its really worth playing. Levels are fun but could be little scarier but overall I think its solid 8/10
this game lies to you from the get go. it makes you think that "oh cool, its going be a chill Backroomsisk type game with you exploring indoor pools with retro music!" Turns out, its literary just "The Backrooms" but with ♥♥♥♥♥♥♥ pools! I wouldn't be this angry it didn't lie to me with it's trailer making me think it's going to more chill and less suspenseful. Otherwise, it was a really well made game, I just hate false advertising
didn't realize the psx style could lend itself so well to the dream pools concept, but this game does an AMAZING job of blending the two aesthetics in a way that doesn't detract or diminsh one or the other. it's equal parts eery, unsettling, beautiful, and entrancing. i very much dig the direction this game goes in, and am really looking forward to the dev's upcoming cosmic horror game too. good stuff :D EDIT: i played their previous title, "GORE," and i'm a fan now. w games.
Атмосферний симулятор ходіння по лімінальних локаціях з басейнами і графікою в стилі першої соньки. Є кілька рівнів що відрізняються тематично, але всі здаються дуже прямолінійними й не виникало відчуття, що заблукав. Загроз теж ніяких не було.
Poolscape is a wonderful addition to the Liminal Space genre that stands out with it's own identity. It's well crafted, immersive, and executes the feeling of being lost in a liminal space while giving the concept a new dimension with it's '90s PS1 era aesthetic. - Visuals: It's charming, cozy, and unique with occasional subtle horror elements. - Audio: Each level includes appropriate music and ambience that further enhances the experience, which supports a strong sense of discovery. - Mechanics: As you can expect, it's approach to mechanics is pretty straight forward. Explore each level and take in the feeling of being lost in a liminal space. If you explore thoroughly, you may even find some secrets! - Story: While there isn't a story per se, there are a variety of notes that share the writer's perspective of the level they're found in. These notes enforces that the player isn't experiencing this alone and leaves you wondering if the others ever found their way out, which adds a dynamic feeling to the overall experience. - Concept: This game stands out from the usual photo-realism we see in the Liminal Space genre, which is refreshing. While photo-realism has it's place, Poolscape's approach to it's visuals gives the liminal experience a new dimension. It effectively emulates PS1 era aesthetics and it's emphasis on being slower paced allows the player to truly immerse themselves. Additionally, photo-realism tends to convey cerebral horror in most cases but Poolscape's approach is to present the player with more of a calming nostalgic feeling rather than overt dread. - Performance: Poolscape's performance is very solid. I didn't experience any bugs, glitches, crashes, or any other issues related to performance. - Settings; The game presents an acceptable level of settings from having an FPS cap, Colorblind Mode, and Volume Sliders while including tooltips for what each setting affects. Poolscape is an excellent game and I highly recommend it!
Poolscape is a medley of a few different takes on the idea of 'poolrooms'. You access each area via water slides from a hub, and return there after each trip. Some of the areas are pretty nice (Dreampools) and some are dull (Megastructure) so it's a mixed bag. Although Poolscape is better than many attempts at liminal spaces in games, largely thanks to having environments that are mostly pleasant to look at, it makes the same mistake that a lot of them make - it doesn't understand what makes a liminal space effective. The reason that liminal spaces are eerie isn't because they're huge and weird. A huge, weird space just feels gamey and artificial. That has its place in games, of course, but it's not eerie if that's all you're doing. What makes a liminal space eerie is that it's so very close to being like a real place, but a tiny bit off. That's why empty malls and the like feel unsettling - they're normal, mundane places that are usually teeming with people, but being deserted makes them feel 'off'. So it is with a good poolroom. The game Pools is, of course, the classic example. When you first start wandering around, it's basically just like a leisure centre. I went to loads of places like that as a kid. Pretty soon the total lack of people makes it feel a little odd. Then the fact that every time you turn a corner there are just more rooms and more pools. Then you see things that are very slightly out of place - a seat in a place that no one would choose to put a seat, for example. It feels like a real place. It's so similar to places I've actually been. But small things are not quite right. It's almost there but somehow just...not. *That's* what makes a liminal space work. You can certainly go weird, but you need to ramp up to it gradually. If you go straight to big, weird spaces that couldn't possibly exist then it just feels like a game level and there's no tension or discomfort. Poolscape has some decent environments to wander around and look at, as long as you understand that this is basically a ride - a passive stroll along a defined path, looking around you at the sights. But it is *not* tense, eerie, or disquieting. There are a couple of moments that hit that 'this reminds me of somewhere I've been, but why is that table in such an odd place?' note, but those moments are rare enough that I have to assume they're accidental. Poolscape, like so many of these games, thinks that white tiles and inflatable ducks were what made Pools effective. That aesthetic can be pleasant and nostalgic, and that nostalgia what carries this game, but it's not why Pools was so good. The almost-real eeriness and a slow build in tension were why Pools was good, and that's a much harder thing to pull off than just slapping water and tiles on some rooms. Especially when you don't even understand that that's what you're aiming for. Poolscape is 90 minutes of looking at environments, some pretty and some boring. I don't regret wandering through it but I also don't feel I would have missed out if I hadn't. It does a better job than most other Pools-y games that miss the mark, but it *does* still miss the mark.
Poolscape est un walking sim liminal basique sur le fond mais la forme est un peu différente de ce que l'ont voit souvent, il reprend des graphismes Rétro. C'est good vibe mais ayant fait bcp de liminaux je le trouve assez plat, il donne pas cette ambiance qu'on retrouve sur les liminaux classiques tel que pools, liminalcore, liminal waters etc, sa donne plus une ambiance à la Interior world (mais faut le dire vite ce dernier est bien plus intéressent que poolscape) le jeu propose plusieurs niveau directement accessible dans l'ordre que l'ont veux ( il faudrait que le dev rajoute un truc pour voir si on a déjà fait le niveaux...) Sinon concernant les niveaux eux même - si on écarte l'esthétique retro sympathique c'est assez vide je trouve, il se passe pas grand chose esthétiquement parlant par rapport à des liminaux plus classique, c'est dommage. Sans pour autant être mauvais, pour une personne qui cherche de la vrai ambiance backroom je recommande pas, le jeu donne pas ce feeling. Il faudrait aussi que le joueur puisse ajuster sa vitesse parce que le perso est un poil trop lent je trouve aussi . Je met le jeu en "pas recommandé" parce qu'il correspond pas forcément à ce que je recherchais mais pour ceux qui cherchent un walking sim chill sans le coté ambiance backroom c'est pas mauvais.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13K | 77 | 90% | $9.99 | |
| $13K | 75 | 88% | $9.99 | |
| $13K | 55 | 62% | $19.99 | |
| $13K | 88 | 92% | $4.24 | |
| $13K | 58 | 95% | $5.00 | |
| $13K | 343 | 98% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.4M | 11.6K | 93% | $2.79 | |
| $102.7K | 296 | 81% | $9.99 | |
| $7.4K | 123 | 95% | $3.49 | |
| $5.9K | 57 | 88% | $3.89 | |
| $524 | 9 | 78% | $1.99 |