
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $123.3K — a different platform, not this one.
Please Be Happy is a comfy, slice-of-life visual novel set in a fictional version of Wellington, New Zealand. Born as a fox in the forest of Korea, Miho carries with her the memory of a traveler who showed her kindness and spoke of home. Now more human than fox, Miho has spent a long, long time searching for her person. She arrives by airship to Wellington, one of the jewels of the floating island of New Zealand. Despite her years spent observing humans, she still has a lot to learn about their culture and society. She's made a living so far as a thief, her heightened senses allowing her to easily take advantage of people. She's also seen a lot of the worst of what mankind has to offer. It's only after meeting Juliet, the owner of a small library, and Aspen, an aspiring novelist, that Miho starts to understand what kindness is, and that there's more than just the bad stuff when it comes to people. Miho 's earliest memories are of her time as a fox, and the kind human she met back then. Now more than just a fox, she's spent her life searching for that person. Her journey has brought her to a new life in Wellington, New Zealand. She changes her name every time she goes to a new country. Her previous names include Gumi, Migu, and Mimi. Aspen is a human girl in love with words and stories. A barista at the Bellhouse Café, she dreams of being a popular author someday. She tries to take a little inspiration from every person that she meets. She has an hour long phone call with her mom every weekend. As a vampire, Juliet is one of Wellington's oldest residents. She's made the treasures of her life open to all in the form of a library. Aside from books, she also provides wisdom, kindness, and shelter to those who need it. She dislikes having to resort to echolocation to find her reading glasses. Over 220,000 words Character designs and CG's by Kobuta, with additional art by adirosa 2 different routes with 2 happy endings each Full English voice acting A brand new original soundtrack by Sarah Mancuso
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $11.99−40% | 25ratings | 80% | — | not modelled |
| $19.99 | 436reviews | 98% | — | $123.3K | |
| $11.99−40% | 29ratings | 96% | — | not modelled | |
| $19.99 | 4ratings | 100% | — | not modelled | |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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