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Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 1.4/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 18.8Kreviews | 71% | — | $3.3M |
| $19.99 | 37.8Kratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не удалось установить связь с положительным отзывом
2026年不推荐这款游戏,3d形象和夸张的跑步方式确实有点吸引人,不过还是看着别人玩意思。线上PVP塞一堆人机,匹配的几个真人还都是老油条要么挂哥,基本晚上可能有点人,白天连匹配都开不了一把,并且根本没新玩家跟你玩。本地pve地图设计得还行,不过任务都大差不差剧情也是可有可无的存在。加上垃圾的ea服务器,刚买的游戏你打开各种问题就不说了,这游戏老早就不更新新内容了,现在买真不知道图啥。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 22.5K | 87% | $7.49 | |
| $3.2M | 5.5K | 89% | $29.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 5.5K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6K | 35 | 74% | $9.99 | |
| $8.3M | 50.6K | 90% | $8.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $72.4K | 712 | 76% | $4.99 | |
| $14.7K | 102 | 42% | $7.49 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OVERHATED
有谁知道怎么进游戏吗?一直显示连接不上EA,怎么折腾都进不去啊
esse jogo muito bom recomendo demais, mas multiplayer meio dificil encontra partidas
INFELIZMENTE O JOGO ESTA MORTO
I'm super tired of all the hate towards this game, all people say is "no variants" and that's their only reason they hate this game and it's just getting annoying like what about the positives? new characters, new modes, maps, etc. I really wish more people play this game because it's just so much fun. Also I love the PvP way more then GW2 because their are no hackers I also love the costumes and they are super cool. so please, PLAY THE GAME.
SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO FUNNNNNNNNNNNNNNNNNN
jogo bom mais GW2 supera fácil por n ter as variantes de personagens queria ervilha toxica mais bom pra joga solo pois e bem abandonado :(
ppl say this game sucks but i find it fun,keep going pop cap
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.