
PhysDrive is a great physic simulated racing game with a giant map! Go through a big loops, falling blocks, destructible walls, fans, rails, stairs, spikes, traps and more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This Game did not give me any achievements after completing it and the physics are interesting.. I did finnish it tho. Also on linux it works :)
包货受害者,没法,买包就得这样。 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
PhysDrive — гоночная аркада с акцентом на реалистичную физику вождения. Суть: проходить трассы разной сложности, управляя автомобилями с детально проработанной физикой поведения на дороге. Ключевые особенности: реалистичная физическая модель (заносы, сцепление с дорогой, повреждения); несколько типов трасс (город, трек, бездорожье); выбор машин с разными характеристиками; режимы: одиночные заезды, карьера, мультиплеер; настройка параметров авто (подвеска, шины, трансмиссия); динамическая погода и смена времени суток; платформа: PC; поддержка игровых рулей. Минусы: высокий порог вхождения (сложно новичкам); скудная графика; мало контента в базовой версии; редкие баги с коллизиями; ограниченный тюнинг. Итог: для фанатов симуляторов с упором на физику — подойдёт тем, кто ценит реалистичное управление.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If your looking for a review on this game you've come to the wrong place, but if your're looking for an outstanding pie recipe you've come to the right place. Ingredients: 1. 6 tablespoons unsalted butter 2. 1/2 cup white sugar 3. 1/2 cup brown sugar 4. 1/4 cup water 5. 1/4 teaspoon cinnamon 6. 1 pinch salt 7. 5 apples - peeled, cored and sliced 8. 1 pastry for double-crust pie Directions: 1. Preheat oven to 425 degrees F (220 degrees C). 2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside. 3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices. 4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal. 5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust. 6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees C), and bake until the crust is golden brown, the caramel on the top crust is set, and the apple filling is bubbling, 35 to 40 more minutes. Allow to cool completely before slicing.
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⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
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Albert Einstein şu oyunu görse Fiziği bırakır kokoreççi açardı. Fizikle alakası yok.
不是一般的烂,我甚至都忘记哪里来的这个游戏了
PhysDrive is a physics-driven driving challenge developed and published by Royal Deal Games. Released in 2016, it presents itself as a large-scale obstacle course racer built around momentum, environmental hazards, and exaggerated physics behavior rather than traditional track-based competition. Instead of structured circuits or AI opponents, the game focuses on navigating a sprawling, interconnected map filled with mechanical traps, ramps, loops, and destructible elements. Its identity is rooted less in competitive racing and more in chaotic traversal. The central mechanic of PhysDrive revolves around physics simulation. Players control a lightweight vehicle and attempt to maneuver through a massive obstacle-filled course that feels more like a playground than a racetrack. The environment is packed with spinning fans, moving platforms, staircases, collapsing structures, rails, and narrow ramps that demand careful throttle control and precise steering. Momentum is everything; too much speed can cause the vehicle to flip uncontrollably, while too little can leave it stranded on steep inclines. The unpredictability of the vehicle’s reactions adds tension to each segment, particularly when attempting to land cleanly after high jumps or navigate tight pathways suspended above hazards. However, the physics system is both the game’s defining feature and its most controversial element. While the unpredictable handling can generate humorous or surprising moments, it can also feel inconsistent. The car occasionally reacts in exaggerated or seemingly illogical ways, spinning or bouncing in response to minor impacts. These erratic behaviors create a learning curve that relies more on adaptation than mastery of consistent rules. For some players, this unpredictability adds to the game’s charm, transforming failures into entertaining spectacle. For others, it undermines satisfaction, making progression feel arbitrary rather than skill-based. Visually, PhysDrive adopts a minimalist aesthetic. The environments are functional rather than detailed, built primarily to house obstacles and pathways. Textures and models are simple, with limited environmental storytelling or decorative flourishes. The car model itself is basic, and animations focus more on physical reactions than visual realism. Audio design follows a similar approach, offering straightforward engine sounds and collision effects without atmospheric layering. While this stripped-down presentation reinforces the game’s indie identity, it may leave players expecting higher production values feeling underwhelmed. In terms of structure, PhysDrive offers a large continuous map rather than segmented levels. Checkpoints provide some relief from repeating long stretches after failure, but the absence of clearly defined stages or escalating objectives can make the experience feel directionless over extended sessions. There is no elaborate progression system, narrative framing, or variety of vehicles to unlock. The primary motivation becomes reaching new sections of the map and overcoming increasingly complex obstacle arrangements. For players who enjoy open-ended mechanical challenges, this sandbox-style design offers freedom. For those seeking structured progression, it may feel sparse. Community reception has been mixed, reflecting the game’s polarizing nature. Some players appreciate its low price and the novelty of navigating such an expansive, physics-heavy environment. They view it as a lighthearted experiment best enjoyed in short bursts, often embracing its chaotic unpredictability as part of its appeal. Others criticize its lack of polish, citing inconsistent vehicle behavior, camera issues during flips or spins, and the absence of meaningful long-term rewards. This divide highlights how player expectations strongly influence enjoyment of the experience. Ultimately, PhysDrive stands as an experimental indie project centered on exaggerated physics and obstacle-based driving. It does not attempt to compete with realistic racing simulators or high-budget arcade racers. Instead, it offers a sandbox of mechanical challenges that test patience, adaptability, and tolerance for unpredictability. For players intrigued by physics-driven chaos and unconventional driving courses, it can provide moments of satisfaction and surprise. However, those seeking refinement, structured progression, or polished presentation may find its rough edges difficult to overlook. Rating: 5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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