
Phonopolis is a story-driven puzzle adventure set in a hand-painted 3D world made of cardboard. Solve a wide variety of playful puzzles and help Felix end the Leader's oppressive influence in a resonant dystopian city inspired by avant-garde art.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 29 → 7.57/day in the week after.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 19 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Phonopolis.
A new puzzle adventure hand-crafted by Amanita Design, the studio behind Machinarium, Creaks, Samorost and more.
In the dystopian city of Phonopolis, life is orchestrated by omnipresent loudspeakers that dictate every aspect of people’s existence. Citizens, bound by the authoritarian Leader's commands, work in unison to achieve his grand vision. Soon, the Absolute Tone—a tone so strong that it would strip every citizen of their humanity forever—will be heard…
By coincidence or perhaps by fate, young dustman Felix becomes the only per son to consciously recognize the threat. Now, he must try to stop the Leader from indefinitely making every citizen a mindless servant. Loosely inspired by the works of Karel Čapek and George Orwell, the story of Phonopolis explores themes of social manipulation and individualism, but keeps the overall experience playful and light-hearted.
With Felix becoming immune to the commands, you’ll be able to take advantage of the loudspeakers and use them to solve puzzles involving other characters. Other times, you will interact with the cardboard environment in surprising, often unexpected ways—turn walls, shuffle floors, control various machinery or tear paper curtains. Each puzzle is carefully integrated into the world and presents a different challenge.
Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of actual cardboard. Capturing the nostalgic charm of classic stop-motion films, every piece of any building, every character, and every frame of any smoke or flame is hand-painted on a piece of paper, then digitized for use in the game’s 3D world.
The art style is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, and suprematism, and their societal impact as a tool of propaganda. The distinct visuals come to life with music from Tomáš Dvořák aka Floex, composer of soundtracks for Machinarium and Samorost 3.
Story-driven adventure game set in the dystopian city of Phonopolis
Hand-painted 3D world made of cardboard
Traditional 12 FPS animation reminiscent of classic stop-motion films
Wide variety of puzzles integrated into the paper-built setting
Music by Tomáš Dvořák aka Floex (Samorost 3, Machinarium)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Po umělecké stránce zajímavé, ale dle mě jde o nejslabší hru studia Amanita Design. Krátká herní doba, slabý příběh a hádanky se vyřeší spíše metodou pokus-omyl než zamyšlením se.
本作是蘑菇社的最新作品,通关时间大约三小时。玩家操作一名无意中免疫喇叭命令的工人,推翻掌权者的统治。剧情就是经典的反集权一套,细节也模棱两可,但玩这类游戏,剧情终究为玩法服务,而本作的玩法在点击解谜类中还是颇具特色。游戏的人物、场景都是纸板手绘后扫描建模,光影进一步提高了游戏的真实感。玩法还是经典的单场景解谜,但场景内的交互十分丰富,元素间的互动自然又有创意,成就中大部分项目都和解谜中的特殊互动有关,而这些巧妙的纸板互动正是游戏精华所在,让人不禁回忆起童年时拿纸板剪小人打架时的快乐(虽然我没有)。随着这些互动而变换的音乐更是点睛之笔,绝大部分物件都有自己专属的音乐或音效,与其它物件除了实际上的互动,还有听觉上的化学反应,完美贴合《喇叭之城》这个标题。虽然游戏确实很短,但从幕后花絮能看见制作组的用心。它和《哈罗德·哈利巴》一样都是看似吃力不讨好的实体建模游戏,但这个方式改变的并不只有美术风格,还提供了一套十分有趣的交互方式,整体除了贵挑不出毛病,十分推荐打折时入手。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech*, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +7 more
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 341 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What an impossibly beautiful game. this should win awards, I've never seen anything like it. This is Amanita at the top of their game - even if the puzzles weren't always challenging, they were always FUN, often funny, and a constant feast for the eyes. the game feels incredibly tactile, and every little interaction is a joy. Thoroughly enjoyed this, and will forever buy whatever Amanita choose to make.
Stunning and characterful. Not too interesting to solve but very pleasant to fiddle with
nice and short puzzle game. I liked the art style. 8/10
wowie zowie
туфала
While it might not look like it, it feels like we finally got Machinarium 2! As usual the art, music and story are superb. Even though some of the puzzles involve too much guesswork, all the others are really fun. Perfection, in my opinion. Another Amanita Design masterpiece
Beautifully hand crafted game! The puzzles are fun and creative, the vibes are great a must play if a casual puzzle game is your thing!
还记得我六七岁的时候就早已能在电脑上玩各种各样的游戏,那时候还是cs1.5 1.6的年代,虽然那时粗糙的方块血看起来并不血腥 但是妈妈还是会担心射击游戏把我的心理变坏,然后家里就定下了如果玩cs只能玩半小时 玩别的游戏就能玩到一个小时,于是为了更多的游戏时间就只好抛弃cs了,如果当时家里认同我打cs的话说不定我还能去打上海majer呢,哈哈哈只是碎碎念。为了玩到更久的电脑我便从网络上下到了盗版的机械迷城 拿呆头呆脑的小机器人和手绘风格确实让我着迷,或许也让我的脑袋聪明了不少,让我儿时玩电脑的时间也多了不少,偶尔父母见到我在玩这种益智类的小游戏也会让我多玩一会,于是乎我便更喜欢这呆头呆脑的机器人了,时光一过已经十几年过去了,我也变成了一个有点无聊的大人每天打开电脑不知道玩什么只能漫无目的的看,今天偶尔看见了这个新作,没想到是我呆头呆脑小机器人的新作,刚刚玩了一会 还是熟悉的手作风格,还是很好玩,相信十几年前的我也会认为是一款很好的游戏。今天给童年的盗版补票了,也算是给小时候的我买了单,祝他快乐,也希望开发商会做出更多更好的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.9K | 111 | 95% | $8.99 | |
| — | 0 | — | — | |
| $381.2K | 972 | 95% | $19.99 | |
| $144.3K | 805 | 99% | $9.99 | |
| $57.2K | 215 | 92% | $12.99 | |
| $4K | 35 | 74% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $685.3K | 1.3K | 92% | $14.99 | |
| $685.6K | 2.4K | 79% | $12.99 | |
| $685.1K | 983 | 79% | $24.99 | |
| $685.7K | 2.3K | 94% | $17.99 | |
| $685.8K | 2.6K | 93% | $9.99 | |
| $684.7K | 1.2K | 85% | $14.99 |