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Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 1.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 18.8Kreviews | 71% | — | $3.3M |
| $19.99 | 37.8Kratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
:)
I am 4 years old and love to play this game!
Played this game through EA (formerly Origin), wanted to play it on a fresh account and get some achievements for steam. The game is crashing with no fix in sight. I burned through 8 euros and in the end, the only way I got the achievements was by linking my old EA account that had them. Ignoring that ♥♥♥♥♥♥♥♥♥♥♥, the game itself is basically "What if we made garden warfare 2 a more generic hero shooter?". Literally variants was a pretty good system. Porting the ones from garden warfare 2 would've been enough because most of the new features are welcome additions, but literally no variants was the deal breaker for me...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 3.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good it made me nut alot
Es buen juego, solo esta mas orientado a shooters de hoy en dia o bueno de ese tiempo
poco de lag pero fuera de eso 100/10
La calidad de juego es hermoso, el mejor que puedes usar de inicial es gorro de noche segun yo
es un buen juego con personajes chulisimos... lastima que no vayan a actualicar este juego se merece una segunda oportunidad
游戏整体上还算完美,也有一定的挑战性,喜欢对抗的
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5K | 21 | 67% | $9.99 | |
| $8.3M | 50.6K | 90% | $8.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $73.8K | 784 | 73% | $1.99 | |
| $14.9K | 102 | 42% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.5K | 89% | $29.99 | |
| $3.3M | 53.3K | 95% | $2.99 | |
| $3.2M | 2.1K | 88% | $38.99 | |
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 5.5K | 80% | $19.99 |