
Pixel Starships is an FTL-style online sci-fi strategy builder and management game with a competitive PVP tournament. Set in the retro galaxy, your role is to explore space, meet aliens, and develop your ship, crew and AI. The game contains deep strategic and 4x elements. PSS is community-driven.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
p2w aburrido por eso
сиди жди апгрейды неделями
is a very fun game where you can have multiple strategies to defeat your enemys also it has cool rooms and crew its very cool
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French*, German*, Japanese*, Korean*, Simplified Chinese*, Italian*, Dutch*, Polish*, Russian*, Turkish*, Spanish - Spain* +5 more
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gtx 960 2vram with i5 3570 with 16 gb of ram very very fantasticooooo eenglish orginianlall no rpoblem 50 50
very fun buying people on the market place
Clash of clans but in space.
Juego entretenido y social.
Pixel Starships somehow made “programming your spaceship” feel less like programming and more like searching a badly designed dropdown menu from 2005. Want to inspect a crew member? First find which room they are hiding in. Want to upgrade an item, but one copy is equipped? Good luck manually checking crew until you discover who is wearing it. Want to configure AI? Instead of giving you basic composable parameters like: Room + HP + operator + value the game gives you an enormous pile of hard-coded combinations such as “Reactor HP >= 25%,” “Cloak HP >= 25%,” and every other permutation they decided to enumerate. It is the UI equivalent of writing hundreds of special-case `if` statements because nobody wanted to design a proper abstraction. I reached hull level 11 hoping later progression would unlock better management tools. It does not. The game simply gives you more things to manage through the same terrible interface. I do not mind complex games. I like complex games. What I mind is spending my time searching for crew, searching for equipment, and searching through repetitive AI conditions because the game refuses to present information properly. The mechanics may be interesting, but the interface constantly turns strategy into clerical work. Life is too short for this UI. Not recommended.
soo tuff and gassy (satire, but i like this free game)
Глубокая кастомизация: Огромный выбор комнат, отсеков, оружия и модулей для сборки уникального корабля.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 391 | 28% | Free | |
| $0 | 4 | 100% | Free | |
| $0 | 29 | 52% | Free | |
| $0 | 356 | 53% | Free | |
| $65.1K | 152 | 69% | $14.99 | |
| $285 | 0 | 100% | $9.99 |