
Take control of Piko, our hammer wielding heroine, as you bash things up with a big hammer in this cute Anime-styled 2D metroidvania-inspired adventure! Uncover mysteries! Beat the bad guys who do naughty things! Explore the Piko Piko world with her floof fox friend!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peca muito na jogabilidade
這款遊戲看起來與RabiRibi非常相似,拿著錘子的攻擊方式與指令都有異曲同工之妙。但別看在這點類似又有可愛妹子就決定入手,這款不僅沒彈幕、戰鬥無聊、Bug又多,劇情又亂七八糟。 雖然我很喜歡這款遊戲,但我不推薦。 [h2]Bug與設定缺陷的共舞灌溉了我那憤怒的法鎚[/h2] 首先我覺得最無聊的就是Boss戰,不需要技術,你只需要靠你的下砸把對方愛心打掉使其眩暈,接著一套翻滾鎚或鑽頭就直接帶走了,很多Boss戰都不用30秒就結束了。 這大概是我覺得最可惜的地方,不過接下來我仍然是繼續說缺點。 [h3]●缺點清單[/h3] [b]●遊戲設定[/b] -遊戲中無法返回標題 -選擇存檔讀取的時候默認選項是刪除,不小心按到就整個存檔都沒了 -部分關卡無法使用手把 -按鍵設定再重新啟動遊戲後直接初始化 -遊戲儲存時,會記錄當前角色所有狀態,例如受擊摔下懸崖無法操作的狀態,讀取存檔後仍然無法操作無限的摔下懸崖,整個存檔死機 [b]●劇情[/b] -中文機翻 -劇情亂七八糟,每遇到一個新Boss都還不知道對方是誰就直接開戰,打完也沒說什麼相關的就這樣直接沒了 -結局好像夢結局真讓人惱火 [b]●遊玩感受與戰鬥[/b] -遊戲指引差,只有提示主線位置,其他什麼也沒說 -得到新技能不會顯示學會了什麼,包刮這個新招式的用途也不會說 -存檔點恢復HP的點非常非常小 -各種不難但很長的跳跳樂,有些如果跳到坑裡會直接打回存檔點讀檔,非常要命 -許多跳躍地形設計不完善,一定會受到傷害 -遊戲從頭到尾都沒有金幣吸取功能,然後金額很愛亂飛 -獲得的經驗值最大永遠只有10,無論多後面多強的怪物都一樣 -戰鬥道具的切換種類太多,很卡手,有些道具明明數量是0還是會切到,糟糕的設計 -遠程怪物的攻擊快的不合理 好的,這些缺點大概就說完了,接下來說說Bug。 這遊戲的Bug多到可以顯示一個清單了。 [h3]■Bug清單[/h3] -地圖顯示有誤,完全與實際不同 -玩家會穿牆,然後卡死出不來 -街機小遊戲無法遊玩 -隱藏Boss機器人不會顯示HP無法打倒,完全沒反應 -各種會跳出互動上鍵的NPC或裝置,但點了沒反應 -招式表無法往下拉,看不到後面的招式 [h3]■總結[/h3] 大概就是這樣,沒了。老實說我還是挺喜歡這款遊戲的,雖然在遊玩途中感到非常憤怒,被各種死機Bug搞得沒脾氣了,但這款遊戲還是讓我很喜歡。 不光是美術好看、音樂也很好聽、玩法設計也是有不錯的地方,只是整體功力不足所以成品不盡人意。 希望該開發商未來可以開發一個好作品,並且好好打磨劇情。
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm sorry, but how the hell can this be considered a full release? I am one of the people who got this game during the early access phase. At the time, the game looked really good; especially the overall design of the world and characters which were very cute and likable. Unfortunately, I never got to play the game until now, and to say I am beyond bewildered is an understatement. Piko Piko is absolutely not in a shape that can be considered a full fledged game. The story just keeps jumping forward without any meaningful transition or world building, keeping you questioning if you actually saw the events the characters are talking about. And the way characters talk to each other is also very inconsistent, as sometimes you see visual novel styled scenes with character portraits appearing on the screen, and sometimes you see speech bubbles that look like rough placeholders. The tutorial only covers the basic stuff and never gives you guidance on anything else. Like, what's the significance of the level up system? Or what the items you find in the wild actually do? I mean, I can see that I have unlocked an achievement called "Swoosh" after collecting an item, but what does it even mean?! There's also the technical problems. The game is very quiet, and doesn't even have a slider to change the volume. You can only turn the music or sound effects on or off. There are also audio mixing issues, as collecting multiple coins at the same time causes the sound effects to stack on top of each other and become very loud. The controller support is also very abysmal, as the game struggles to register some of the buttons in some situations: Entering a door requires moving the analog stick upwards multiple times, moving the analog stick downwards does not respond in the shop, etc. And that's not the end. As many other reviewers have stated, the game is very glitchy, to the point it actually takes no effort to glitch the game. For example, see a narrow passage you cannot get past? Just mash buttons to see your character noclipping through it. A ledge is too far up to access? simply double jump and use your hammer to see the main character clip through the terrain and appear on top of it. And these are some of the less harmful ones. Piko Piko is a game that is unfinished, despite being called the full release. And it seems the people behind the game agree as well, because there's a post teasing the Piko Piko Remake right on the store page of this game. I do not know why they didn't just try to update the game we have here and moving the previous version into a different depot branch (for preservation purposes), and I will not try to judge their decisions regarding this game right now. But they better have thought about how they want to properly handle the release of the remake, as me and many other current owners of Piko Piko will be very critical about that. [h2]TL;DR[/h2] Despite being labeled as the full release, the game still is unfinished and suffers from a wide variety of glitches and shortcomings. Wait for the teased remake to see if that ends up a better game.
Ta bueno el juego, de lo poco que lo jugue me ha gustado. Por el momento lo recomiendo
很可爱的游戏! 不推荐购买。 比起游戏其他方面的稀烂的完成度,这个游戏世界尺寸不小,游玩内容也还算丰富,画面完成度非常高 是否推荐: [b]不推荐。[/b]即使你因为画面而来,也请谨慎选购,游玩体验支离破碎,有点坐牢。 剧本: [b]"剧本?哪里写着剧本?"[/b]充满了御都合主义的剧本安排,搭配经典的翻译腔中文文本,绞尽脑汁也想不到什么地方可以称赞 画面: [b]优秀。[/b]充满细节的画面,像素角色可爱的动态,均令人非常喜爱,也是因此,让人忍不住坐牢,然后非常难受 音乐: [b]不及格。[/b]优点是音乐存在感不强,得到了基础分。有时需要氛围烘托,却没有音乐,产生了减分。 玩法: [b]良。[/b]主角能力、关卡设计、boss设计都有一定创意,但是完成度上还有所欠缺,感觉不知哪里欠火候。也许是音乐和音效的问题。 其他基本素质: bug: 体验版时买了此游戏,它甚至无法启动。现在勉强能启动了,谢谢你们。但是还是有对话框踩到香蕉皮飞走了的情况。 UI: 让人不愿意启动UI程度的体验。开始画面每次都要选语言和分辨率,暂停菜单逻辑奇怪。
類銀河戰士惡魔城遊戲,武器隨著劇情越來越強,每位boss都有特定的動作與應對方法,最終結局有機率會遇到bug。
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Players by region
Where this game's players are, estimated from review languages.
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