
Make your dream school in this management simulation game! School got you down?
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 222reviews | 84% | — | $62.1K |
| $5.99 | 142ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《口袋学院物语2》[/h1] 这是开罗最早于2010年发行的一款以 校园 为主题的 像素风 模拟经营游戏。 所以这也让其成为了承载了许多开罗粉丝童年美好时光回忆的一部分载体。 作为《口袋学院物语1》的续作,它不仅继承了其许多的优秀内容,还添加了许多好玩有趣的玩法、设定。 而我们将继续作为学院长活跃于青春洋溢的校园中:配置教室让学生能稳定成长,并通过社团活动以及促进学生恋爱来活跃校内气氛…… 最后打造出一所欣欣向荣并充满了欢声笑的理想学院! 游戏的玩法同开罗传统玩法一般,UI界面也是没有什么变化, 不同的是,游戏开局时会有多个地图地线以供我们随意选择: 1.健康小镇:比例匀称的标准地图; 2.冬邮小镇:东京西部的普通盆地; 3.湖岸小镇:被湖泊包围的美丽地图; 4.溪谷小镇:位于山区的峭壁地图; 5.百灵山丘:位于市中心有许多富人。 另外,说到学院那么不得不提的就是恋爱问题: 当然,毕竟是游戏,还不是国产游戏,所以就没有什么禁止恋爱这种规定, 不如说游戏反而在促进我们要让学生恋爱—— 成就“Heart throbbing pocket academy(心跳加速的口袋学院)”, 不过表白成功率非常感人…… (哎,说多了都是泪啊) 最后,游戏上手还是非常简单的,就是深入吧……需要点时间堆砌…… [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
Pocket Academy turns the familiar school experience into a relaxed management simulation where the player gets to design and operate an academy according to their own priorities. Developed and published by Kairosoft Co.,Ltd, the game uses the studio's recognizable pixel-art presentation to deliver a mixture of campus construction, student development, social interaction, extracurricular activities, and long-term progression. Instead of overwhelming the player with complicated administrative systems, it concentrates on the enjoyable fantasy of gradually transforming a modest school into a thriving and prestigious institution. The main attraction is developing the campus itself. Players can construct classrooms and other useful facilities while deciding how the academy should expand. Every addition contributes to the feeling that the school is becoming larger and more active. The compact pixel environments make this growth particularly satisfying because improvements remain visible as students travel around the grounds and interact with what has been built. There is strategy involved in developing an efficient academy, but the game generally keeps its systems accessible enough that experimentation remains enjoyable rather than stressful. Students are equally important to the experience. They are not simply anonymous resources occupying classrooms, as their academic progress and future prospects become part of the player's broader objectives. Students can participate in clubs, develop relationships, continue toward college, and eventually pursue careers. Pocket Academy even incorporates a lighthearted romantic element by allowing the player to influence potential couples. These social touches provide personality to what could otherwise have been a straightforward construction simulator, encouraging the player to pay attention to individual students and their development. Extracurricular activities provide another layer of progression. Athletic competitions, art shows, clubs, and other events help make the academy feel like an active educational community rather than a collection of buildings. Sponsoring activities can contribute to the school's reputation and help attract additional students, creating a satisfying connection between campus development and prestige. This gives the player several objectives to pursue simultaneously without making the simulation excessively complicated. One of Pocket Academy's greatest strengths is the steady sense of improvement it creates. Early development may appear modest, but additional facilities, students, activities, and opportunities gradually produce a much busier institution. There is an addictive quality to making another improvement and then waiting to see how it influences the school. The progression structure encourages players to continue refining their academy while watching students move through their educational lives. It is especially rewarding when a student eventually reaches college or finds a desirable career because those outcomes make earlier management decisions feel meaningful. The visual design complements this relaxed structure extremely well. Pocket Academy relies on colorful pixel graphics rather than elaborate animation or realistic environments. Characters are tiny but expressive enough to give the campus personality, while facilities remain visually distinctive and easy to identify. The presentation has an intentionally old-school character that may not appeal to players looking for modern graphical sophistication, but it fits the compact management mechanics exceptionally well. Watching a once-empty campus become crowded with students is one of the game's simplest but most effective pleasures. Its accessibility does come with some compromises. Players accustomed to highly detailed PC management simulators may find the economic and administrative elements relatively shallow. Pocket Academy is more interested in providing an approachable progression loop than simulating every aspect of operating a real educational institution. Once its major systems become familiar, certain activities can also feel repetitive. Much of the long-term enjoyment therefore depends on whether the player appreciates incremental improvement, optimization, character development, and the satisfaction of watching a simulated community function. The game's combination of management, life simulation, building, education, romance, and strategy works because these components support one another instead of competing for attention. Constructing a better academy creates opportunities for students, successful students reinforce the sense of progress, and events contribute toward the institution's growing prestige. There is always something developing in the background, which gives the experience a pleasant rhythm even when the player is not making major decisions. Pocket Academy is also Steam Deck Verified, making the handheld an excellent way to experience it. Its functionality is accessible using the default controller configuration, it displays appropriate Steam Deck controller icons, and its interface text is considered legible on the device. The default graphics configuration also performs properly, and the game runs successfully under SteamOS. The relatively relaxed management gameplay is particularly appropriate for portable play because progress can be made comfortably during either short sessions or longer periods of campus development. Ultimately, Pocket Academy succeeds by making school management cheerful, accessible, and surprisingly personal. Its simulation systems are not designed to compete with the most complicated management games, but the combination of campus expansion, clubs, events, student relationships, education, prestige, college aspirations, and careers gives the experience considerable charm. The constant visual growth of the academy and the ability to follow students through important milestones provide strong motivation to continue improving the institution. Players who appreciate Kairosoft's distinctive style or simply want a comfortable management game with plenty of gradual progression should find a rewarding experience here. Rating: 8/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Thai, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $13.99 |
| 48ratings |
| 85% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3,5/5
引導性很糟糕,不去找攻略的情況下根本不知道某些東西是怎麼觸發的 當放置來輕鬆玩也不行,因為學生還要去輔導,不然會賺不了錢 平生第一次玩經營遊戲玩出了坐牢般的體驗
好玩
love this game so much
[h1]快!来建设属于你的口袋学院吧![/h1] 嘿嘿!这次也轮到我当校长了,什么样的学校怎样的“画风”我说了算,这次开罗社加模拟经营题材又给到了校园经营! 口袋学院物理2这次可以从五个小镇上进行选址,健康小镇 ,坐落于东季西部的普通盆地里的冬邮小镇,被湖泊包围美丽地图的湖岸小镇,在山区陡峭的地图中的溪谷小镇,位于市中心,有许多富人的百灵山丘,然后就可以选择我们学校的校服,以及学生的脸部性别类型。这次引导我们的秘书是教导主任秘书子,起名好草率,这次我们要朝着能拥有很多学生的大型学院来开始,从引导新生入学开始,不断地增加我们教室以些各种设施,可以建设花草树木等环境,各种不同的教室,篮球场等设施,算好上下学所需要的距离,建立好校门,还有一些有特殊效果的东西 比如说樱花树。还可以进行经营 比如说给学生会室中,对音乐室进行研究,或者制造一些道具(对学生的志愿进行指导呀,劝大家多参加社团活动啊等等),校内还可以挑战一些课题,以及对于一些学生进行特殊的授课,玩法上还是比较丰富的。老师在上课的时候可以获得研究点数,不过办公室还是可以更换,来提高等级。 目标就是建设更好的学校,通过上述方法来吸引学生,这样就可以提高学校的人气,人员落在学生方面,学生影响的参数有头脑、运动、人气以及态度, 一些设施的相性会影响他们的能力,让他们得到成长,老师也会获得研究点数。甚至会影响青春点数。学校的活动自然是丰富多样了,是进行社团活动,也是获得这个点数的方法。还可以进行恋爱,(为什么我的学校就不让早恋呢!!!),但每个学期还有考试进行打分。登上新闻报道的话,就会吸引入学的人数,不过每个年级最高只能设置3个班级。还是要抓好成绩和就业升学率啊,升学考试还是蛮重要的,还要注意发现学生自愿,三年级的学生才能参加毕业考试进行挑战。 [h3]结语 [/h3] 开罗社还是一直制作着一如既往的优秀的模拟经营!如果你喜欢这个题材的话,那么会给你一段休闲有趣的时光! [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
夯中之夯,豪华游轮物语和口袋学院物语2神作,两部我心中的白月光(口袋学院物语3是拉中之拉)
[table][td]欢迎关注鉴赏家[url=https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table] [h1]《口袋学院物语2》:似乎有点太口袋了[/h1] 开罗游戏旗下的许多部作品虽然略有“换皮”之嫌,但为一部作品推出续作也并不是什么稀罕事,比如相比起前作对游戏系统进行了全方位升级的《冒险村物语2》就是一个很好的例子。 可让人感到十分奇怪的是,在开罗游戏推出的一众带有续作的作品系列中,唯独《口袋学院物语》是个例外:因为你可以在商店页找到《口袋学院物语2》和《口袋学院物语3》,但就是找不到初代的《口袋学院物语》。 鉴于开罗游戏有不少作品都是移植于手机,并非PC独占首发,因此,找不到初代作品这件事也不难理解。而事实上,所谓的《口袋学院物语1》本身也就是一款简陋版的《口袋学园物语2》,因此,在steam平台推出二代复刻的前提下,初代作品就显得没有那么重要了。毕竟与初代相比,本作的内容也就只是增加了恋爱与社团要素并且更改了一些贴图,就能当新作直接发售而已,并没有过多的差别。 当然,在玩法上,和传统的半挂机开罗游戏类似,本作需要玩家手动建造学校设施,扩大招生规模,然后赚取金币以及升学率等各项可以进一步解锁更多建筑与升级的货币与技能点要素。同时,玩家还可以举办或参与种种学生活动以及比赛。 虽然本作由于将办公区与教学区独立区分开的游戏模式而与传统的开罗游戏在游玩体验上有着显著的区别,但相比之下,本作依旧比不上那些专业学校模拟经营游戏自由度高。 当然,如果你喜欢校园题材模拟经营游戏的话,本作的游戏机制其实也还是比较丰富的,各种社团以及学生恋爱要素都能显著提升本作的趣味性与游戏寿命。作为一款学院题材的开罗游戏,本作也还是能让玩家收获差不多的游戏体验。
good game
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