
Pewt 'em Up! is a retro inspired arcade space shoot 'em up with lots of upgrades, achievements, extras and more.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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This is a [i]really[/i] well-made game. The music is great, the little things like the ship tilt influencing shot angle, the slight graphical ship rotation when turning, and enemy turret rotation are all awesome. I would suggest just some things: [list][*]There was a typo in one of the story elements (I think "field" was missing the "d" or something).[*]It would be nice if the shield bars could have more effects when losing or gaining, like maybe flickering and then briefly flashing when a shield bar is recovered. [*]I didn't even realize until at least two battleships in that their turrets can be individually picked off. This is because their individual health bars are colored red and the enemy ships are already red from the start. An easy way that games like Fraxy and Warning Forever portrayed this was flashing of enemy turrets when they're struck. [*]There was a bit of glitching-out when an allied ship tried to clearly evade collision with an enemy but would sort of rubber-band to its previous position. [*]I do think that the collectibles magnet is too strong; it should only attract collectibles that are within a certain range of the ship, not literally every single element.[*]Louder sound effects when you're struck or when your shield regains a bar would be great. [*]Screen-shaking when a large enemy goes down would rock. [*]Doubling WASD to the arrow keys would be helpful, for those who don't use AutoHotkey. [*]After missions finish, the ship stays in the central top for an unusually long amount of time, to the point of me wondering if something was wrong.[/list] Lastly, I thought it was particularly hilarious and sorta meta that [spoiler]the French ship's invincibility was acknowledged directly in the story[/spoiler]. I look forward to trying the endless mode!
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a passable shoot-'em-up with a decent upgrade system. At times it feels really slow and takes a while to build itself up. Has a fair amount of slow dialogue to play through. -[url=https://store.steampowered.com/curator/43914013-Free-Game-Amasser/]Free Game Amasser[/url]
Піду в космічну подорож разом з грою "Pewt 'em Up!" 🚀 👾 Я відразу впадаю в захоплення цим аркадним шутером в стилі "стріляй і виживай", який натхненний ретро-іграми. Ігровий процес дарує велику кількість відчуттів та неймовірних емоцій. 🌟 Особливість гри - безліч можливостей для покращення і покращень. Ви зможете апгрейдити свій космічний корабель, розблоковувати досягнення та багато іншого. Кожна наступна гра - це новий шанс покращити свою зброю та стати ще сильнішим. 🌌 Гра пропонує ретро-геймерам ностальгію за старими іграми, а новачкам - незабутню подорож крізь простір. І не забувайте про багато досягнень та додатковий контент, які зроблять вашу гру ще більш цікавою. Отже, готуйтеся до космічних баталій та приголомшливих перегонів. Гра "Pewt 'em Up!" гарантовано доставить вам задоволення та залишить незабутні емоції! 🌠🎮👾
Pewt 'em Up! çok sayıda yükseltme, başarı, ekstra ve daha fazlasını içeren, retro esintili bir atari salonu alanı shoot 'em up'tır.
It's a lovely "shoot 'em up" game that deserves more eyes on it. At times it feels a little slow, but the story more or less makes up for it. It would've been interesting if the upgrades weren't capped in endless mode, but it's fine. A little tip for the Ace difficulty: when you reach the point when the ships are also at the bottom, just stay on top of the main boss. Your rockets will damage it over time (if you've bought them, of course).
I swearrrrrrrrrrrrr I have been ssstuck in stage 25 ACE for like a 100 tries, how the ♥♥♥♥ am I suppose to clearrrr ittttt whyy is it soooo ♥♥♥♥♥♥♥♥ harrddddddd fffffffffffffffffffffffffssssssssssssssssssssssssssssss, I wanna cry but cant aaaaagggghhhhhhhhhhhhhhhhhhhhhh send help edit - I ♥♥♥♥♥♥♥ DID ITTTTT NOW YOU CAN SUCK IT DEVS, THANKX HUHHHHHHHHHHHHHHHHHHHHHH!
It's a pewty pie!
Much better than expected game with a decent story. Could be a little less grinding in it, but alas. I also like that the achievements are reasonable and there are three difficulty levels, two of which I managed to complete. Give it a fly! LATER EDIT: I scraped by Ace Mode with 1 freaking HP. TIPS: [spoiler] The Bomb Special does damage everything but does NOT clear the screen of lesser enemies AND deals damage to you. Every point counts in the last fight, so I'm on the fence about using it. Grind for coins in previous levels, buy every item, including the egg, hatch it and let it tank some in the first phase. In the second, stay above the Vs, since they shoot upwards less. Also, don't get boxed in. In the third, luck be with ye. [/spoiler]
[quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "Pewt 'em Up!" is such a painfully generic and pointless sci-fi spaceship shoot 'em up (Galaga ripoff) that it makes me wonder if the purpose was not to make a shmup, but instead just work out how to put toxic mobile app transactions into one. Shoot 'em ups don't need cash shops. This mobile garbage has no place in your library. This is a mobile app, made for app stores, not PC... it doesn't matter if this was ported to PC before or after the app store release, or even if this didn't even make it to the app stores. This was made by mobile app "developers", and intended for the lowest common denominator in gaming, and it must be judged accordingly... there's no contemporary, modern PC gaming experience in mobile apps. That alone is enough to disqualify this from any recommendation. Gamers don't spend thousands on high end gaming rigs just to pretend they're using iPhones to play phone games and mobile junkware. This game fails on the visuals because of the use of incredibly lazy, ugly pixelcrap. The developer would probably argue this is a "deliberate artistic choice" but we all know it's because the developer was incapable of producing anything better. The game looks very poor compared to professionally developed games. Whether the developer lacked the skill or the budget for modern visuals is irrelevant, this looks bad because of that developer decision. Gaming is a visual medium, and it's a disservice to gamers when developers don't bother doing their jobs and creating contemporary, high quality visuals. Games like Undertale and Stardew Valley are rare exceptions that succeeded [i]in spite[/i] of their awful graphics. Pixelcrap is never really okay, and there's no excuse for games that look this bad. This wasn't designed for typical widescreen monitors, and, carrying on with a mobile-centric design, it's locked to mobile phone 9:16 aspect ratio. It won't look right on modern PCs as a result of this bizarre decision to publish a PC game that doesn't conform to the standard display form factors. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Next is pricing and what value this has for gamers. This game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. You can always judge a game by how popular it is with the general public. Steam has over 130 million unique gamers, and over 40 million unique logons every day from dedicated PC gamers. But this only ever had a peak player count of a dozen or so people... that's very poor public reception. Gamers rejected this, most likely due to the reasons I supply in this review. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? I can't recommend this, it's not worth downloading even if it's "free". Games don't exist in a vacuum... Steam gamers have literally thousands of better choices. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] Insultingly, the "developer" delivers an [b]outright lie[/b], claiming, completely without basis in fact, that my review is written using generative AI. This is completely untrue. The developer attacks this review as a coping mechanism to attempt to avoid facing the facts about their failure... but this insulting dishonesty and blatant lying shows us all we need to know about this person. I dare anyone to run my review through an AI text checker to expose the lies of this developer. They follow on with the lies... the Steam Store page clearly warns gamers about the in-app purchases "feature" of this garbage mobile app. The developer didn't even bother enabling 4K, 16:9 resolution for this game, like all PC games must support, but he has plenty of time to comb through reviews, seethe about the facts he lies about, and attack reviewers with blatantly false accusations. You cannot "accidentally" select "In-App Purchases" as one of the warnings on the Steam Store page. This is deliberate. Where and when the developer infests their app with toxic microtransactions is irrelevant. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 32 | 91% | Free | |
| $59.7K | 461 | 88% | $4.99 | |
| $1.4K | 25 | 92% | $2.99 | |
| $75 | 1 | 100% | $3.99 | |
| — | 0 | — | — | |
| $0 | 18 | 94% | Free |