
Fast-paced isometric action game with melee, firearms, and puzzles. Battle alone or in local co-op, collect relics, and blast your way through a cursed dungeon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Phantom Relics is a fast-paced isometric slasher with real-time combat, deadly traps, and explosive action. Dive into ancient catacombs alone or with a friend in local co-op and stop the awakening of evil by battling through hordes of undead and powerful bosses.

In search of powerful relics that may save the world, you’ll not only fight enemies but also solve puzzles, avoid traps, and explore the dark corners of the dungeons. But remember — each boss has its unique attacks and requires a special approach to strategy.
• Brutal Combat — Chain combos, parry enemy strikes, and unleash powerful ultimate attacks.
• Firearms — Shoot with a shotgun or pistol; each character has their own unique weapon style.
• Traps and Explosions — Avoid deadly traps, use explosive barrels, and more.
• Local Co-op — Team up in local co-op on a single screen (or Remote Play Together). Two heroes — one cursed dungeon.
• Powerful Relics — Collect 15+ unique artifacts that change your playstyle and unlock new combat abilities.
• Epic Bosses — Fight powerful bosses, each with its own attacks and strategy.
• Dark Fantasy Atmosphere — Explore eerie catacombs, uncover secrets, and battle waves of undead, knights, and mutants.

→ Fans of slashers where reaction and tactics matter. Prove that you're unbeatable.
→ Explorers – dive into a dark fantasy atmosphere and uncover the secrets of the catacombs.
→ Co-op maniacs – together, crush mobs, struggle with puzzles, share potions… and scream at each other.
Engagement
Reviews
What I liked: The combat is kinda fun and there are interesting puzzle mechanics. What I didn't like: It has a weird attempt at a story with some dialog text between a handful of named characters. There's some light world building there, but there's not enough of it to satisfy. The relics are neat, and provide some stat buffs plus automatic effects (e.g. freezing enemies) on a timer. It's a tad annoying that players don't get to properly choose who gets the stat buffs in co-op mode, as the player who picks up the relic is not necessarily the one who keeps it. The leveling system is fairly boring. Players can spend the gold they collect during play to buff their characters, but all of the buffs are either % stat increases or simple utility buffs (e.g. add a health potion slot). None of it really feels like it changes gameplay. Neutral points: The game is quite short. It's not very expensive, so maybe this is expected. All in all, there are enough other, better split screen co-op games to recommend ahead of this one that I don't think it's worth the time.
Phantom Relics surprised me in a good way. It mixes fast-paced dungeon crawling with relic hunting and puzzle elements, and I had a blast slashing through enemies while uncovering secrets. The isometric combat feels responsive and rewarding, and the relics add a nice twist to the gameplay loop. It is already addictive and full of potential. It's challenging and quite stressful at times if you are into that so If you enjoy dark fantasy, action RPGs, and the thrill of looting, this one’s worth keeping an eye on. I’ll definitely be diving back in to see how far I can push my relic-hunting runs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Polish, Turkish, Ukrainian +1 more
Hours played at review time, across 27 reviews with recorded playtime.
Bought it to play with my wife. Turns out, for half the game, she was running around with only 1 HP while I was busy hunting for healing potions for her! (╯°□°)╯ Eventually, the dungeon gods showed some mercy and she got a resurrection artifact (what a coincidence, or maybe it’s intentional to give the cross to the dying player?). I liked that you can choose your playstyle — melee or ranged. You just need to level up the corresponding skills between floors.
Temu version of Hades in which a hero has to fight the most dreaded enemy in the history of video games: terrible controls.
NOTA GLOBAL: 6/10 NOTA CALIDAD/PRECIO: 8/10 Seguimos completando Phantom Relics, un juego que, aunque cojea en ciertos aspectos de su control y diseño de progresión, nos parece super adictivo desde el punto de vista de la acción, los combates y sus puzles. Además, por ahora, mantiene una buena ambientación de fantasía oscura con una perspectiva isométrica en 2D. Os comento mis impresiones tras 4 horas de juego: PUNTOS FUERTES ( + ) Sus puzles, basados en el sigilo -laberintos y fantasmas- y en activación de placas de presión, aunque a veces pueden resultar repetitivos, introducen una pausa en la acción frenética y constante de los combates, dándole a la aventura un tinte de investigación o arqueología que se integra muy bien en el tono narrativo del juego y su ambientación. ( + ) Me ha gustado el sistema de progresión de estadísticas basado en el oro que vamos recolectando en las mazmorras, ya que es una motivación suficiente para explorar todos los rincones a riesgo de que nos aniquilen. ( + ) El combate se disfruta mucho, con ataque normal, especial, a distancia y con combo de golpes que podemos ir extendiendo a medida que vamos mejorando la habilidad de combo. El bloqueo, la esquiva, y las habilidades pasivas que vamos consiguiendo desbloquear a medida que obtenemos nuevas reliquias lo hacen aun más interesante. ( + ) Todos los textos vienen traducidos al castellano, lo cual es una buenísima noticia. ( + ) Sin ser para volverse locos, el relato oscuro y de fantasía que nos traslada el juego, y la narrativa que lo canaliza durante la aventura, es suficientemente interesante como para querer acabarlo y conocer el final. ( + ) Su cooperativo local con pantalla compartida para dos jugadores puede ser una opción muy divertida y amena. ( + ) Los jefes son variados, con movesets y patrones únicos que dotan a cada combate final con personalidad propia. ( + ) Los enemigos son muy variados, encontraremos mutantes, esqueletos, gigantes, faraonas y un bestiario que nos tendrá siempre entretenidos a lo largo de la aventura. Cada uno con sus puntos fuerte y débiles. ( + ) Buenas animaciones, tanto de personaje como enemigos. PUNTOS DÉBILES ( - ) La estamina, hasta mitad de la partida, es una mecánica que cae en desuso, ya que en ningún momento es necesario reponerla ni tenerla en cuenta durante los combates, ni siquiera contra los primeros jefes. No tuvimos que reponer estamina, consumiendo una botella azul, hasta el combate con el tercer boss. Quizás, estaría bien que el juego fuese más exigente con el aguante y la estamina, o que directamente esta mecánica no estuviera presente en un juego tan centrado en la acción y no tanto en un combate técnico. ( - ) Una pena que las habilidades pasivas que vamos consiguiendo con las reliquias no estén mas integradas con la jugabilidad. Al no tratarse de un roguelite, y ser un juego lineal con puntos de control, estas habilidades pasivas quedan completamente anuladas por la propia dificultad progresiva del juego. Ya que en el siguiente nivel, sí, contaremos con esa habilidad pasiva, pero también los enemigos serán mas fuertes, con lo que al final, desde la perspectiva de la jugabilidad, podríamos decir que no tiene demasiado sentido. ( - ) Por otro lado, hay que decir que su sistema de dirección y apuntado es muy impreciso, y cuesta mucho acertar por ejemplo al disparar a barriles explosivos, o incluso rodar en la dirección correcta cuando estamos resolviendo puzles de presión. ( - ) La UI del juego debería mejorarse en aspectos básicos de usabilidad y habilitar el Gamepad para poder navegar por los menús del juego. ( - ) En general, el juego presenta un diseño y una estructura que hubiera encajado perfectamente en el género de los roguelike/roguelite. Es más, ciertos aspectos de su diseño actual, especialmente en lo referente a las reliquias y el sistemad de progresión, hubieran tenido mucho más sentido. Su propuesta se queda a medio camino entre roguelite y acción slasher, y quizás no sea algo que le beneficie demasiado.
So the game is a very by-the-numbers roguelite, obviously written and performed by AI. But the creator had the right idea of the structure and what feels good as a gameplay loop. It is a good few hours of content for the price.
Meh.
Simple y corto. Suficiente. No quedará para el recuerdo pero por unos pocos euros... en 5h de campaña está liquidado.
Polska lokalizacja to dosłowny żart, poziom translatora maszynowego. Gra jest bolesne krótka, kończy się zanim mechaniki zdążą ewoluować w coś głębszego. Mimo tych ewidentnych grzechów system walki jest zaskakująco responsywny dając satysfakcję z czyszczenia ekranu. 3/6 to uczciwa, trzeźwa ocena: tytuł wyłącznie dla fanów pikselowych indyków, którzy przymkną oko na wiele.
Como todos já sabem eu sou péssimo nesse estilo de jogo, mas posso lhe dizer que ele é surpreendente. É um jogo bem otimizado, com mecânicas fáceis de se aprender, mas como são muito comandos e acabo me atrapalhando. Para quem curte o estilo é uma ótima oportunidade. Recomendo! Confira a gameplay do jogo no meu canal do Youtube: https://www.youtube.com/watch?v=eMl27Oeq8Fo
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.7M | 38K | 90% | $19.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $773.7K | 23.3K | 88% | $2.19 | |
| $710.7K | 670 | 78% | $39.99 | |
| $224.1K | 425 | 90% | $19.99 | |
| $91.8K | 198 | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3K | 52 | 90% | $3.99 | |
| $5.3K | 105 | 47% | $2.49 | |
| $5.3K | 105 | 62% | $1.99 | |
| $5.3K | 54 | 100% | $5.99 | |
| $5.3K | 55 | 67% | $2.99 | |
| $5.3K | 124 | 65% | $1.99 |