
Classic Warcraft III TD customs meet roguelike strategy. Summon and merge units to evolve them into legendary figures like Joan of Arc, Guan Yu, and Lovecraft—Legendary heroes from across time and space await! Prove your ultimate synergy against endless waves of enemies.
Modeled estimate, not a reported figure. How we estimate →
About

Test your luck in an ever-changing roguelike world. Can you hit the jackpot?

From humble peasants to the legendary hero Siegfried. Combine units to evolve into powerful beings that transcend time and space.

Defend against endless waves with your ultimate synergy. Break your limits and challenge the highest score!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
몇 판 해보면 재밌긴 한데 절대 많이 할만한 게임은 아님 컨텐츠도 빈약하고 무엇보다 업데이트가 없음
업뎃도 느리고 가격도 비싸고 남한테 추천하기도 뭐함 나오자마자 샀는데 하루하고 안함. 환불마렵다
타워 디펜스 좋아해서 괜찮게 게임했으나 제작자가 유기했는지 공지도 없고 업뎃도 없고... 사지마세요
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a fairly straight forward game without a lot of depth but it's fun for what it is. Recommed people play the demo to see if they would enjoy it. The demo is ~80% of the 'content' and ~50% of play time (as of writing). To get a bit more nit-picky on some of the aspects that keep the game fairly shallow (again still fun, but shallow) - Higher tier units are suuuuuuper powerful (not just the highest tier, but at every incremental level, 2 much stronger than 1, 3 much stronger than 2, etc). It's really an automatic decision to combine and look to build combinations - There doesn't really seem to be much scope for trying to tailor a 'build' during a run given the lack of control on most unit selections and then just aiming to find whatever upgrades them (see point 1). - The final map has this rotating enemy buff setup (e.g. buffed health for 10 rounds, then buffed magic resist for 10 rounds, etc) which doesn't really seem to work well as a gameplay feature. There's the issue with being able to control the build mentioned above, however it also seems to just incetivise doing a 'balanced' build without strengths or weaknesses so that you're not suddenly kneecapped with a bad buff set. - Overall balancing seems off; mainly feels on enemy strength, level up 'traits' (not sure the correct word for them in game), and items. - Feels like there is scope for a better developed pre-run 'key' setup. For all the issues that Legionbound has with the actual run gameplay, the 'meta' pre-run setup is not in too bad a place; it allows some (probably too much) control on the randomness to help with putting a build together during a run.
It's neither the first, nor the last TD game based on the hero-merging concept.
2026-04-23 이후로 새로운 패치 없습니다.
업데이트 접은듯?
너무 빈약함. 한 두판하면 할거다한거같음
lack of contents and updates
랜덤타워디펜스 RTD 게임의 승패 : 운
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $27.5K | 94 | 62% | $7.99 | |
| $14.3K | 39 | 100% | $14.99 | |
| $1.3K | 6 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $130.7K | 357 | 58% | $19.99 | |
| $130.7K | 413 | 55% | $9.99 | |
| $130.7K | 300 | 71% | $9.99 | |
| $130.7K | 299 | 84% | $19.99 | |
| $130.7K | 117 | 64% | $29.99 | |
| $130.8K | 496 | 95% | $9.99 |