
A coming of age story that sets the protagonist and his friends on a journey kickstarted by a chain of serial murders.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.71/day in the week to Aug 10 → 24.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Inaba—a quiet town in rural Japan sets the scene for budding adolescence in Persona 4 Golden.
A coming of age story that sets the protagonist and his friends on a journey kickstarted by a chain of serial murders. Explore meeting kindred spirits, feelings of belonging, and even confronting the darker sides of one’s self.
Persona 4 Golden promises meaningful bonds and experiences shared together with friends.
With an overall Metacritic score of 93 and a multitude of awards, fan-adored Persona 4 Golden stands as one of the finest RPGs ever made, delivering on enthralling storytelling and quintessential Persona gameplay.
Persona 4 Golden on Steam is best experienced with a game controller.
Enjoy gameplay with variable framerates
Experience the world of Persona on PC in Full HD
Steam Achievements and Trading Cards
Choose between Japanese and English VO
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 87.4Kreviews | 97% | — | $31.7M |
| $19.99 | 12Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best game out of the three main titles, has the best ending and in my opinion the best social links. The game is actually funny unlike royal who tries to hard. Even if the game isn't on discount it's only 20 bucks and probably the best you will ever spend. 10/10 (Marie and Rise best romace options).
I was actually playing this via PS2 emulator, but since my save files got corrupted for multiple times i had to buy this. I'm not going to lie, Vanilla Version's ''Normal'' mode was REALLY hard compared to the this Version's Normal mode. In fact, I remember dying to just to Yukiko Boss four times. In this Version, however, i only died ONCE. And that makes the game so much easier than the original and i have no complains about this. Not only that, but also, there are plenty of quality of life changes. Such as, Skill Cards. If you're coming from Vanilla Version like me, the first thing you're going to notice is how much hard this game is without these(It was really a pain in the ass on Vanilla version.). The other thing i'm going to talk about is Soundtrack. It's kinda miserable compared to P3 and P5. Of course, it has Bangers but majority of the Soundtrack stays in behind. I'm not saying it's bad or something like that, heck it's DEFINITELY Better than SMT 3 and Soul Hackers, it's just not for me. Except for that, It's a great starting point for people trying to get into JRPG's, it has a great atmosphere(Vanilla Version's was better however.) it has an great cast of characters, with arguably the best Social Link stories out of any game in the franchise. Although the dungeons are annoying and repetitive, it's still a lot better than P3's Tartarus. I also would like to say most of the boss fights are engaging except for the Mitsuo fight and Marie not being incorporated into the story naturally, some unnecessary fanservice moments and Teddie’s perverted behavior, and even though i played on Japanese, sometimes the voice-acting can feel janky. Still, I honestly wasn't expecting to see that ''Dumb Detective'' was the real killer. Overall, It's an amazing game. It's one of the games i cried in the end(with The Hundred Line Last Defense Academy). Sure, It's not a perfect game but it’s great despite some issues.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, French, Italian, German, Spanish - Spain, Simplified Chinese*languages with full audio support
| $19.99 |
| 3.9Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Benim için: Persona 5 > Persona 3 > Persona 4 Golden. Seriye kronolojik olarak değil de tersten, yani beni tamamen büyüleyen Persona 5 ile giriş yaptım. Ardından Persona 3'ü oynadım ve o vuran, insanın içine işleyen ağır hikayesi beni adeta darmadağın etti. Belki oyunları oynama sıramdan dolayı, belki de tamamen kişisel zevklerden ötürü Persona 4 Golden benim listemde serinin sonuncu sırasında yer alıyor. Yanlış anlaşılmasın; oyun kesinlikle kötü değil. Inaba kasabasının o kendine has, sakin ve gizemli havası, Midnight Channel cinayetlerini çözmeye çalışan o amatör "Investigation Team" dedektiflik arkadaş grubu atmosferi çok keyifli. Ancak P5'in o ultra dinamik oynanışından ve P3'ün felsefi derinliğinden sonra P4G biraz daha hafif ve "anime dostluk hikayesi" gibi kalıyor. Yukiko Amagi.. Gelelim bu oyunu benim için asıl unutulmaz kılan detaya. Tüm Persona serisi boyunca açık ara en favori karakterim Yukiko oldu. Amagi Inn'in gelecekteki yöneticisi olma baskısıyla kendi özgürlüğü arasında sıkışıp kalmış o karakter gelişimi (Social Link hikayesi) inanılmaz samimi işlenmiş. Dışarıdan o çok kibar, hanım hanımcık ve elit duruşunun arkasında, her saçma şeye kıkır kıkır gülen o tatlı krizleri oyundaki favori anlarımdı. Ayrıca savaş alanında da attığı o can yakıcı ateş büyüleri ve hayat kurtaran alan iyileştirmeleriyle (Agidyne ve Salvation sağ olsun) takımı tek başına sırtladı.. Unutulmaması gereken diğer noktalar: Efsane Müzikler: Shoji Meguro yine döktürmüş. "Pursuing My True Self" ve o zindanlarda çalan müzikler insanın kafasında haftalarca dönüyor. Zindan Tasarımları: Kabul etmek gerekir ki modern Persona oyunlarına kıyasla zindan (dungeon) tasarımları biraz fazla düz, çizgisel ve birbirini tekrar ediyor. Teddie Faktörü: Ayı kostümlü Teddie karakteri bazen aşırı sevimli gelse de, bazı sahnelerde espri yapacağım diye gerçekten insanı biraz darlayabiliyor. Özetle; listemin son sırasında olsa bile P4G kesinlikle her JRPG severin, özellikle de Persona dünyasına adım atmış herkesin deneyimlemesi gereken bir klasik. Sırf Yukiko'nun o tatlı gülüşü ve Inaba'nın sisli gizemi için bile onlarca saat feda edilir..
podia ser mais woke esse jogo
Great game, enjoyed it, but avoid any discourse at all costs. Nothing good for you there lad.
What an incredible experience. I dropped it for months because the dungeon gameplay was so bad, but man am I glad I came back. Such a great cast of characters and very compelling mystery. I wish I hadn't been spoiled beforehand (hard to avoid because of memes) because the reveal would have been so much more satisfying.
Amazing game, probably the best story/rpg game I've ever played, taking a whopping 80 hours to complete, still going through persona 5 and yet to start 3, but will definitely play them.
[h2]【ENGLISH VERSION】[/h2] First off, gotta complain about the controls — they're a pain, really awkward camera and handling. The UI is clunky too, and there's no real-time saving. So I just didn't bother with combat at all — I'm mostly here for the story in Persona games anyway, so I just speedran through all the dungeons (except when I needed to grab some Personas by actively fighting Shadows). Also, every time a Persona levels up, those stat gain pop-ups show up one by one with no way to skip — super annoying. And when you're hanging out with social link characters, if you accidentally click into the relationship status screen, it takes forever to back out. All of this just killed any motivation I had to grind for stronger Personas. Same old Persona problem — the grinding is just painfully boring. The dungeon designs are creative (but the mechanics are frustrating and annoying), and the pixel-art dungeon for the game's mysterious character was pretty imaginative — the pixel-art final boss was cute and funny too. Now about the claymation-looking character models — they somehow grow on you after a while? It's an old game from 2012, so the graphics are rough and the cutscenes are blurry, but I get it — the story makes up for it. The character portraits have some really nice outfits though, lots of variety. The character writing is still top-notch — everyone has their own backstory and personality. This entry has a lot of lighter, funnier moments that'll make you laugh or cringe — sometimes the main cast feels like they're putting on a sketch comedy. The bond between the characters here feels much tighter than in Persona 5 Royal. I really can't stand Eri Minami's character — her personality is just awful, like the Empress arcana owes her money or something (honestly, Emperor would've suited her better). Her actions are super annoying (and even if she has some tragic past, I still can't accept or like her). She tries to off herself because her crush doesn't like her back, and then the moment the protagonist shows up she wants to date him? What kind of "love" is that?! What's with this "temporary lover" and "actual lover" nonsense? (I looked up the community guide for her social link because I hated her so much, so I already knew how this arc went — I don't get it and I don't want to get it.) Seriously, she's the ONLY social link character I've ever hated across all the Persona games I've played. And Eri Minami's social link story — there's this part where a kid punches me because he thinks I'm bullying his stepmom, and then his stepmom just laughs it off. That pissed me off so much. Like, what's wrong with you people? I'm here trying to help fix your relationship, and you hit ME? Are you crazy? I just can't wrap my head around Japanese game writing sometimes — I felt zero warmth from that story, only frustration. Hisano Kuroda's story though — that one actually got me. Probably the most touching social link in the game? Really heartbreaking stuff. A lot of the plot twists were genuinely surprising. Like when Teddie turned into a paper cutout — I almost spit out my drink laughing. And then he turned into this blonde handsome kid — dude was hot. Teddie's one of my favorite characters in Persona. Also the school festival and the hot spring scene afterwards were hilarious. (There's actually a ton of funny stuff but my memory's bad so I don't remember all of it.) Rise Kujikawa and Kanji Tatsumi's story arcs and dungeons were hilariously cringey — like, I couldn't even look at the screen half the time. The animation quality isn't great, but it's still some of the best out there. And the music — still an absolute banger. I absolutely adore Nanako Dojima — she's easily one of my top favorite characters in the entire Persona series (number one might be Goro Akechi from P5R though). It was love at first sight, you know? (And no, I'm not a lolicon.) She's so sweet, so well-behaved, like a little angel — it just breaks your heart. So when Taro Namatame chose her as his next victim, I genuinely wanted to tear that guy apart and make him regret ever being born. When Nanako "died" in the story, I was absolutely livid. There's a choice where you can throw Namatame into the TV — I knew it was the bad ending, but I did it anyway. I couldn't help it! I was so angry I couldn't think straight! I'm sure a lot of people made the same choice — knowing it's the bad ending but doing it anyway (even if Namatame didn't mean for it to happen, his Shadow almost killed Nanako, and in one ending she actually dies — I can never forgive him for that). I really feel for Ryotaro Dojima — that father-daughter duo breaks my heart. In the post-true-ending scene where Nanako says she wants to marry her big brother, and then Ryotaro's face just drops — that look he gave me was like he wanted to kill me! Man, uncle suddenly turning into future father-in-law is something else. And the craziest part? I actually had a dream yesterday (August 29, 2026) where I married Ryotaro Dojima and Nanako became my daughter... so when I saw that scene today, I got chills down my spine. Freaky stuff. As for Tohru Adachi — before his reveal, I actually found him pretty endearing: this clumsy, bumbling detective. But after his true colors came out, I just couldn't accept that side of him. I prefer the Adachi before the mask slipped. He feels different from Akechi — Akechi is this dark, broken, tragic figure, while Adachi is just purely evil, playing with people's lives for fun. Not really my kind of character. I usually love characters with反差, but this one just didn't click with me (both Akechi and Adachi fit that description, but I can't quite explain why one works and the other doesn't). The ending of the true route — when Yu has to go home and everyone's running after the train to see him off — I couldn't hold it together. Tears just flowed. It hit me so hard, so touching. I wish I had friends like that in real life. I've only finished one playthrough so far, but I'll definitely do more (especially with the remake coming out). This game gave me so many emotions. [hr][/hr] [h2]【中文版本】[/h2] 首先吐槽一下这操作系统,真的有点无语,操作和视角都特别难受。UI界面也很别扭,存档还不是实时存档。所以我完全没打战斗的欲望——女神异闻录系列我主要就是看剧情,迷宫直接一路速通(除了为了收集人格面具会主动打打暗影)。还有每次人格面具升级的时候,那些属性提升提示一个一个弹出来还不能跳过,烦死了;跟社群角色聊天的时候,不小心点到社群关系查询那边,要点半天才能退出去。这些破事让我完全没动力去搞面具提升战力。还是老女神异闻录系列的毛病,养成真的太无聊了。 迷宫场景设计挺有创意的(但机制让人烦躁),小熊变成纸片人那个像素迷宫就很有想法,最后的BOSS像素人也很可爱有趣。 再吐槽一下橡皮泥人模型(看久了居然还挺顺眼?)。毕竟是2012年的老游戏,画质差、动画糊成一片,但我能理解,剧情好就行。不过每个人立绘的衣服都挺好看的,款式很多。 人设依旧是每个人都有故事、有个性。这一部轻松搞笑的剧情很多,有些地方让人哭笑不得,甚至会觉得主角团在演小品。这一部角色之间的关系感觉特别紧密,这是P5R里没有的。 海老原爱的人设真的莫名其妙让人喜欢不起来,我超级讨厌这个角色,性格讨厌得要死,像女皇帝谁欠她钱似的(我觉得皇帝塔罗牌更适合她)。她的做法也超级讨厌(说真的,就算她有再悲伤的过去,我也无法接受并且很讨厌她)。自己喜欢的人不喜欢她就想自杀,然后主角一来立刻想跟主角交往?这算什么“喜欢”?临时恋人和恋人是什么鬼剧情啊?(因为太讨厌这个角色,我直接看了社区攻略,所以提前知道了这段剧情,我无法理解也不想理解。)说真的,这是我玩这么多女神异闻录系列里唯一一个非常讨厌的羁绊角色,没有之一。 还有南绘里那个社群的剧情,有个小鬼以为我欺负他继母,上来就揍了我一顿,然后他继母还在旁边呵呵笑。这实在让我恼火,我就想问问是有毛病吗?我来帮你们疏通关系,你打我干嘛?神经病啊?日本人做的游戏这脑回路我是真理解不了,完全没感受到任何温情,只觉得火大。 黑田久乃的剧情我实在是没绷住,可能是最感人的社群剧情了吧?真的很难受。 大部分剧情转折都让人眼前一亮。比如小熊变成纸片人那段,我差点一口水喷出去。后来他变成金发小正太,好帅。小熊是我在女神异闻录里喜欢的角色之一。还有校园祭和之后的温泉剧情,感觉好有意思。(其实大量剧情都很有意思,但我记性不好不太记得了。) 我觉得久慈川理世和巽完二的剧情和迷宫都让人吐血,实在太没眼看了,太逗了。 动画虽然画质不咋地,但感觉依旧是数一数二的。音乐也是超级好听! 我超喜欢堂岛菜菜子,在女神异闻录系列最喜欢的角色里她绝对排前二(第一可能是P5R的明智五郎)。就是那种刚遇到就一见钟情的感觉,你懂吗?(绝对不是萝莉控。)她特别乖巧懂事,像个小天使,很让人心疼。所以当她被生田目龙也选中成为受害者的时候,我真的想把那个犯人碎尸万段,让他后悔被生出来。剧情里菜菜子“死亡”的那段,我整个人已经愤怒到要炸了。剧情里有个选择是是否把生田目龙也扔进电视——我知道那是坏结局,但我还是选了!实在忍不住!愤怒已经冲昏头脑了!我相信很多人都跟我一样——知道是坏结局也要这么做(即使知道他本意可能不是这样,但他的暗影的确差点杀了菜菜子,甚至有个结局里菜菜子真的死了,我无论如何都无法原谅这个人)。真的很心疼堂岛辽太郎,这对父女我真的心疼得要死。真结局后面有一段菜菜子说要跟哥哥结婚的剧情,然后堂岛辽太郎突然变脸,那眼神简直像要弄死我!好家伙,舅舅直接变岳父可还行。关键我昨天(2026年8月29日)真做了个梦,梦到自己跟堂岛辽太郎结婚了,菜菜子成了我女儿……所以今天看到这段剧情,莫名后背发凉,真的瘆得慌。 另外关于足立透,在他翻脸之前我觉得这角色挺可爱的——笨拙的半吊子刑警。但他翻脸之后的性格我实在接受不了,我更喜欢翻脸之前的他。他跟明智五郎给我的感觉不一样——明智是那种黑深残的破碎型角色,而足立透是纯粹的、以人命为乐的那种人,这种性格我不太喜欢。虽然我挺喜欢反差类角色(明智和足立都属于这种,但我说不清为什么一个喜欢一个不喜欢)。 真结局最后,鸣上要回家了,其他人追着列车给他送行那段,我真的没忍住,眼泪直接崩了。真的超级感动,要是现实里我也有这样的好朋友就好了。 目前只通了一周目,我还会再玩其他周目的(重制版也快出了)。这游戏真的带给了我很多情绪。
無慈悲な言葉だけが 出鱈目に町にあふれてる Never more 切なく流れてた声 10/10
gerçek persona 4 yol boyunca geliştirdiğimiz dostluklardı (literally)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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