
A story-driven adventure with multiple-choice dialogue, funny characters, and a light sprinkle of card battles. A friendship to mend, a world to explore, and a few opponents to beat. Not a deep card battler, just an adventure where decks can be evil. But you're in luck… yours is all ducks!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 16 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Genre Mashup
A surreal, story-driven adventure with a sprinkle of card battles and deck-building mechanics.
A blend of adventure-game and RPG-lite elements, with multiple-choice dialogue and beautiful, old-school top-down pixel art.
A Story of Friendship
You are Zoi, a teenage girl on a mission to make things right with her best friend. To do that, you’ll have to enter the regional card tournament and win the grand prize.
The only problem is… well, you’re not very good at cards. Or rather, you’re really bad. Actually, you don’t even know the rules!
Card Battles Along the Way
At a few key moments, challenge and defeat eccentric and evil characters, each with their own unique deck, to move forward in your quest armed only with a deck of ducks!
These encounters move the story forward, but playing them is entirely optional: if cards aren’t your thing, you can skip the battle, take the win, and continue your adventure.
Explore the world, search for additional cards, and expand your deck. The ducks hide in the most surprising places… but they love you. Your collection will follow you until the end, and maybe even beyond.
Multiple Endings
Big decisions await you along the way. Choose your answers. Stick to your values. Let the future unfold.
The universe of Placid Plastic Duck Simulator is expanding.
The ducks are going on an adventure.
Join them.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like Inscryption, you'll like the game. It's kind of like Act 3 with Act 2's artstyle but you can't make yourself nearly as overpowered so fights are always tense, but usually fair. A couple fights towards the end and in the optional challenge mode are a little too RNG dependent, there's nothing like the fair hand mechanic in Inscryption, unfortunately. Cards only move forward at the start of your placing turn instead of at the end, so if you play it exactly like Inscryption you might get frustrated, the game only mentions it once but you should always be playing mana the instant you get it so you can attack with ducks right away, the card game is much more fun once you know this. The main character has more personality than I expected from the trailer, you get a lot of funny and awkward dialogue options that aren't usually the "bad" choice. Choices do matter but they don't really lock you out of much besides just having different cards. The VS. Mode is essentially this game's version of Kaycee's mod, an even playing field only focused on a harder version the card game mechanic, unlocked only after beating the game once. It's supposed to unlock cards based on what you've gotten in the story, but because you only unlock it after beating the game, you have to replay the game to get most of them. That wasn't that annoying to me because the game is decently replayable, giving you an opportunity to pick the unpicked dialogue options and see ducks you didn't see the first time around, as well as having 4 different endings. It's a little short for the price, but I'd buy it on sale for sure if you liked all 3 acts of Inscryption.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, Japanese
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the first game I've played where I genuinely hated the experience. I struggled to find anything about it that I enjoyed, and unfortunately the card game is the biggest reason why. I wouldn't consider myself bad at strategy games, so maybe there are things about the card system that I'm missing, but I could never get any real synergy going in my deck. It constantly felt like I was just throwing together a bunch of random cards rather than actually building toward something. With only 20 cards and such a limited variety, every match started feeling very similar, and I never felt like I had much control over how my deck developed. The lack of duplicates especially made it difficult to build anything that felt consistent. Modifying cards is a decent idea, but it can also feel like you're being punished for experimenting. I used the modifications when I got them, only to later find better options, with no way to undo or change the choices I'd already made. That made experimenting feel less rewarding and more like a permanent mistake waiting to happen. The normal fights were okay, but they never felt rewarding. Too much of the outcome seemed dependent on RNG. When I won, I often didn't feel like I'd outplayed the enemy, and when I lost, I didn't feel like there was much I could have done differently. The 2 lanes instead of like summoning sickness has some strategy but if i fundamentally cannot build a deck i like it's moot to me. Then there's the final boss. I spent around 50 attempts on this fight and never legitimately beat it. At that point I wasn't having fun or feeling challenged—I was just repeatedly throwing myself at the same wall and hoping the RNG would finally cooperate. The final boss was what pushed the experience from "not really enjoying this" into actively hating my time with the game. I also hate how your opponents don't play by the same rules you have to follow, it feels like you are the underdog but not in a good way. You constantly feel cheated. The dialogue was decent for the most part, although I could have done without the brainrot humor part. Maybe there's a deeper strategy to the card system that I never figured out, and if so, that's fair. But after playing it for myself, I never reached the point where I felt like I was making meaningful strategic decisions or building a deck I was actually excited to use. This one just wasn't for me and perhaps a lot of you. Bought it at a discount below 5 euro's and still want my money back...
🦆 🦆 🦆🦆🦆🦆🦆🦆🦆🦆🦆🦆🦆 Sto gioco ha moltissimo cuore, ma, almeno nel mio caso, è davvero un peccato che la serie di sfide finali per così dire, siano di una difficoltà abominevole, a confronto di tutte le altre battaglie. Questo per un bilanciamento.. "sbilanciato" che fornisce ai nemici delle carte molto più forti delle tue. E il giocatore non'è che possa farci molto per riequilibrare la battaglia, siccome non si ha una vera maniera per potenziarsi o di rng come in altri giochi simili. Comunque sia c'è sempre l'opzione di usare la modalità storia che permette di vincere automaticamente, ma ti toglie la soddisfazione di poter finire il gioco con le proprie capacità. Quindi o tutto o niente 😔 Questo è l'unico aspetto negativo vero che ho trovato in Placid Plastic Deck - A Quiet Quest. Il resto è stupendo, musiche, dialoghi, pixel art e alcune cinematiche in 3d che anche se brevi, mi hanno davvero sorpreso, poi non dura mille mila ore inutili, e per me, questo è un pregio. C'è un "pezzo", senza fare spoiler ulteriori, che ha davvero emozionato e fatto piacere. Complimenti al team, che penso sia italiano, siete un orgoglio da supportare, viva per sempre il medium videoludico, il più completo e bello di tutti 💖🎮 👾 🕹️ 🦆 🦆 🦆🦆🦆🦆🦆🦆🦆🦆🦆🦆🦆
A short game but fun for a discount. More time spent as a point and click adventure than a card game.
Great game with phenomenal art
fun
Inscryption + Placid Plastic Duck Simulator = nicht so gut. Hatte mehr tiefgang wie bei Inscryption erwartet und mehr Motivation. Stattdessen ist es nach knapp 14 Kämpfen durchgespielt. Die meiste Zeit rennt man nur in der gegend rum.
I like ducks :)
Bugged ending
yes some battles can be really hard but its a really enjoyable and fun game i played it for 5 hours the first time i played
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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