
Phonopolis is a story-driven puzzle adventure set in a hand-painted 3D world made of cardboard. Solve a wide variety of playful puzzles and help Felix end the Leader's oppressive influence in a resonant dystopian city inspired by avant-garde art.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 29 → 7.57/day in the week after.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 19 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Phonopolis.
A new puzzle adventure hand-crafted by Amanita Design, the studio behind Machinarium, Creaks, Samorost and more.
In the dystopian city of Phonopolis, life is orchestrated by omnipresent loudspeakers that dictate every aspect of people’s existence. Citizens, bound by the authoritarian Leader's commands, work in unison to achieve his grand vision. Soon, the Absolute Tone—a tone so strong that it would strip every citizen of their humanity forever—will be heard…
By coincidence or perhaps by fate, young dustman Felix becomes the only per son to consciously recognize the threat. Now, he must try to stop the Leader from indefinitely making every citizen a mindless servant. Loosely inspired by the works of Karel Čapek and George Orwell, the story of Phonopolis explores themes of social manipulation and individualism, but keeps the overall experience playful and light-hearted.
With Felix becoming immune to the commands, you’ll be able to take advantage of the loudspeakers and use them to solve puzzles involving other characters. Other times, you will interact with the cardboard environment in surprising, often unexpected ways—turn walls, shuffle floors, control various machinery or tear paper curtains. Each puzzle is carefully integrated into the world and presents a different challenge.
Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of actual cardboard. Capturing the nostalgic charm of classic stop-motion films, every piece of any building, every character, and every frame of any smoke or flame is hand-painted on a piece of paper, then digitized for use in the game’s 3D world.
The art style is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, and suprematism, and their societal impact as a tool of propaganda. The distinct visuals come to life with music from Tomáš Dvořák aka Floex, composer of soundtracks for Machinarium and Samorost 3.
Story-driven adventure game set in the dystopian city of Phonopolis
Hand-painted 3D world made of cardboard
Traditional 12 FPS animation reminiscent of classic stop-motion films
Wide variety of puzzles integrated into the paper-built setting
Music by Tomáš Dvořák aka Floex (Samorost 3, Machinarium)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 333 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Миленько 9/10
Absolute [strike]tone[/strike] cinema!
Как я могу нажать «не рекомендую» игре от Amanita Design? Но в данном случае мои высокие ожидания испортили впечатление. На один раз потыкаться в этих декорациях-головоломках интересно, смешно, мило. Финал отличный. И конечно же очень красиво сделано. Сюжет вроде бы есть, а вроде бы нет, уж больно мало его и он простой как три рубля. Это жирный минус для игры, ради которой даже членораздельную речь добавили. И такие же головоломки и в целом уровни, которые не хочется перепроходить. Хотя я ачивкорукоблуд и всегда любил за это игры любимой студии, они всегда манили вернуться. А тут скорее интерактивное кино по ощущениям. И кино получилось слабеньким, к сожалению.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech*, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +7 more
| $24.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 336 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В гри дуже крутий візуал. Непогана наївна історія. Пазли в основному добре зроблені, але деякі ну прям дуже рандомні і просто потрібно рандомно підбирати комбінації дій. Як на мене це єдиний мінус цієї гри
就是一个和主创对脑电波的游戏,难度也不高,没啥解密的乐趣感。性价比很低,玩得快一点有望2小时之内通关+退款
What a charming, gorgeous little experience. Very fun time.
An absolute gem. The graphics are as exquisite as the sound design♥♥ It's a much needed fable, too.
如果各位还觉得"点击式解谜"是个过时的品类,不妨来试试《机械迷城》,这款作品证明着该类型从未被pass。而从《纪念碑谷》的几何幻视,到《未上锁的房间》的机关精密,再到《小小梦魇》的暗黑童话——点按式冒险一直在换皮重生。捷克工作室的蘑菇社(Amanita Design)用23年的阅历证明手绘冒险永远有市场。 《喇叭之城》就是他们最大胆的一次叛逃。它不再是2D平面上的机器人寻爱记,而是一座由瓦楞纸板搭建的3D反乌托邦都市。玩家扮演清洁工菲利克斯,因一副耳机免疫了全城喇叭的精神控制,成为唯一清醒的反抗者。在玩法上,它依然是经典的点击式解谜,但加入了"喇叭操控"机制,比如可以反向利用独裁者的广播命令,让被洗脑的市民来助我开门、搬物、制造混乱。同时,纸板世界的物理特性让解谜充满手工质感——撕开纸幕、翻转墙壁、拉动杠杆,配合刻意采用的12帧定格动画,每一幕都像在观看一部东欧实验动画短片。视觉上,它像《小小梦魇》的暗黑童话被揉进了幼儿园的手工课:灰暗的色调、建构主义风格的几何建筑,却又处处透着纸板的温润肌理。这种独特的"廉价高级感",只有Amanita Design做得出来。 他们是出了名的慢工出细活,如《机械迷城》做了5年,《嘎吱作响》做了8年,而《喇叭之城》的开发周期超过10年! 它就像一件精美的手工艺品,定价88元,好看、好听、好闻,但当你想多把玩一会儿时,发现它已经被盘完了,它的流程却不过4-5小时。如果你是个实用主义者,这个价格确实不值,没有性价比;可你若是《机械迷城》的老粉,自然能够理解这样一件艺术品的价值! [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
Bello come sembra. Assolutamente imperdibile. Il miglior titolo di Amanita insieme a Machinarium.
I thought a game based on Futurism would have a bit more to say so ultimately found the game a bit of a hollow experience. It's very pretty though and the papercraft/stop motion is lovely. Also the main character is the whiniest lil nerd I choose to believe he died in the prison. Kind of like in Wolfenstein 2 how after a certain point everything is going too well and it starts to feel like an imagined dream occurring split seconds into BJs death you all know exactly what I mean.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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