
Pewt 'em Up! is a retro inspired arcade space shoot 'em up with lots of upgrades, achievements, extras and more.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "Pewt 'em Up!" is such a painfully generic and pointless sci-fi spaceship shoot 'em up (Galaga ripoff) that it makes me wonder if the purpose was not to make a shmup, but instead just work out how to put toxic mobile app transactions into one. Shoot 'em ups don't need cash shops. This mobile garbage has no place in your library. This is a mobile app, made for app stores, not PC... it doesn't matter if this was ported to PC before or after the app store release, or even if this didn't even make it to the app stores. This was made by mobile app "developers", and intended for the lowest common denominator in gaming, and it must be judged accordingly... there's no contemporary, modern PC gaming experience in mobile apps. That alone is enough to disqualify this from any recommendation. Gamers don't spend thousands on high end gaming rigs just to pretend they're using iPhones to play phone games and mobile junkware. This game fails on the visuals because of the use of incredibly lazy, ugly pixelcrap. The developer would probably argue this is a "deliberate artistic choice" but we all know it's because the developer was incapable of producing anything better. The game looks very poor compared to professionally developed games. Whether the developer lacked the skill or the budget for modern visuals is irrelevant, this looks bad because of that developer decision. Gaming is a visual medium, and it's a disservice to gamers when developers don't bother doing their jobs and creating contemporary, high quality visuals. Games like Undertale and Stardew Valley are rare exceptions that succeeded [i]in spite[/i] of their awful graphics. Pixelcrap is never really okay, and there's no excuse for games that look this bad. This wasn't designed for typical widescreen monitors, and, carrying on with a mobile-centric design, it's locked to mobile phone 9:16 aspect ratio. It won't look right on modern PCs as a result of this bizarre decision to publish a PC game that doesn't conform to the standard display form factors. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Next is pricing and what value this has for gamers. This game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. You can always judge a game by how popular it is with the general public. Steam has over 130 million unique gamers, and over 40 million unique logons every day from dedicated PC gamers. But this only ever had a peak player count of a dozen or so people... that's very poor public reception. Gamers rejected this, most likely due to the reasons I supply in this review. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? I can't recommend this, it's not worth downloading even if it's "free". Games don't exist in a vacuum... Steam gamers have literally thousands of better choices. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] Insultingly, the "developer" delivers an [b]outright lie[/b], claiming, completely without basis in fact, that my review is written using generative AI. This is completely untrue. The developer attacks this review as a coping mechanism to attempt to avoid facing the facts about their failure... but this insulting dishonesty and blatant lying shows us all we need to know about this person. I dare anyone to run my review through an AI text checker to expose the lies of this developer. They follow on with the lies... the Steam Store page clearly warns gamers about the in-app purchases "feature" of this garbage mobile app. The developer didn't even bother enabling 4K, 16:9 resolution for this game, like all PC games must support, but he has plenty of time to comb through reviews, seethe about the facts he lies about, and attack reviewers with blatantly false accusations. You cannot "accidentally" select "In-App Purchases" as one of the warnings on the Steam Store page. This is deliberate. Where and when the developer infests their app with toxic microtransactions is irrelevant. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Скучно, но мило и с душой. После смерти можно начать уровень заново и заработанная валюта не теряется, так что можно гриндить (советую уровень 11 или 16).
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Loved the old arcade style vibes this cute little space shooter conjures up!
Pewt' em Up! is a decent shooter that is engaging for a few hours at least. It's not the pinnacle of its genre, but it's also free so it's a good idea to keep one's expectations in check. The good: - Solid mechanics - "Stage Mode" has you acquiring currency to power up both your ship's offense and defense, creating a satisfying sense of progression. - If you die in a stage, you keep the money you made up to that point, giving you a chance to power up before trying again. (Also: Unlimited lives.) - Sometimes friendly NPCs will join you in battle, and they are very helpful. - There are cut scenes if you like your shmups with a story, but the game is considerate enough to allow you to skip them automatically if you don't. - Similarly, holding down the fire button endlessly can be uncomfortable for my thumb, but the game also inlcudes an "auto fire" option which is very convenient. - Besides "Stage Mode", there is also "Endless Mode" where you can play as different unlockable ships. - Reasonable achievements (I 100%ed it in about 7 hours). Side note: One of the achievements involves beating a stage without shooting, but you can't progress in a stage unless you defeat the enemies. I was able to get this in the second stage by ramming into the little enemy ships to blow them up, then waiting for my shield to recharge before hitting another one. - The tunes are good! The bad: - Player ships, enemy ships, environments and weapons are all very generic-looking. The character portraits (during cut scenes) are all just people in helmets. Every stage is just a starry background with the occasional planet in the distance. - There are only a handful of enemy types (and a ton of asteroids). - The game has been tagged as a "roguelite" but is not that at all. You do get to choose how you want to power up your ship between stages, but your options are fixed and the prices in each category increase in large enough increments for it to become necessary to, for instance, invest in shield and armor before being able to super-power your gun. Basically, since you're likely going to end up investing significantly into all categories, each run will play similarly to the last. - The "Endless Mode" is a nice idea in concept, but in literally my second attempt at that mode I was able to max out my stats and had to intentionally destroy myself to end my run, which would otherwise have continued indefinitely. Pewt 'em Up! is simple, but certainly fun for at least a little while and definitely worth the asking price of free.
Much better than expected game with a decent story. Could be a little less grinding in it, but alas. I also like that the achievements are reasonable and there are three difficulty levels, two of which I managed to complete. Give it a fly! LATER EDIT: I scraped by Ace Mode with 1 freaking HP. TIPS: [spoiler] The Bomb Special does damage everything but does NOT clear the screen of lesser enemies AND deals damage to you. Every point counts in the last fight, so I'm on the fence about using it. Grind for coins in previous levels, buy every item, including the egg, hatch it and let it tank some in the first phase. In the second, stay above the Vs, since they shoot upwards less. Also, don't get boxed in. In the third, luck be with ye. [/spoiler]
Really great shmup. The story and music get the hype going, the squad synergy was well-written, pacing, and all that. The weapons had just the right amount of balance, as well as the progression of equipment. I'll note to the reader absolutely upgrade your main weapon so you can mine asteroids. They'll be a primary source of income. I loved the ending as well. I read the credits, and a lot of people worked on this game or contributed indirectly by having resources available to developers. Please make more games. Even if it's not a shmup, I'd play it.
great retro one shoot em up - simple controls, but ship upgrades, great pixel art, classic storyline - and a fab alien egg thing that might help you out!
Pour un jeu gratuit, c'est vraiment pas mal. Avec j'ai l'impression une grande rejouabilité
Jogo relaxante! Começa bem tranquilo e vai aumentando a dificuldade aos poucos. Recomendo para quem gosta de jogos simples! Achei muito agradável!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 32 | 91% | Free | |
| $59.7K | 517 | 86% | $4.99 | |
| $1.4K | 25 | 92% | $2.99 | |
| $75 | 1 | 100% | $3.99 | |
| — | 0 | — | — | |
| $0 | 18 | 94% | Free |