
Pixel FX Designer allows you to create incredible particle effects just by tweaking sliders and punching buttons.
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Languages: English
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Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Pixel FX Designer is a powerful, light-weight tool for sprite-sheet creation of effects [/h1] What drew me into Pixel FX Designer is the length of time it takes to hand-craft sprites and animations (especially those that need to loop) of certain effects. From fire, to water, to galaxy effects, to explosions, this tool works exceptionally well for sprite-sheet creation specifically. However, this tool is not a substitute or replacement for hand-crafted sprites. While this tool can practically do anything, it is limited to what it can export the project as, and the limited canvas sizes can prevent the creation of large-scale effects that look nice (without being clipped by the borders). I've already spent a considerable amount of time on this application, making roughly 35 different effects for Looping GIF animations. There's a lot of depth to this tool, and should you find yourself needing to work quickly on making effects such as detached special attacks and the like, you can most certainly do that with this tool. [h2]Is it worth the asking price of $20.00 ($19.99) USD?[/h2] Absolutely. Whether you are a Novice, Intermediate, or Advanced artist and sprite creator, this tool is most certainly worth looking into if you require such software. I highly recommend picking up [i]Aseprite[/i] as well, as that will let you further modify the exported GIF animation, as well as syncing the animation with any attack movement. [h2]What does it mean for Hand-crafted Sprites?[/h2] Those will always stick around, because there is a lot more control to be had when animating. This tool, from my short 20 hour experience, is more for the creation of effects that do not directly involve a character's movements. Melee attack animations themselves are not possible, but the slash effect itself is. [h2]Features[/h2] [list] [*] Exports to GIF, PNG sequence (series of PNGs), a PNG sheet of all frames rendered, and JSON. [*] Colour palette option to maintain aesthetic consistency. [*] Various movement options that impact the particles and/or the emitter(s). [*] Options to adjust spawning behaviors of particles. [*] Options to adjust particle size during and prior to spawn. [*] Saves as a .PPD system file. [/list]
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pixel FX Designer is basically superseded by the developers' other product, SpriteMancer. This program does what it says on the tin, and for that I give a thumbs up! If you want a toned-down version of SpriteMancer for a lower cost, this might be a good fit. Personally, I'll be refunding and moving to its de facto sequel.
Export to .png doesn't work at all (even an example). Multiple crashes if you touch the wrong variable. Impossible to save a custom palette. Can't be precise when changing variables. Can freeze if too many particules are displayed on a gaming pc. No shortcut to load an example. No tutorial. It could be a really precious help for game developpers, but it's just far from being finished.
No me di cuenta de cambiar la versión a la última (vayan a propiedades, betas, y elijan la última versión, cambia todo completamente)
I haven't used it that often, and it's been a long time since I was making pixel art. HOWEVER. This app was wonderful years ago and now I see it's like... amazingly better. Obvious buy if you art.
Great tool for pixel FX, it runs well on low-end systems.
please bro just update the atrocious sliders
파티클 만들기->저장->렌더러 후 frame png 익스포트->종료->다시 실행 후 저장한 파일을 불러오려고 할 시 파일이 불러올 수 있는 리스트에 뜨지 않습니다 처음 공들여서 만든 파일이 바로 터져버리니 현타가 와버린데다 저장 파일에 확장자가 없는 것도 뭔가 쎄해서 그냥 더 안만들고 비추천 평가 납깁니다..
Extremely handy, especially for GMS2 development. I've used it several times, the results of some of which are going to be included in a new commercial game, so I'd probably be remiss -not- to recommend it. I'd personally like to see the Steam capsule and personal game page visuals updated 'cause I'm that kind of weirdo about my Steam catalog, the kind that's made several contributions to Steam Grid DB, but it's nothing even close to a deal breaker. Good work as usual, CodeManu.
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