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Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 1/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 18.8Kreviews | 71% | — | $3.3M |
| $19.99 | 37.8Kratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not able to load in when full internet
游戏还行,但被这个sbEA气笑了,进一下你家游戏是真费劲
GW2 is better, than BFN
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 5.5K | 89% | $29.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 22.5K | 87% | $7.49 | |
| $3.2M | 5.5K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6K | 35 | 74% | $9.99 | |
| $8.3M | 50.6K | 90% | $8.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $72.4K | 570 | 74% | $4.99 | |
| $14.7K | 101 | 42% | $7.49 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has an addictive and fun story line, the multiplayer mode is amazing, everything feels great in this game. Overall this is a really fun game to play with your friends or even alone!
Alright game on its own but a disgrace in comparison to GW2.
the game is unplayable, the ea anticheat PHYSICALLY does NOT allow me to play the game, for whatever the reason may be. i went through tons of fixes, numerous methods, and even THEN i STILL couldn't even get to the STARTING SCREEN OF THE GAME all of the accumulated playtime that you see on this review was me WAITING ON THE BOOT-UP EA ANTICHEAT SCREEN it is honestly unfair of me to be leaving a negative review on this game (that i didnt even get to have a proper go at) just because of the stupid requirements you have to go through just to launch this game, but theres just no other way
Juego infravalorado (es el mas odiado de la saga)
where the variants
dobra powiem szczerze, ta gra nie jest aż TAK tragiczna. ALE DO CHOLERY, TO ZAMIAST KOLEJNEGO GARDEN WARFARE'A? dajcie spokój, błagam EA skompletuj z powrotem zespół, który zajmował się GW2 i zróbcie kolejną, lepszą część z wariantami, a nie leniwym cash-grabem ://
童年想玩 现在补票可惜物是人非 没有当时的激情了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.