
Explore a vast, colorful world in this 2D hand-drawn Metroidvania set during the Age of Discoveries. Grab your halberd and become a hero amid the storm!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Traverse the beautiful, immense lands of Mesoamerica! This interconnected world blends real-world, historical locations. A love letter to our rich legacy.

You've seen lots of laser guns and swords. Even whips! But... Halberds? Man, that's such a cool and underrated weapon for video games! Ideal for pogos!
Comic art style blends into gameplay with a well integrated interface. The player is always in control in this comic book!
We got several influences from games we love, such as:
Half-Life 2 - Open storytelling, so the player is always playing!
Super Metroid - Great atmosphere in an interconnected world!
Hollow Knight - Aerial combat through pogo-system!
Europa Universalis - Attention to detail when dealing with History!
Comix Zone - A diegetic use of comic art style in order to bring a unique experience.
Even though Plus Ultra: Legado is a fictional story with some supernatural events, we have made a strong research to accurately represent each civilization, character, and historical event. In fact, it has been translated into Nahuatl.
Most Metroidvanias are very dark. Which is great! But Plus Ultra: Legado wants to offer something different, something fresh.
Many sidescrolling video games force you to stop playing when a textbox appears. This is not the case of Plus Ultra: Legado. Move freely and even abandon story events if desired!
There are pieces of gold hidden all over this interconnected world. Traverse the land, explore each corner, and enhance your weapons.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un juego estilo Metroid, con mapa muy cuidado y detallado, secretos y una historia real que de verdad te anima a seguir. No solo aprendes como fue la alianza entre españoles e indígenas, si no que también te pones en la piel de un explorador de aquella época y al ser tú quién juega su papel, te das cuenta por lo que pasaron, inclemencias meteorológicas, feroces animales salvajes e incluso luchas internas en el mismo bando. Plus Ultra: Legado no blanquea ni cuenta una leyenda rosa. Está claro que Póntica se ha documentado y ha hecho un trabajo impecable. Si que es verdad, que me hubiese gustado que se desarrolle más la historia, diálogos más extensos y entre actos a ser posible con algún vídeo animado. El final me dejó un sabor agridulce. ¿Al final qué? (Pregunta retórica). Pero me hubiese gustado ver en qué se convierte lo que hemos hecho a lo largo de nuestro camino. Espero y deseo, que le vaya bien al estudio y nos traiga más historias con personajes patrios, ya que España ha tenido grandes héroes y heroínas, ¡que será que no tenemos! (El Empecinado, María Pita, Blas de Lezo, Don Pelayo, el Cid ...). Me sacan un jueguecillo chorra estilo Vampire Survivors en el que manejas a Rodrigo Días de Vivar pegando espadazos a diestro y siniestro contra musulmanes y me da algo XDDD
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Italian*, German*, Simplified Chinese*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Turkish**languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Escribo la reseña después de haberme pasado el juego y haberlo completado al 100%. Lo más importante: lo he disfrutado. Es un metroidvania con bastantes mecánicas y momentos picos de dificultad que te harán repetir algún jefe varias veces. La jugabilidad está muy conseguida y si te gusta la historia tiene ese punto más que no es común en el género. El apartado artístico combina muy bien con la historia y recuerda mucho a los cómics europeos del siglo XX. Para un primer juego de una desarrolladora indie, es un logro, y más aún la capacidad de respuesta que han tenido para limar el juego en las primeras semanas de salida. Como punto de mejora, quizás incluiría algún "resumen" de como va avanzando la historia. Si siguen en esta línea, ¡espero que sigan sacando juegos y ojalá alguna expansión!
漫画风格化很有意思。手感调教的不错。 地编水平之差不可估量。推桶之脑残程度突破天际。引导之缺失令人发指。 金玉其外败絮其中。
游戏生涯以来玩过最糟糕的类银河城游戏,完全缺失的引导,没有任何设计的地图,极为脑瘫的怪物设计和关卡设计,后期纯粹面对一群大运加无数弓箭手,拼尽全力战胜后迎接你的只有一段跳跳乐,手感怪异且糟糕,极端的粗制滥造,所有的经费似乎全部花费在美术上,金玉其外败絮其中
没更新版本之前,卡在那条火龙那里,多少次都过不去。更新版本之后,难度降低很多,感觉后面的boss难度也低了(之前看一个油管up主玩的更新前的boss战,没那么容易)。游戏还是不错的,我个人觉得挺有意思的。
Mucho mejor de lo que me esperaba. Un trato asertivo de la historia, sin leyenda negra ni rosa, valorizando ambos mundos, y mostrado su complejidad. Mecánicamente divertido y desafiante (mas difícil de lo que parece).
A lovely gaym with some great ideas, but frustrating and underdeveloped core systems. The thumb would be up for how it looks, the cool twisted semi historical setting and some cool ideas, euch as the awesome minimap, items etc being shown as edges if the page being flipped. Loved it. Also how you feel like you are in a story.. But.. The core systems of the gaym are terrible. Combat is simplistic and unrewarding to the point that it makes sense to not engage with it. Having to pogo hop and hit barrels is infuriating and imprecise, causing me to run 3x through the map trying to find out where to go while progress blocked by barrel hop onto platform situation. Its terrible. If you could be more precise and determine the exact trajectory of the barrel, like a golf gaym, that would work. But this does not. Most infuriating is that there seems to be no quest log, dialog log or anything that tells me wtf is going on or where to go. I am old. I dont have the time to sit and finish the gaym in a single sitting. I need to pick it up agter a week and recap on wtf is going on. Cant here.. also, why does it stutter when loading between rooms in such a simle gaym? So, turn this into a no combat exploration story gaym without ♥♥♥♥♥♥ barrel hopping and I would like it. Or fix the barrels, combat system, give me a quest log, then I would LOVE it.
- Jugabilidad: totalmente acertada. - Diseño: muy atractivo y colorista. - Narrativa: interesante y fiel históricamente. - Dificultad: adecuada, con criterio. - Otros aspectos: una nueva manera de aprender historia. En general muy recomendable.
Juegazo, lo mejor la banda sonora y las referencias históricas. Por criticar algo, quizás sea demasiado corto, pero prefiero eso a que sea largo y estar deseando que acabe en las últimas horas. Espero que Póntica saque más juegos con cada vez más presupuesto, porque tienen muchísimo potencial.
Una estética muy llamativa y bastante interesante. Que me haya animado a sacarme el 100% teniendo que jugarlo otra vez por el desafío de completarlo solo comprando el arma inicial dice mucho. Un plataformeo muy bueno y unos coleccionables que ponen a prueba la paciencia pero se sienten genial al conseguirlos. Recomendadísimo.
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Where this game's players are, estimated from review languages.
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