
planetarian HD is an engaging and emotional visual novel from legendary game studio, Key. A sub-brand of VISUAL ARTS, Key are also famed for creating Kanon, AIR, CLANNAD, Little Busters!, Rewrite, Angel Beats!, and Summer Pockets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 3/day in the week after.
About
Genres
Engagement
Reviews
Themes across 144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
my eyes were sweaty good ♥♥♥♥
A wonderful and sad short story
absolutamente una experiencia preciosa
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Japanese*, German, Traditional Chinese, French, Spanish - Spain, Spanish - Latin America, English*languages with full audio support
Hours played at review time, across 144 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
耳边的声音嘈杂混乱,我喜欢雨,喜欢大雨暴雨,喜欢冲刷掉一切的寂静 只是偶然想起,不知道从多少年前开始,我再也没有好好地在夜晚抬头看看星空了,又或许我有抬起过头,只是我的眼睛已经过滤掉星星好多年了
大刀
唉
十多年前那个下午,下载这个作品的我不会想到,那份震动和怅然会在心间回响得如此久远。 其实很早就应该写下这篇评论,但是它的回味太过复杂,却不知要如何开头,如今已数度品尝其中滋味,才敢执笔。 3个小时很短,但是足够讲完这段水晶花一样的旅途,足够刻印下一片灿烂的星空。最美好的东西本就如此,不计较长短,却实现永恒。 初时,以为这部作品是传达反战。诚然,这是本作最最浅显的主题。灰暗的废墟,雨的世界,战争带来的末日,主人公已经身在其中。如果没有战争,如何还有这些寂寞和伤痛?然而,即便生活在和平的年代,来去匆匆的人又有多少会去仰望这片头顶的星空呢?战争末日的背景,依旧只是一个舞台,用于从庞杂的世界中抽离出核心的工具。而本作的结尾虽然凄美,梦美未出口的对残酷世界的否定虽然深刻,我却认为,本作品最重要的主题,仍然在于中盘那场特别放映,在于那片无暇的闪烁光幕,在于梦美的小小梦想:“不要忘记眼前的星空,当你迷失于黑暗中,看不到真正的星空时,就想想这片星空吧。” 是的,星空才是本作最终的主题。但是,星空,又代表了什么呢? 这个古老的意向承载了人类太多的寄托,太难分辨了。 它代表了梦想,代表了人类挑战和征服自然的勇气,代表了人类走向深空、永无止境的开拓之心。 它代表了真善美、希望,代表那些精神上永恒的所在,就想故事中梦美的形象那样,是一个理想般可贵而又美好的存在,几有神性。 而我认为,它代表了赤子之心。 赤子之心,初心,对于幸福的本能向往,纯洁。我太喜欢这个词了,它太浪漫。 我们有太多人整日睁着疲惫的眼睛,艳羡孩子们无忧的快乐。孩子们无忧,正是因为他们没有那些无关的杂质,而只有一颗赤子之心,可大人们总在长大的时候不知道将它遗忘在了哪里——就像在绵绵阴雨中失却的星空,明明每个人出生起就拥有它,却突然间找不见了。 梦美说,星象馆是时光机,可以掌控时间。确实如此,星象馆在一片废墟中保存了奇迹,在末路的现在投影美好的过去,又给予希冀的未来图景。更重要的是,它保存了一个懵懂的机器人梦美——而梦美又何尝不是一个怀着赤子之心的孩子,她那么单纯,知道的很少,但是又够多了,足够她编织出一个星之梦,足够她唤醒一个疲惫的人,足够告诉主人公:铭记心中的星空,怀抱那个纯洁的赤子。 梦美的形象有一个非常独特的点,就是没有刻意去强调她作为“人”的特质,反而处处表现她是一个机器人,她的一切行动也没有超脱出机器人程序和算法设定的结果,也因此她身上那些所有的美好呈现和情感表达,实际上都是基于人类主观的投射——甚至梦美的“赤子之心”,也正是人类单纯美好的期许在出厂设置中所映射出来的。这份纯洁被“记性好”的机器人保存了下来,到最后由机器人传递给了已经忘记这些的人类自己,多么令人慨叹。 孟子曰:“大人者,不失其赤子之心者也。”伟大的人,就是童心未泯的人。“童心”是多么容易被打碎,却在经历过外界的纷扰甚至伤害后仍怀有一份“天真与崇高的单纯”,这样的人,如何不宝贵,如何不让人喜爱和敬佩?三国中的季汉如是,革命先辈们如是,那些“最可爱的人们”如是,保护并给予了主人公新生的梦美亦如是,他们践行朴素的信条,追求真善美的理想,这样的赤子本身就是不倒的丰碑。 最终,梦美在枪火中毁殁。这是可以预见的,现实、残酷的世界总是试图绞杀纯洁的所在,但是这仍然阻止不了赤子直到最后一刻对美好的呼唤:欢迎光临星象馆,这里有无论何时都不会消失,美丽的无穷光辉,漫天繁星在等待您的到来…… 我想,这篇评论可以就此搁笔了。祝愿大家,永远保有那颗滚烫的赤子心,永远有那片星空照亮前路,永远有单纯的美好在等候。
😭😭😭
Fun and cheerful android and her joy are always dismissed by a cold and emotionless protagonist. I always feel bad for her because of that. Not a massive fan of this kind of a dynamic.
可能是第一次玩这么古早的作品,ui和现在大部分gal不相似,刚进游戏的时候字体显示还有问题闪退了,给我吓到了,我大部分设置都是在右键环境配置里面调的。以为没有下一句不中断语音功能,没想到不在声音设置里面,在最后一项设置里面。key社的这部小短篇给我一种小说的感觉,尤其是前半部分主要以文字旁白为主,对话偏少,描写还是挺有那种废土的感觉的。梦美的画风意外地很让我喜欢,有点古早的味道但是仍旧很可爱,最后的cg鉴赏里面还有好几张额外的图。剧情方面也还不错,流程挺短,我个人玩了三小时左右吧,玩完才发现这个也有卡牌没掉完,之后再玩一段时间看看。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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