
Planet Coaster® - the future of coaster park simulation games has arrived! Surprise, delight and thrill incredible crowds as you build your coaster park empire - let your imagination run wild, and share your success with the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun to make people fly to space with roller coasters in this game
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 11 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
crashes too often
Super
Superbe jeux
完美满足了我打造专属主题乐园的幻想,搭建乐园、造过山车自由度拉满,还能第一人称坐自己搭的过山车; 缺点是经营盈利没有教程,前期园区疯狂亏钱,只能搜攻略才弄懂设施定价、运营的盈利逻辑; 适合喜欢模拟经营建造的玩家,建议备好经营攻略。
Not so much a Theme Park game - more so a Building Game that is being parsed via Theme Park construction. Only buy it if you're someone who enjoys meticulous creation. It is as if they made the dev kit to begin making the game and said "ahh screw it that's good enough".. so if you can get past the initial nothingness of being given no direction or instruction whatsoever there is actually a really great creation tool waiting underneath
MUITO BOMMMM
Juego muy bueno para pasar el rato haciendo parques de diversiones, asi todo que ver obvioooooooooooo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8M | 14.7K | 74% | $25.99 | |
| $6M | 111.9K | 94% | $2.49 | |
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| $1M | 1.3K | 63% | $29.99 | |
| $1.1K | 41 | 66% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.5M | 34.1K | 97% | $8.99 | |
| $20.4M | 59.9K | 90% | $14.99 | |
| $20.6M | 80.6K | 97% | $14.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.7M | 17K | 89% | $29.99 | |
| $20.7M | 15.9K | 83% | $39.99 |