
Explore the Poolrooms as if it were lost media from 1998.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 13 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Poolscape focuses on immersing players in the nostalgia of classic PSX gameplay through authentic ’90s-styled visuals and quirks rather than aiming for ultra-realism like most liminal space games on the market. Explore many unique Poolrooms levels, each offering its own atmospheric sound design and liminal experience, blending isolated, euphoric exploration with subtle horror elements that are heightened by the technical limitations of PS1-era hardware.
This game is intentionally slower-paced. You are not meant to rush through. Take your time with each environment to enjoy the sounds and ambience!

Poolscape includes EIGHT distinct levels. Some environments are unique to this game, and others will be familiar to anyone familiar with Poolrooms or Backrooms lore.
Level 1: Classic Poolrooms - Endlessly repeating tiles and fake skylights form the comforting yet uncanny liminal space you’d expect from a classic Poolrooms environment. This is a straightforward level that is designed to introduce players to this retro-styled Poolrooms experience!
Level 2: The Aquatic Megastructure - In this level, you’ll find yourself in a huge, brutalist facility that is impossibly vast. The large industrial walls are meant to evoke a feeling of megalophobia, as this is the largest and most expansive environment in all of Poolscape.
Level 3: Dreampools - The most euphoric environment in Poolscape. Bright colored pools, matte-colored tiles, and low-poly palm trees give players the feeling of wandering through a dream. Surely nothing is watching you… right?
Level 4: Dark Poolrooms - Drenched in almost total darkness, the Dark Poolrooms plunge players into the most tense and unnerving level seen in Poolscape. Claustrophobic hallways and thick black fog keep the anxiety constant.
Level 5: Nostalgia Springs - Inspired by the Neon Springs from the "Lost in the Hyperverse" YouTube series, this level features vaporwave, mall-like architecture drenched in neon lighting and 90s-themed aesthetics.
Level 6: Oceanscape - Heavily inspired by the ocean environment in "The Backrooms: Lost Tape," this level drops players into a calm, breezy ocean that includes strange sculptures, structures, and floating platforms. Everything here seems too perfect to be real.
Level 7: The Chlorine Complex - Deep within the Backrooms, you find yourself inside of a seemingly endless motel-like structure, which is comprised of shallow indoor pools. The air is musty and smells of chlorine. This level has three distinct sections, each with its own vibe and ambience.
Level 8: Promised Future - This is a Frutiger Aero/Y2K-themed level that will make you feel like you've entered a Windows desktop wallpaper. In a way, this level is a culmination of everything within Poolscape, pulling inspiration from each prior level while also introducing surprises of its own.

A central "hub" area that replaces a traditional main menu. This area includes waterslides that will take the player to each level!
An original soundtrack which will include many different ambient tracks to enhance the liminal atmosphere.
Accurate PSX-era graphics. This includes low-res textures, low-poly models, color dithering, pixelation, vertex snapping, distance culling, and distance fog.
There is an optional VHS filter that can be applied to the player by interacting with the VHS Tape in the Sky Pools, giving the game a Puppet Combo-inspired look!

Poolscape is an exploration-based walking simulator that is meant to let players relax, listen to some aquatic music, and wander this retro rendition of the Poolrooms. However, each level will have a unique ambience and set pieces to keep the gameplay fresh and bring replay value for multiple playthroughs!
Poolscape also features a Weirdcore-inspired entity. This entity will not harm the player, but it will keep a close eye on you throughout most levels.
Players will find notes within each level that will give Poolscape its own lore.
Some levels will include light platforming sections. These sections have a very forgiving respawn mechanic, so no worries if you happen to fall into an endless abyss!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very nice
This game has not received nearly as much attention as it deserves. The immersion and soundtrack are fantastic, and Poolscape captures the feel of the poolrooms without requiring a high-end computer. The dream pools were a highlight for me. My suggestion to the developer - allow us to sit down on the benches and chairs!
Short but very relaxing and actually quite runnable backrooms game! Love the soundtrack and the cool discoverable areas in the game. Hoping for a worskhop support release but anywho good game! :)
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Poolscape is a deeply strange maze game. At least... It feels like a maze to me. If you're playing on steam deck, I hope you're ready to reconfigure the controls a little bit, because it's required to beat some of the levels. I really enjoy the visual style of this game, despite not really having any nostalgia for PS1 style games (just a little bit before my time.) I also love the notes scattered around, as cryptic as they are. They crank the creepy factor up to an 11, and my anxiety by proxy. How do you make a giant jungle flower scary? This is how. You are being watched.
I thoroughly enjoyed this one. The vibes were on point for every level, the entity - whilst certainly noticeable - was never outright intrusive, and I often found myself going "I wonder where my (possibly carnivorous) buddy will show up next". The retro 90s style, or as I liken it to, the PS1/PSX style, fits this perfectly, and the OST is fantastic. Comparing this to POOLS, as I played that first, this is going for same idea, different style, and pulls it off wonderfully.
Really nice short game, it does hurt my eyes, but other than that I really enjoyed this one.
Really nice ambient exploration game. The retro PS graphics seem to fit with what I think this experience is trying to convey. Something this Backrooms/Poolrooms game captures that others don't, or rather can't by having highly realistic graphics, is the original concept of liminality of early games, essentially, being somewhere in a game you shouldn't be. Examples: An empty multiplayer map, an area you glitch though a floor or wall to access, that sort of unintentional thing. It's not frightening, just unsettling. No jumpscares or cheesy chasers. There's a lurking observer entity, something that doesn't really do anything except ties into that whole "you're somewhere you ought not to be" sensation. Poolscape doesn't overstay its welcome with the different levels being simple mazes with a megastructure backdrop. The environments consist of plenty of pools and pool accessories in an old school rendition. A bit of simple platforming here and there, but it's more about atmosphere than anything else. The soundtrack is very enjoyable, I liked the variety and vibes. Plenty of small moments were had checking out the vistas while listening to it. Headphones amplify the experience, though I ultimately had to lower the SFX due to how loud the player's footsteps were. The option to do so in the audio menu was nice at least. There's a few visual options as well, interacting with a VHS tape in the world enables/disables the associated filter. Cool game, it nails the original noclip concept and there were a few secrets to find rewarding exploration.
The soundtrack is pretty good but apart from that I didn't like it. I really didn't see the point to it. The monster show itself then disappear non-stop without ever being a threat and there's not much interesting stuff to see so the slow movement is excrusiating.
Poolscape est dans un style (voulu) très 90's donc pixélisé. C'est très court à faire et il ne fait pas peur. Je pense qu'il mériterait plus de chemins / passages et un succès pour les lettres retrouvées. Il est probable qu'il y ait quelques endroits un peu frustrants pour les personnes qui s'attendent uniquement à de la marche car il y a des endroits où il faut sauter et si on rate la plateforme on recommence du début du passage (on ne peut pas mourir). J'y suis retournée pour avoir tous les succès !
Something that really bugged me is the fact that you can't tab out and still listen to the music. Why? Why make a home with music playing the entire OST on shuffle to chill if you can't tab out? It genuinely puzzles me. If your plan was to make people buy the OST separately, this is a really bad practice. (It's also not on YouTube, so no alternative) I know this issue may be engine dependent, since some engines default to music on tab out, and some don't. It kind of feels deliberate though, there's no gameplay besides walking around and listening to the music. So why not just let it play while tabbed out? I really liked the game, and it's very well put together. But it seriously bugged me that you can't just chill in it tabbed out. I know it may sound petty, but the game IS the music.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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