
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $4.1K — a different platform, not this one.
Defeat monsters, collect heroes, and solve puzzles in Pixelot, the single player turn based RPG that combines the combat of classic role playing games, the team building of monster collecting games, and the dungeons of adventure games. - The turn based combat system in Pixelot is very familiar with most players, but adds features such as combo skills, damage over time effects, stat upgrades, and a cooldown system for your most powerful skills. - Pixelot has a very easy to understand gearing and upgrading system that allows players to customize their characters and what items they want to invest in. Because of the number of playable classes available in the game, players each have their own unique team and experience in Pixelot. - The game also features dungeons with sliding ice puzzles, mine cart riddles, and more. - Pixelot is designed to be a game that is really easy to pick up and play whenever and where ever with features like auto save, party healing after each fight, and a quest log to remind you where you left off. Pixelot is truly a love letter to classic rpgs, and the greatness that was the 90's and 2000's eras. The story in Pixelot follows your custom character that is pulled into this world by the mysterious figure Astrum. After years of peace since the dark lord was sealed away by the 6 elemental crystals, his touch on the world is growing stronger each day. The player must venture out into this unknown world, making many allies, protecting villages from wolves and monsters, overthrowing corrupt leaders, and passing many trials of strength, patience and virtue. Build your army Make the story your own by Creating a custom character from 6 classes 30+ unique recruitable characters and classes Promote your characters to new classes at level 60 Save the world Collect the 6 elemental crystals 15 dungeons to explore 500+ items, 250+ maps, and 200+ chests to collect Continue the journey Infinite tower dungeon with 50 unique floors 14 Boss challenge mode Collect all 6 legendary weapons Post-game labyrinth dungeon Music is developed by Kairi Sawler, Aaron Krogh, Nashlaga, Karstenholymoly, and Stefan Kartenberg. Please check the wiki to learn more about them.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, App Store publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 64 | 92% | $5.49 | |
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| — | 19 | 86% | $7.99 | |
| — | 7 | 80% | $10.99 | |
| — | 622 | 84% | $2.99 | |
| — | 49 | 84% | $4.99 |