
Pirates? Pirates! is a Reigns-inspired pirate survival RPG. You are a pirate captain in charge of your ship and crew on the most dangerous adventure of all seas. Fight your way ahead, sort out emergencies, and discover legendary treasures!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Коротенькая, но сделанная с душой карточная инди-игра в пиратской тематике. Любителям моря и рома зайдет - остальным, к сожалению, будет скучно. Механика игры проста - поддерживаем баланс матросов, корабля, золота и славы на корабле (плохи обе крайние полярности), по центру появляется карточка с описанием, нам же нужно смахнуть её налево или направо - принять решение. Только вот нет подсказок, на что оно повлияет - что очень сильно напрягает. Приходится почти все смахивать интуитивно. Так же присутствуют мини-игры (дуэль на шпагах, морской бой, поиск клада). Сюжет незамысловатый, но атмосферу пиратской романтики держит, что уже хорошо. В целом, за свою цену пойдет. Ачивки легкие, можно пополнить свою коллекцию ещё одной идеальной игрой.
通关用1小时后又用了16个多小时做成就,由于有2个成就触发的bug原因无法达成全成就
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Жалкая пародия на Reigns. Слишком много самоповторов, из-за чего игра становится дико скучной.
游戏不错,不需要耗费太多的时间,适合我们上班族玩!
za mało gier o piratach
Reigns
[code] [h1]游戏由鉴赏家[url=steampowered.com/curshijieator/28673811 ]杉果点评小分队[/url]提供[/h1] 给游戏选择困难症的玩家指路 成为我们的一员[url=steamcommunity.com/groups/SonkwoClub ]小组首页[/url] 欢迎新朋友[url=https://jq.qq.com/?_wv=1027&k=5zho3zK]点击加入QQ 群[/url] (。・∀・)ノ゙ [/code]《海盗?海盗!》这是一款生存冒险类游戏,游戏玩法类似于王权,通过左右滑屏选择不同的路线,游戏中你作为船长不仅要处理船员的矛盾,还要处理各种大大小小的各种问题,当然也会遇到灾难或者敌船的进攻,不仅能控制船只用炮弹轰炸,还能上船对剑,可以说内容真的是非常的丰富,可玩性蛮高的,开局即玩上手非常的轻松,值得推荐。
Прекрасная убивалка времени в пиратской тематике
结局之后给我重置到了打骷髅的时候,结果第二次捡不到骷髅的胳膊了,游戏直接卡死……点重置进度会不会直接回到开局啊,求问
The game is not interesting due to the dull writing and the strange outcomes of your choices. You need to manage 4 counters - crew, ship, treasure, fame. Nothing much is explained about them and you don't even have a guide written by anyone online. Now imagine if you found a treasure then "treasure" counter will increase. If you take a cowardly decision then "fame" will decrease. Sounds logical, right? Except the game doesn't give you these kind of choices. The game gives you choices that don't make sense. For example: * The chef tells you "I saw a dream of me becoming the new Captain after you". Choice 1: I'm watching you (Increases ship! Decreases Fame!) Choice 2: Dream about some good recipe (Decreases ship! Increases Fame!) Do these outcome make the remotest sense to you? Could you have guessed them? Here's another example. * A sailor says "lets take tax from the crew. We can split it." Choice 1: Yes ( Increases crew. Increases treasure.) Choice 2: No (Decreases crew. Decreases treasure.) You see the choice outcomes are completely unpredictable. There's no correlation between the outcome and what you choose. That's why this gameplay is broken. Here's another choice: * Captain! Where to run? Choice 1: Right side (this will Decrease crew. Decrease ship.) Choice 2: Left side (this will Increase crew. Increase ship.) See how nonsensical these choices are? *** This game could become playable if: **** 1) Short phrases are used instead of verbose 2) The outcomes actually make sense based on choices. Any outcome that's grey area should be removed. Keep it clean!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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