
Phonopolis is a story-driven puzzle adventure set in a hand-painted 3D world made of cardboard. Solve a wide variety of playful puzzles and help Felix end the Leader's oppressive influence in a resonant dystopian city inspired by avant-garde art.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 29 → 7.57/day in the week after.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 19 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Phonopolis.
A new puzzle adventure hand-crafted by Amanita Design, the studio behind Machinarium, Creaks, Samorost and more.
In the dystopian city of Phonopolis, life is orchestrated by omnipresent loudspeakers that dictate every aspect of people’s existence. Citizens, bound by the authoritarian Leader's commands, work in unison to achieve his grand vision. Soon, the Absolute Tone—a tone so strong that it would strip every citizen of their humanity forever—will be heard…
By coincidence or perhaps by fate, young dustman Felix becomes the only per son to consciously recognize the threat. Now, he must try to stop the Leader from indefinitely making every citizen a mindless servant. Loosely inspired by the works of Karel Čapek and George Orwell, the story of Phonopolis explores themes of social manipulation and individualism, but keeps the overall experience playful and light-hearted.
With Felix becoming immune to the commands, you’ll be able to take advantage of the loudspeakers and use them to solve puzzles involving other characters. Other times, you will interact with the cardboard environment in surprising, often unexpected ways—turn walls, shuffle floors, control various machinery or tear paper curtains. Each puzzle is carefully integrated into the world and presents a different challenge.
Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of actual cardboard. Capturing the nostalgic charm of classic stop-motion films, every piece of any building, every character, and every frame of any smoke or flame is hand-painted on a piece of paper, then digitized for use in the game’s 3D world.
The art style is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, and suprematism, and their societal impact as a tool of propaganda. The distinct visuals come to life with music from Tomáš Dvořák aka Floex, composer of soundtracks for Machinarium and Samorost 3.
Story-driven adventure game set in the dystopian city of Phonopolis
Hand-painted 3D world made of cardboard
Traditional 12 FPS animation reminiscent of classic stop-motion films
Wide variety of puzzles integrated into the paper-built setting
Music by Tomáš Dvořák aka Floex (Samorost 3, Machinarium)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very classic amanita, very happy to have played it. The music was a highlight for me. Experienced a bug while excaping to the prison where i couldn't run back to the rope again. It got solved when I exited and enterd the game again though and other than that everything ran smoothly for me.
ich habe keine worte außer einfach nur geil
It was fun but contrary to some of the negative reviews, I found it to be too easy. Not once did I struggle with a puzzle, and that's not bragging, they were just that simple. It was also rather short, and I didn't really like the direction and writing, but the art is amazingly beautiful.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech*, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +7 more
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 341 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
più che un gioco è letteralmente un'opera d'arte, puoi proprio percepire l'amore e la cura con la quale ogni singolo elemento del gioco è stato creato, e in un periodo dove lo slop dell'ai prende il sopravvento è proprio un capolavoro del genere ciò che ci serve zio pera... amanita design in termini di creatività non delude mai, come si può vedere con ad esempio titoli come samorost (il mio skrunkly), ma con phonopolis davvero si sono superati: pieno di puzzle che richiedono una certa logica ma che onestamente rispetto ai loro altri giochi sono stati molto più semplici ed intuitivi (almeno per me eh), colori brillanti e forme che rimandano al futurismo e che per questo presentano alla perfezione l'ambiente in cui ci troviamo, una ost super vitale che migliora ancor di più l'esperienza e soprattutto un protagonista che al meglio rappresenta cosa vuol dire cercare la propria melodia e la propria libertà in un regime totalitario... non ho nient'altro da aggiungere va solo giocato trust🔥🔥 daje compagni
Il lavoro di Felix è ripetitivo e alienante. Insieme a lui ci sono dei colleghi che stanno frugando tra dei mucchi di rifiuti e che subiscono lo stesso trattamento dal megafono, che li costringe all’obbedienza. Da notare che non ci sono interazioni umane tra i personaggi sulla scena, ma solo l’adesione meccanica al sistema, priva di qualsiasi emozione o partecipazione. La differenza la fa il giocatore: l’unico agente libero della scena e l’unico in grado di dare un indirizzo al protagonista quando sarà fuori dall’influenza dei megafoni. Ad avviare la storia, che poi è il racconto di una presa di coscienza, sarà un incidente: spostando il macchinario, Felix finirà in una buca. La caduta, una metafora dell’inizio del suo risveglio, gli farà scoprire il dipinto di una cantante lirica, personaggio centrale nell’evolversi della storia, e un grammofono che, quando attivato, accende le luci di un vecchio teatro in stile ottocentesco e fa partire uno splendido canto che il protagonista definisce una “nenia”. Recensione completa: https://simonetagliaferri.substack.com/p/phonopolis-e-lossessione-delle-dittature
Na to jak jsem se na to těšil, tak si hru neužívám, nehledě na to, že na český dabing u české hry jsem musel čekat ještě déle. Buď jsem prostě hloupý nebo hra je příliš tupá, propadám šílenství v těch puzzlech, které nedávají pro mě absolutně žádnou logiku, spíš pokus omyl a sakra náhoda u mě, už jsem chtěl sahat po youtube jak to mám dělat. Zlatá hra Creaks, to jsem si užíval od začátku až do konce, ale tohle? Jak kdybych hrál poldu a když si nevíte rady zkoušíte milion možností a nakonec to byla taková kravina co vás ani nenapadla. Samozřejmě to dohraju a udělám všechny achievmenty i s nervama, jsem přeci hloupý a rád hraju hry na všechny trofeje, ikdyž mě to nebaví.
Such a fun aesthetic, so much love and care has gone into this game. I could listen to the narrator all day.
太短了
Amanita Design reste encore est toujours le meilleur studio de point & click !
面白かった!!町を洗脳する独裁者に立ち向かうシンプルで王道な物語です。ダンボール?絵本?のようなおしゃれな質感でキャラクターたちが動き、見ているだけで楽しいです。音楽も独特で聞き飽きませんでした。 パズルは直感的に動かせてパズル苦手な自分でもギリ解けるレベルでほどよかったです。 とにかくどのステージもおしゃれで、とても力の入った作品だと感じました。どうしても詰まったら放置してると主人公がヒントを呟くので、そこも助かりました。おすすめです!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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