
Explore a vast, colorful world in this 2D hand-drawn Metroidvania set during the Age of Discoveries. Grab your halberd and become a hero amid the storm!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Traverse the beautiful, immense lands of Mesoamerica! This interconnected world blends real-world, historical locations. A love letter to our rich legacy.

You've seen lots of laser guns and swords. Even whips! But... Halberds? Man, that's such a cool and underrated weapon for video games! Ideal for pogos!
Comic art style blends into gameplay with a well integrated interface. The player is always in control in this comic book!
We got several influences from games we love, such as:
Half-Life 2 - Open storytelling, so the player is always playing!
Super Metroid - Great atmosphere in an interconnected world!
Hollow Knight - Aerial combat through pogo-system!
Europa Universalis - Attention to detail when dealing with History!
Comix Zone - A diegetic use of comic art style in order to bring a unique experience.
Even though Plus Ultra: Legado is a fictional story with some supernatural events, we have made a strong research to accurately represent each civilization, character, and historical event. In fact, it has been translated into Nahuatl.
Most Metroidvanias are very dark. Which is great! But Plus Ultra: Legado wants to offer something different, something fresh.
Many sidescrolling video games force you to stop playing when a textbox appears. This is not the case of Plus Ultra: Legado. Move freely and even abandon story events if desired!
There are pieces of gold hidden all over this interconnected world. Traverse the land, explore each corner, and enhance your weapons.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总体推荐,画风我喜欢,手感稍微有点儿硬,但影响不大,任务引导有待改进,经常不知道下个剧情在哪儿,因为火药桶放弃了全搜集,纯纯折磨
Es un videojuego maravilloso, sorprendente. La temática, la música y los dibujos son excelentes. Da gusto. Además de entretenido, sirve para conocer más sobre las culturas mexicanas. Es increíble: puede jugarse en varios idiomas, incluso está en nahuatl. ¡Muy recomendable!
Divertido juego
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Italian*, German*, Simplified Chinese*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Turkish**languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
地图设计尚可,手感良好,音乐优秀,美术精致的一款类银,讲述的应该是西班牙和墨西哥的殖民史,题材以及画风都非常独特。冲着这个音画非常上头的打完了全成就。主线约8-10h,全收集约12h,后者有难点。 这款游戏肯定投入了不少,但是在游戏性上还是有一些明显缺点的。个人感觉最突出的是boss战设计注水严重,招式有重复不说基本全在召唤小怪,但也有少数BOSS让我印象比较深刻。其次,地图显示有时会出现小BUG,在全收集时,有时探索完的区域仍显示未探索完成,等我后面再去探索时发现我不是来过这里了吗。最后,游戏做全收集有一个颠球的环节,这个设计见仁见智,但我玩完反正是如释重负。除此之外我认为锁钥设计等等都不错,是合格的。 7.5/10,对我的眼睛和耳朵非常友好的游戏,而且非常有自己的特色,整体瑕不掩瑜。 另外这游戏宣发到底怎么回事...怎么会冷清成这个样子...
不要把所有的资源都投入到美术上啊...... 美术、音乐还有题材我很喜欢,但除去这几点其他都很糟糕。镜头切换、手感还有引导都让人摸不着头脑,每切换一次场景怪就重刷,虽然不多也不难但配合偶尔抽风的手感以及莫名其妙的卡顿简直就是红温大礼包 我可以为了美术还有题材赤石,但不能把石一股脑塞给我......
The game contains severe bugs that can block progression. My husband and I both hit game-breaking issues during our playthrough. A developer responded on Discord to resolve his issue, but when I ran into a separate progression-blocking bug shortly after, my message in the support channel was ignored. While the developers may occasionally assist, potential buyers should be aware that the game has game-breaking bugs and support is unreliable.
Interesting story. Unique playstyle. I have not finished the game but I recommend this game.
There is a good intention the realization does not follow. This pages system like a comic is not pleasant. It makes difficult to know where to go and to just see things. It makes the gameplay not fluent. Then the controls are feeling stiff. Not fluent neither. There is no quick access to the map and this last is difficult to read. In essence, the gameplay does not feel natural. There is an effort on the originality that could value a thumb up. But unfortunately, after 40 minutes, I already know I won't continue it for the reasons mentioned above so, thumb down.
I would really like to like this game. The comic art style is nice, the story looks promising. But there are a few glaring gameplay issues that just ruin the experience: [list] [*]The physics are off by a tiny bit, the falling acceleration feels too fast and the inertia too little. That on its own is not a huge problem, but it becomes a pain when combined with [*]your weapon's buggy hit detection. Quite often, the weapon swing clearly visually touches the enemy but magically does not connect. This in combination with the previous issue and the very short attack animation makes it a complete gamble whether you can successfully pogo, Hollow Knight style, off an enemy repeatedly. It already feels like there is only a 1-2 frame window, which can only work at all in a game with completely solid hit detection. The way it is right now, it is frustrating and unfair. I don't know whether this is due to timed gaps in the hitboxes or just bad hitbox design that does not align with the weapon swing, but it makes every boss fight a RNG experience. [*]The level design is completely unimaginative. Almost every screen in the game consist mainly of semi-solid platforms floating in thin air or being held in place by an equally impossible wire construction in the background. So far, there is maybe one in 30 screens that is half memorable at all. [*]No map markers. In the beginning of the game, you pass many, many doors that you can't open yet. I guess the game expects you to keep offline maps or just backtrack absolutely every previously visited screen whenever you get a new ability. [*]Enemy AI is a bit lacking. Most of the wildlife (including weird floating sand clouds that are probably supposed to represent bee swarms?) just charges you head-on with zero regard for its own survival. Human enemies just stand there and take in when you attack them from a lower platform. The only hits you take from 90% of the enemies are due to impatience or because your weapon misses them due to bad hit detection. [/list] In its current state, I cannot recommend the game. If they ever choose to fix at least the hit detection issue, I might.
Просто не моё. С одной стороны, довольно прикольная рисовка, интересное решение с диалогами и хп гг в виде этакого комикса. С другой стороны, очень странный геймплей, очень странные враги, очень странный сюжет, неудобная карта. Лично мне просто не понравилось в это играть. Возможно, кому-то понравится
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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