
A clothing shop management sim. Go from quaint corner shop to world-class brand!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 70reviews | 84% | — | $18.9K |
| $13.99 | 35ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏趣味性不强
[h1] 开罗游戏系列之从街边小店到时尚帝国[/h1] [h2] 前言: [/h2] 话说这个洋品店我感觉翻译成洋服店或者服装店更恰当一些。 熟悉的经营模拟又来了,这次扮演的是时装店主,从一家普通小店一路做起打造自己的时尚帝国。 [h2] 玩法: [/h2] 这一部的特色是【多层立体经营模式】,我们要经营的终于不再是一个平面了,而是变成了一座多楼层的超大店铺。 可以先从最开始的单层做起,逐渐扩张到多楼层,比如地下仓库储存,上面是各种不同功能和服装部分的消费展柜区。 服装种类很丰富,从polo到衬衫,再到棒球服、职业装、和服、礼服、女仆装,反正基本上能想到的衣服都可以在这里面找到。但是要管理这么庞大的服装种类,就需要非常巧妙的货架运营管理能力。 由于一个货架只能放一个品种的衣服,所以当我们选定货架和区域之后最好是把这些相近品类的衣服都放在附近几个货架上面,一方面方便归类,另外一方面也是方便补货。 相性算是很重要的一个设定(经典凑羁绊) 服装和服装之间、建筑物和建筑物之间都会存在相性组合搭配,比如套头衫和衬衫就可以提高对男性的人气吸引力,组合称为专柜就会效果更佳。 用好组合相性,对经营会有很大的帮助。 [h2] 游玩感想: [/h2] 最好还是每一层专门做某一件事,比如说全部货架、全部店铺,如果混杂着放置或者哪怕是一半一半也会显得手忙脚乱,直接设定好哪些层数就是放店铺的,哪些层数就是放货架的会更好。 由于存在一个每年的上税时间,那就是每年的春季三月份,如果是等到税交完之后再进一批货的话就可以归到下一年去,不至于刚进了货海还屯在仓库的时候就要把税交掉。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $4.99 |
| 32ratings |
| 84% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]从亲民小品牌做起,打造世界名牌服装店吧!——《时尚洋品店物语》[/h1] [h2]引[/h2] 今天,一家名为时髦商店的服装店开业了,听说里面有各种各样的美丽服装。 让我们跟随秘书婷婷刘的脚步,一起去看看吧! [h2]玩法介绍[/h2] 从空空的服装店开始,先设置个小型货架、小型衣架,在按照男女装进行设置。 通关不同服饰之间的相关性,两两搭配,来提升人气值! 在使用个价格上升,提升衣服单价,获得嗯更多收益。 过程中,有多个战略道具可以选择,要数最牛逼的莫过于灵光一闪。 可以提升职工的才能,让各个方面得到超级加强! 而随着出售款式超过规定件数,将会提升与生产商的亲密度。让玩家获得更多收益。 另外,随着奖杯的解锁,可以获得更多的衣服哦! [h2]游戏体验[/h2] 每一款开罗游戏我都在慢慢体验,从小时候在手机上第一次玩,到现在在steam上静下心来玩,每一款作品都非常有意思。 《时尚洋品店物语》将服装店建设与开罗相结合,设置衣架,摆放衣物,销售商品。 运用你超高的经营手段,不断提升服装店影响力,向着世界第一的服装店出发吧! [h2]总结[/h2] 《时尚洋品店物语》作为一款经典开罗游戏,系列传承的各个元素一应俱全,讨喜的像素风、动感的背景音乐、建筑的相性搭配、人员培养和熟悉的开罗 君,让我瞬间被拉回那一个又一个和开罗游戏共同度过的回忆中去。 但是,开罗游戏的引导性不足,需要新手玩家在前期好好摸索,做好游戏中的合理布局规划以及金钱控制。 相对而言,游戏内丰富的内容和游戏性非常完整,值得大家一试。 下一个开罗再见! [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
[b]优点[/b] 金钱和点数比较容易积累,压力不大,90%可以顺其自然 相性服装放同一层就能生效,不用纠结摆放位置,但是放或者不放一起也没感觉出区别 [b]缺点[/b] 视觉上无法直接辨认是哪一款、以及变更摆放的楼层操作很繁琐 搭建了的楼层无法变更(想要摆出来全部衣服款式的话,选陈列位多的。租铺含厕所仓库一共也就12个,不需要那么多) 到后期基本靠挂机、但是不断弹提示出来又要去点掉、挂机又挂不好(开罗游戏的通病)。到现在还有3家供应商的5款服装、1个顾客、1个职业没出来。 这款中文翻译很无语 男性的裤子名叫“女士西装裤”,金钱单位一会儿是1、一会又以K计算,还有那些莫名其妙的提示和名字。看着是从英文版翻译成中文的。
给开罗系列买单 给童年买单
Im a fan of this games.
love it
Pocket Clothier, developed and published by Kairosoft Co., Ltd., is a charming yet intricate simulation game that invites players to build and manage their own fashion retail empire from the ground up. True to Kairosoft’s signature style, it pairs nostalgic pixel-art visuals with surprisingly deep management mechanics, creating an experience that balances accessibility and complexity in equal measure. At first glance, it appears to be a simple shopkeeping simulator—decorate your store, stock your shelves, and watch customers pour in—but underneath that cozy exterior lies a system of interconnected mechanics that require careful planning and experimentation. The game is a slow burn, one that rewards patience and strategic thinking as you transform a modest boutique into a thriving chain of fashionable success. From the moment the first customers step through your doors, Pocket Clothier introduces a rhythm of gameplay that feels both relaxing and addictive. The player starts small, with a single shop and limited resources, and must manage everything from product placement to inventory orders and staffing. Each clothing item in your store has its own attributes, and part of the challenge lies in discovering which combinations appeal most to your clientele. You’ll experiment with display types, mannequins, and themed layouts, learning that even subtle adjustments to item placement can dramatically affect sales. The game’s greatest strength lies in these layers of cause and effect—Kairosoft has designed a simulation where even the smallest decisions ripple outward, influencing customer behavior, staff morale, and profit margins. Over time, you unlock more floors, new fixtures, and a broader selection of apparel, all of which expand the strategic possibilities. Watching your boutique evolve from a humble start-up into a fashion powerhouse is deeply satisfying, especially as you begin to see customers lining up to admire your latest trends. Pocket Clothier’s pacing is deliberate, and that design choice defines both its charm and its limitations. Each in-game day unfolds at a steady rhythm as customers browse, purchase items, and offer feedback on the store’s layout. The game’s event system occasionally shakes up the flow with fashion contests, promotional opportunities, or sudden surges in seasonal demand, which keep the experience from feeling static in the early hours. These events provide much-needed goals and moments of excitement, motivating you to refine your shop’s image or experiment with new product strategies. Yet as time goes on, repetition begins to set in. Once you’ve discovered the most efficient store configurations and product combinations, much of the challenge lies in fine-tuning rather than reinventing your approach. The game’s difficulty curve is gentle, and its progression system favors incremental improvement over dramatic leaps, which can make the late game feel like a leisurely grind rather than a test of mastery. As with most Kairosoft titles, presentation plays a large role in Pocket Clothier’s appeal. The pixel art is colorful and expressive, turning every customer and employee into a charming miniature personality. The animations are simple but lively, imbuing your shop with a constant sense of activity. The sound design complements the visuals well—catchy, upbeat tunes loop in the background as cash registers chime and footsteps echo across the floor. There’s something soothing about the routine hum of the store as you watch profits trickle in and customers cheer after a successful purchase. That sense of low-stress engagement is one of Kairosoft’s hallmarks, and Pocket Clothier embraces it fully. However, beneath that inviting exterior lies a level of micromanagement that demands attention. You’ll need to juggle restocking orders, monitor employee efficiency, and keep an eye on product trends to avoid losing your competitive edge. The balance between relaxation and control is what makes the game so absorbing—it’s easy to lose track of time as you adjust your shop’s design for just one more perfect sales day. Despite its strengths, Pocket Clothier suffers from some of the same weaknesses that have long accompanied Kairosoft’s catalogue. The game offers little in the way of guidance or explanation, leaving many of its deeper systems opaque at first. The relationship between clothing stats, display bonuses, and customer satisfaction isn’t always clear, and trial and error becomes a core part of learning. The menus can also feel cumbersome, especially when navigating through staff management or inventory lists. This lack of refinement in user interface design, while consistent with Kairosoft’s retro aesthetic, occasionally hampers smooth play and makes the experience feel dated. The slow pace of progression, while meditative, may frustrate players who crave more dynamic feedback or faster growth. Once your store has reached its upper limits of expansion, the late-game grind of optimizing profit margins and unlocking final upgrades begins to lose its excitement. These flaws don’t ruin the experience, but they do highlight the fine line Kairosoft walks between charm and monotony. What Pocket Clothier captures exceptionally well is the essence of entrepreneurship—the small victories that come from understanding your customers and adapting your business accordingly. The joy of seeing sales spike after rearranging displays or hiring a particularly skilled clerk never gets old. There’s a rhythm of discovery here, a subtle satisfaction in watching patterns emerge from your choices. As you analyze customer feedback and adjust your stock to match their preferences, the game begins to feel almost meditative. The constant push to optimize without pressure or punishment makes it ideal for players who enjoy long-term planning without the stress of failure looming over them. Even when the simulation becomes repetitive, the sense of progress and ownership keeps it engaging enough to sustain interest. Kairosoft’s formula remains simple but enduring—what it lacks in variety, it makes up for in warmth and personality. In the end, Pocket Clothier is another reliable entry in Kairosoft’s growing library of simulation titles, blending strategic depth with nostalgic charm. It doesn’t revolutionize the genre or depart drastically from the studio’s established formula, but it refines it in ways that make the experience both familiar and rewarding. The slow pacing and hands-off presentation might not appeal to everyone, but for players who appreciate the quiet satisfaction of gradual success, it delivers exactly what it promises. It’s a game that thrives on small details and thoughtful repetition, where the joy lies in perfecting your craft rather than conquering grand challenges. While some may see it as just another Kairosoft simulation with a new theme, Pocket Clothier succeeds on the strength of its personality and polish. It’s a lighthearted, contemplative journey into the world of fashion retail, one that captures the simple pleasure of building something from nothing—and doing it with style. Rating: 7/10
新商品也太难解锁了。。。。玩不下去了。楼层还不能重建
出てきたものを順番に配置していけば終わるゲームだが、放置妨害のためのイベントが他のカイロソフトのゲームより桁違いに多いため常に見張る必要がある。
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Players by region
Where this game's players are, estimated from review languages.
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