
Planet Harvester is a 3D incremental game where you drive, harvest, and upgrade. Explore unique planets with hazards like quicksand and blizzards, unlock powerful tools and drones, sell your resources, repair the space station, and win the tournament!
Modeled estimate, not a reported figure. How we estimate →
About
Start the game with a vehicle equipped with only a massive saw blade. Drive across planets, harvest resources, and upgrade your vehicle and tools. Every run is a step forward — more tools, better vehicle, bonuses, unexpected upgrades, and of course, bigger numbers.
Spend your hard-earned resources on an upgrade tree. Improve your vehicle, unlock drones, upgrade tools (lasers, rockets, cannons, lightning, and much more), and discover powerful synergies that make each run more satisfying than the last.
Travel between vibrant, beautiful planets — each with its own look, soundtrack, and resources to harvest. From a Candy planet dripping with sweets to a harsh Cyberpunk desert!
Customize your crawler and upgrade its speed, power, capacity, nitro and more. Watch it evolve from a humble harvester into an unstoppable resource-collecting machine.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个主打手操收集资源的增量游戏,放置的部分很少,不过首发价还算值得一玩,全成就也比较简单。
It's short but it's fun. Graphics and sound are really good!
Super Spiel für zwischendurch, schön entspannend und einfach zu lernendes Gameplay. Tolle Erweiterungen für das Voran kommen, passende Grafik, gutes Audio Design und läuft absolut rund. Das kann ich jedem Empfehlen der ein lockeres und spaßiges Spiel sucht. Preislich absolut wert gekauft zu werden.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.9K | 52 | 94% | $12.74 | |
| $19.9K | 101 | 87% | $4.99 | |
| $19.9K | 116 | 74% | $5.99 | |
| $19.9K | 108 | 99% | $7.99 | |
| $19.9K | 59 | 71% | $14.99 | |
| $19.9K | 205 | 93% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $223.1K | 775 | 91% | $7.99 | |
| $421.6K | 1.7K | 88% | $6.99 | |
| $11.2K | 45 | 69% | $5.99 | |
| $4.5K | 13 | 92% | $8.99 | |
| $2.5K | 27 | 56% | $4.99 | |
| $555 | 3 | 100% | $4.99 |
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Portugal*, Simplified Chinese*, Ukrainian*, Portuguese - Brazil*, Traditional Chinese* +2 more
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]削战钢锯林,放置奥德赛[/b][/h1] [hr][/hr] [b]《行星收割者:增量奥德赛》没有遵循放置和挂机这两个关键词,[/b]而是玩家驾驶一个前端圆锯的推土机,像是刈麦一样割下不同星球地图的各类资源这些资源既是升级必须的物资,也可以拿去换钱(对于后来用不到的低级资源)。 增量玩法必有一个获取资源与消耗之的循环,本作就是进入地图(开始[b]远征[/b]),然后在星球驰骋,对于特产物资进行啃食,等到燃料耗尽后被动回归,或者是库存攒满后主动结束,玩家将[b]野外的收获带回据点,随着据点开出交易站、能力升级站以及自动喷漆点等地方,玩家可以对于自己的汽车开出更多强力的能力与技能。[/b] 开收升的循环重复或许可以看作是一种搜打撤最原始且简单的起点,玩家除了可以提升圆锯伤害、燃料减耗以及背包上限等固有属性,还能解锁新能力,比如说可以额外飞出一段圆锯,然后围绕这些属性和能力又会在技能树上分衍出更多分支,为了[b]达成满技能,一次次的远征正像奥德赛的征途一样漫长。[/b] [b]每一段地图的资源都不是一气解锁的,而是需要玩家用大额金币换取开采权限,[/b]这时候对于升级无用的次要资源就可以经由交易站换为金币,而由于交易站的售出需要时间,玩家可以同步开展新的远征,于是在统筹中玩家可以一边割草一边卖物,不仅资源飞溅有爽感,每一次回归看着金库丰盈,增量就是可以带来最纯粹的满足感正反馈。 在多边卡通感世界中,玩家可以在迥异主题的行星(比如说糖果星球等)中肆意破坏,而且因为没有惩罚机制,每一次出击必然带回资源,每一次丰收又必然可以带来技能树上的提升,再加上开车收割还需要一定策略或者技巧,前期还需要手动带来调校后才能填满背包,后面无人机、天雷以及飞出的锋刃会让开出据点的战车几乎不怎么动脑就能挟回大批大批的[b]升级材料(也是卖钱货物)。[/b] [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
도전과제 100%까지 약 3시간. 단순히 차를 운전하면서 이것저것 부수고 다니며 자원을 채취하는 게임. 크게 막히는 부분이 없어 답답한 부분 없이 엔딩까지 쭉 갈 수 있는게 장점.
一款以收集资源+升级载具为玩法循环的增量游戏。机制其实很简单,玩家驾驶一辆前方装有锯盘的小车,去各个星球采集各类资源(星球和资源类型都需要逐渐解锁),但是单局受到燃料的限制。采集获得的资源可直接或通过基地的交易终端转换来提升、解锁庞杂的科技树,玩家的小车将逐渐获得无与伦比的资源收割能力。总的来说游戏的操作简单,但从性能到视觉表现都能逐渐提升正反馈的游戏。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
Very fun little incremental game. Upgrades were satisfying and unlocked at a good pace. Achievements were pretty fun to unlock and weren't strictly based on the upgrade paths, which was fun. I 100% it in an afternoon. Would recommend for any incremental fans.
5h of fun, simple and nice game. Maybe it is a little to short, but if you extend it (add new map for example) could be boring. One change I would like, it is instant selling old materials (lets say the 5 under current lvl), becouse they are worth almost noting and will not change the progress at all.
Отличная игра.
Не особо. собираешь одни пиксели, продаешь, чтобы пойти собирать другие пиксели собираешь другие пиксели, продаешь, чтобы пойти собирать другие пиксели меняется только обложка Геймплей так же не вызывает интереса. Цена для такого завышена.
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