
A roguelike deckbuilder where you cast elemental spells, outwit monstrous foes, and escape prison on your way to your niece’s birthday party.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A roguelike deckbuilder where you fight with your fingers, spill some blood, and try to make it to your niece’s birthday on time.
You’re a wizard. A not-so-heroic wizard imprisoned for wizard crime, awoken from your wizard slumber by an invitation from your niece. Escape from jail and traverse a hostile world crawling with danger. Every turn is a frenzy of spell sigils, cracking bones, and desperate gestures as you shred through monstrosities with raw elemental power.
You’re not the chosen one, you’re just trying to be a good uncle.

💀 Master Tactical Spellcraft
This isn’t your usual “play the biggest card” deckbuilder.
Every spell is built from elemental patterns cast directly with your fingers. Recipes can overlap and combine, sparking strategies that reward clever play and experimentation.
You’ll discover emergent synergies not just in what you play, but how you cast it — turning each turn into a high-stakes puzzle full of risk, reward, and happy little accidents.
🩸 Gory, never Grim
Explore a hand-drawn dark fantasy world of cursed ruins and haunted forests
Face grotesque and absurd monsters, oozing with menace and dread
Splatter enemies into charred puddles while outrunning your jailors
You’re not saving the world. You’re just trying to get to a birthday party in one piece — and maybe pick up a card on the way
🧠 Designed for “A-ha!” Moments
8+ playable characters, each bending the spellcasting system in unique ways
One-hour runs - perfect for single-session wins
What begins as simple patterns quickly grows into a web of interactions — rewarding experimentation and cleverness over rote memorization.
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Developed by two co-creators sharing all duties, with every 2D asset crafted by dedicated artist DITCH WITCH and creative consulting from Black Lotus Software.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 554reviews | 94% | — | $283.8K |
| $14.39−20% | 12ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peakkkkkkkk
It's an OK game, fairly simple card builder with random elements. You can pick up new cards, items, and rings which trigger on certain elements. I can't recommend it purely due to how many great game there are out there, but it's fun for a while. There is a lack of balance in the game, and some of the descriptions are completely incorrect. For example the spell dice mechanic description says that the one spell card is activated each turn, and the card isn't discarded. But they are. It may not seem a big difference, but being able to discard cards is needed for some enemies to remove their shield, and for some abilities. If you do decide to try it, there is a demo. Unfortunately, in the main game the Apprentice character has has their deck changed a lot, and is actually one of the harder characters to play, especially at the start. I would suggest Magus as a starting character instead, completely overpowered compared to the apprentice.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the art style so much and the card/game mechanics are unique to others I've played.
fear and hunger meets balatro
Idea is okay, gets stale quick
this game got the sauce
You will just keep saying how cool the stuff that's happening in front of your eyes is.
Very weird and charming game; the wizards are different enough that you are encouraged to make a run for every one of them until you beat them. Short and sweet! Recommended , great vibe
This game was a little confusing to me at first, but then I eventually got the meta down. Bottom line is to hover your mouse over the status effects of your enemies. Their attacks aren't as random as you might initially think. Also, just keep going through runs to unlock the other characters faster, because they might have a loadout that's better suited for the long run.
A very very very very nice game! I've never been into deckbuilders, but this is awesome. Interesting and deep mechanics: you need to adapt to the way your powers work even more than to the enemies, so each character plays very, very differently. The only downside is that it's addictive!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $202.9K | 771 | 89% | $19.99 | |
| $58.1K | 108 | 87% | $19.99 | |
| $6.7K | 24 | 79% | $9.99 | |
| $61.8K | 233 | 79% | $9.99 | |
| $32.1K | 118 | 83% | $11.99 | |
| $29.4K | 104 | 74% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $283.7K | 1.1K | 88% | $9.99 | |
| $283.8K | 797 | 92% | $14.99 | |
| $283.8K | 489 | 94% | $19.99 | |
| $283.6K | 2K | 90% | $5.99 | |
| $283.6K | 2.8K | 85% | $4.99 | |
| $283.5K | 2.7K | 97% | $2.99 |