
Polimines is a challenging logic game that brings together mechanics from Nonograms and Minesweeper. Solve increasingly difficult hand-designed levels in this puzzle game where guessing is never required.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Normalmente non lascio recensioni, ma questa volta faccio un'eccezione. Polimines è davvero molto carino e stimolante. Unisce due dei miei rompicapi preferiti: nonogram e campo minato. Il creatore di questo gioco ha avuto una bella idea nella realizzazione di questo progetto. Ci sono 30 livelli in totale e la curva di apprendimento è costante. Man mano che si va avanti, si viene introdotti a nuove meccaniche e ragionando si scoprono ulteriori strategie risolutive. Si tratta di un gioco molto minimale, ma non importa poiché è un puzzle. Quel che importa sono i livelli i quali sono ben realizzati e ti invogliano a ragionare per riuscire a completarli al meglio senza mai sbagliare. Raccomandato se siete giocatori riflessivi ed amate risolvere enigmi. Si trova spesso scontato a poco più di un euro e nell'acquistarlo sosterrete un piccolo sviluppatore indipendente che ha avuto una bella idea originale, nonché allenerete la vostra capacità di risolvere problemi. Comprerò sicuramente anche il suo seguito. PS. Apprezzo molto questo gioco perché a differenza di campo minato originale, dove alle volte bisogna tirare ad indovinare per scoprire dove sono le mine, qui non c'è nessuna componente di fortuna. Occorre utilizzare le informazioni a disposizione per capire dove sono presenti le mine. Sotto questo punto di vista è anche superiore al gioco originale.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Little puzzle game for 2* and 3* beginners. It is not quite the best that you can get in the point-and-click logic puzzle genre. The simple user interface is ok. But the amount of puzzles is too small, and it never gets really tough. The hints provided are sometimes confusing, you have to hover over the right place to see the right information. The puzzle design and solution design is what makes me give a thumb down.
A satisfying, if small, collection of puzzles for nongram/picross and minesweeper (nonosweeper?) fans. The presentation is basic, but I didn't encounter any bugs. I'd describe the gameplay as mainly nongram-based with a dash of minesweeper. The rules are simple, but not particularly elaborated in-game. (A couple of quirks where the game differs from standard nonograms tripped me up at first, mainly the clues that apply to both a row and a column.) The puzzles can all be solved without guessing and I found the difficulty hit that sweet spot of feeling quite satisfying when you solve a tricky bit but not hard enough to get frustrating, especially if you have some nonogram experience. Note that the default controls are minesweeper-style: right-click to clear a tile and left-click to flag it as a mine. If you've played lots of nongrams I recommend inverting the controls, which can be done in the settings, making them right-click to fill a pixel and left-click to mark a clear space.
非常需要对脑电波的一款游戏...需要适应一下游戏模式才能顺利推关。指引约等于无,数字线索显示做的很烂,需要自行把鼠标挪过去查看对应行位置。给好评是因为还蛮喜欢这种数织+扫雷的模式的,,嗯...非要买来玩的话建议等打折(关卡实在是太少了 二编:忘记说了,那两张大图是不是有点太离谱了!?实在是太小了,看得眼睛都快瞎了!!(恼
This game features quite a few interesting puzzles (especially the large ones within the last 10 levels) with various shapes as outlines, but it is a bit too short: 30 levels is not a lot, especially considering the first few are tutorials. Still, this is a great game if you a few quick puzzles to solve, would absolutely recommend getting it on sale. Also, the game doesn't have a fullscreen option or a quit game button for some reason...
Divertido y enrevesado, cumple lo que promete y de manera muy interesante. Recomendado
lit
Polimines, developed and published by Molter, is a minimalist logic puzzle game that blends elements from classic grid-based puzzlers like Minesweeper and Nonograms to create something familiar yet distinct. It offers players a streamlined experience focused entirely on deduction and logical problem-solving, with the promise that every level can be completed without guessing. This commitment to purely logical resolution is at the heart of the game’s design and is one of its most compelling features. Rather than relying on chance or hidden mechanics, Polimines challenges the player to interpret every clue and make deliberate, thoughtful moves, which provides a deep sense of satisfaction as each puzzle unfolds. The gameplay is straightforward in premise but becomes increasingly intricate as you progress. Each level presents a grid with numerical clues indicating the number and shape of hidden mines, and it's up to the player to deduce their locations using logic alone. Unlike Minesweeper, where the early game can often involve guessing or risking a blind click, Polimines carefully structures its puzzles to ensure that all necessary information is visible—if you know how to interpret it. This makes the game feel fair and rewarding, even when the puzzles become challenging. There are no timers or penalties for mistakes, which further emphasizes a calm, contemplative approach rather than pressuring players into quick decisions. Visually, Polimines adopts a clean, minimalist art style that supports its gameplay rather than distracting from it. The grid-based interface is functional and clear, with subtle animations and muted colors that make it easy to focus on the task at hand. The lack of clutter allows players to scan the grid and process the puzzle without visual fatigue, which is especially important during longer play sessions. The soundtrack and sound design are similarly understated, creating a peaceful atmosphere that complements the slow and deliberate pace of the puzzles. It’s a game that invites quiet focus and methodical thinking, a rare quality that many puzzle fans will appreciate. With a total of 30 handcrafted levels, the game isn’t lengthy, but it delivers quality over quantity. Each level is carefully designed to test a different aspect of your logical reasoning skills, and the handcrafted nature ensures a level of polish and intentionality that procedural puzzles often lack. However, the relatively short length means that seasoned players may finish the game quickly, especially if they’re already familiar with similar puzzle formats. That said, the sense of accomplishment that comes from solving the more difficult puzzles without resorting to trial-and-error makes up for the shorter runtime. For those looking for more content, a sequel, Polimines 2, is also available and expands on the mechanics with additional challenges and refinements. There are minor drawbacks worth mentioning. A few players may find the learning curve uneven at times, with difficulty spikes that seem out of place compared to the surrounding levels. Additionally, while the interface is mostly intuitive, some players might encounter small usability quirks—such as the way flags or markings interact with certain inputs—that could benefit from a bit more polish. Still, these are relatively minor concerns in an otherwise smooth and well-constructed experience. The game never loses sight of its core identity and never tries to be more than it is—a meditative puzzle experience centered on clean logic. Ultimately, Polimines succeeds by staying focused on what it does best. It doesn’t need flashy mechanics or complex systems to be engaging. Instead, it offers a pure and satisfying puzzle-solving experience that respects the intelligence of its players. It rewards patience, observation, and critical thinking, all wrapped in a quiet and focused presentation. For puzzle enthusiasts who enjoy games like Picross, Sudoku, or traditional Minesweeper but want a more deliberate and guess-free alternative, Polimines offers a fresh and thoughtful challenge that is well worth exploring. Rating: 7/10
This game made me feel stupid.
A little amuse bouche. Good way to spend a couple hours.
Players by region
Where this game's players are, estimated from review languages.
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