
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $5.2M — a different platform, not this one.
Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet. In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive. You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure. Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be. Four different planets with different conditions and increasing difficulty. Mine and produce raw resources, process them, manufacture goods, and establish a production chain. Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists. Mechanize your base by creating your own bots that will help with the more arduous tasks. Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $7.49−50% | 168ratings | 76% | — | not modelled |
| $14.99 | 10.5Kreviews | 80% | — | $5.2M | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.13/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $14.99 |
| 839ratings |
| 81% |
| — |
| not modelled |
| $14.99 | 506ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 210 | 84% | $14.99 | |
| — | 277 | 80% | $9.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| — | 662 | 90% | $34.99 | |
| — | 38 | 72% | $9.99 | |
| — | 1.3K | 92% | $35.00 |